Files
AI-Studio/app/MindWork AI Studio/Components/EmbeddedChat.razor.cs
T

526 lines
20 KiB
C#

using AIStudio.Chat;
using AIStudio.Chat.Embedded;
using AIStudio.Dialogs;
using AIStudio.Provider;
using AIStudio.Settings.DataModel;
using AIStudio.Tools.Rust;
using AIStudio.Tools.Services;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
using DialogOptions = AIStudio.Dialogs.DialogOptions;
namespace AIStudio.Components;
/// <summary>
/// A chat which an assistant shows on its own page, such as one of the two chats of a task of the Model Comparison
/// assistant.
/// </summary>
/// <remarks>
/// The chat itself lives in EmbeddedChatService, so an answer goes on while the user looks elsewhere; this component
/// shows it and renders whenever the service says it changed. What a request carries beside the conversation, such as
/// the system prompt and the tools, the assistant decides through PrepareAsync. The count of tokens leaves out the
/// context window of the model by default: it would tell models apart which the user compares without knowing them.
/// An assistant whose requests carry long instructions shows it, see ShowsContextWindow.
/// </remarks>
public partial class EmbeddedChat : MSGComponentBase
{
/// <summary>
/// Gets or sets where the chat lives.
/// </summary>
[Parameter, EditorRequired]
public IEmbeddedChatStore Store { get; set; } = null!;
/// <summary>
/// Gets or sets the assistant which shows the chat.
/// </summary>
[Parameter, EditorRequired]
public Tools.Components Component { get; set; }
/// <summary>
/// Gets or sets the ID of the chat.
/// </summary>
[Parameter, EditorRequired]
public Guid ChatId { get; set; }
/// <summary>
/// Gets or sets how a chat which has no stored thread yet starts.
/// </summary>
[Parameter, EditorRequired]
public Func<ChatThread> CreateThread { get; set; } = () => new();
/// <summary>
/// Gets or sets the provider which answers.
/// </summary>
[Parameter]
public AIStudio.Settings.Provider Provider { get; set; } = AIStudio.Settings.Provider.NONE;
/// <summary>
/// Gets or sets how a request is readied before the message goes in, see EmbeddedChatRequest.PrepareAsync.
/// </summary>
[Parameter]
public Func<ChatThread, Task<EmbeddedChatPreparation>> PrepareAsync { get; set; } = _ => Task.FromResult(EmbeddedChatPreparation.READY);
/// <summary>
/// Gets or sets whether messages to the user leave out which provider and which model answer.
/// </summary>
[Parameter]
public bool HidesModelIdentity { get; set; }
/// <summary>
/// Gets or sets whether the chat only shows its messages, without a field to write another one.
/// </summary>
[Parameter]
public bool IsReadOnly { get; set; }
/// <summary>
/// Gets or sets whether the user may start the conversation over, which deletes it. A chat which this version cannot
/// open then offers that as well.
/// </summary>
[Parameter]
public bool AllowsReset { get; set; }
/// <summary>
/// Gets or sets the question before the conversation starts over, e.g., which names what stays as it is; a general
/// question when left out.
/// </summary>
[Parameter]
public string? ResetQuestion { get; set; }
/// <summary>
/// Gets or sets whether the count of tokens shows how much of the context window of the model the conversation
/// fills: it warns when most of it is used, and the chat sends no more when the next message and its answer would
/// not fit anymore, see EmbeddedChatTokenBudget. Leave it out where the user must not tell the models apart.
/// </summary>
[Parameter]
public bool ShowsContextWindow { get; set; }
/// <summary>
/// Gets or sets how the count of tokens gets the system prompt of the next request, for an assistant which puts it
/// together anew for every request in PrepareAsync; null as its result means it cannot be known now, and the count
/// stays unknown. Without it, the count takes the system prompt the chat stores, which is the one of its last
/// request.
/// </summary>
/// <remarks>
/// It must not fail: whatever goes wrong, sending reports anyway.
/// </remarks>
[Parameter]
public Func<Task<string?>>? SystemPromptForCountAsync { get; set; }
/// <summary>
/// Gets or sets a number which changes whenever what the next request carries beside the conversation changed,
/// e.g., material of the assistant in its system prompt; the chat counts its tokens again then.
/// </summary>
[Parameter]
public int ContextVersion { get; set; }
/// <summary>
/// Gets or sets whether the user may attach files to a message.
/// </summary>
[Parameter]
public bool AllowsAttachments { get; set; } = true;
/// <summary>
/// Gets or sets which files the user may attach, or null for every file a chat takes.
/// </summary>
[Parameter]
public FileTypeFilter[]? AllowedFileTypes { get; set; }
/// <summary>
/// Gets or sets a message which the chat sends by itself when it shows a conversation without any message of the
/// user, e.g., the first message of another chat on the same task. Sent once per chat, when the chat loads or, when
/// the message arrives later, as soon as it does; when it cannot be sent, it waits in the field, so that the user
/// can send it. See EmbeddedChatOpening.SendsNow.
/// </summary>
/// <remarks>
/// The chat stores the message as it is, so give it a copy of its own, see ContentText.DeepClone.
/// </remarks>
[Parameter]
public ContentText? OpeningMessage { get; set; }
/// <summary>
/// Gets or sets a request which lets the model open the conversation, e.g., by asking for what it needs. While the
/// chat holds no message the user sees, it offers a button which sends the request; the user does not see the
/// request, and may write first instead. Leave OpeningMessage out with it.
/// </summary>
[Parameter]
public string? StartRequest { get; set; }
/// <summary>
/// Gets or sets a heading above the chat, or nothing where the place of the chat names it already.
/// </summary>
[Parameter]
public string? Heading { get; set; }
/// <summary>
/// Gets or sets why the provider cannot answer, or null when it can.
/// </summary>
[Parameter]
public string? ProviderIssue { get; set; }
/// <summary>
/// Gets or sets what the chat says before its conversation begins, or nothing.
/// </summary>
[Parameter]
public string? Introduction { get; set; }
/// <summary>
/// Gets or sets the name a message gets when the user exports it.
/// </summary>
[Parameter]
public string ExportFileName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets a message the user sends with one click once the model has answered, such as asking for the
/// evaluation at the end of an exercise; null for none.
/// </summary>
[Parameter]
public EmbeddedChatQuickMessage? QuickMessage { get; set; }
[Inject]
private EmbeddedChatService ChatService { get; init; } = null!;
[Inject]
private ConversationTokenCounter TokenCounter { get; init; } = null!;
[Inject]
private IDialogService DialogService { get; init; } = null!;
[Inject]
private ILogger<EmbeddedChat> Logger { get; init; } = null!;
/// <summary>
/// Ends a count when the component goes away.
/// </summary>
private readonly CancellationTokenSource countCancellation = new();
/// <summary>
/// The token of countCancellation, taken while the source still lives.
/// </summary>
/// <remarks>
/// A count goes on after an await, when the component may have gone away meanwhile, e.g., because the user moved on
/// to another step of an assistant. The source is disposed by then and refuses to hand out its token; the token
/// taken before still tells that the count was cancelled.
/// </remarks>
private CancellationToken countToken;
/// <summary>
/// What the next request carries, as far as it was counted.
/// </summary>
private ConversationTokens tokens = ConversationTokens.UNAVAILABLE;
/// <summary>
/// The provider the tokens were counted for, to count again when the parent chooses another one.
/// </summary>
private string countedProviderId = string.Empty;
/// <summary>
/// The version of what a request carries beside the conversation which the tokens were counted for, see
/// ContextVersion.
/// </summary>
private int countedContextVersion;
/// <summary>
/// The chat shown, or null while it loads.
/// </summary>
private EmbeddedConversation? conversation;
/// <summary>
/// The ID of the chat shown, to notice when the parent shows another one.
/// </summary>
private Guid shownChatId;
/// <summary>
/// The ID of the chat which sent its opening message already, so that it sends the message only once.
/// </summary>
private Guid openedChatId;
/// <summary>
/// The message the user writes.
/// </summary>
private string userInput = string.Empty;
/// <summary>
/// The files attached to the message the user writes.
/// </summary>
private HashSet<FileAttachment> attachments = [];
/// <summary>
/// The attributes of the message field, such as the spell checking the user chose.
/// </summary>
private readonly Dictionary<string, object?> inputAttributes = new();
private bool IsRunning => this.conversation?.IsRunning ?? false;
private EmbeddedChatTokenBudgetState Budget => this.ShowsContextWindow ? EmbeddedChatTokenBudget.Of(this.tokens) : EmbeddedChatTokenBudgetState.UNKNOWN;
private bool CanSend => this.conversation is { IsAvailable: true, IsRunning: false } && this.ProviderIssue is null && this.Budget is not EmbeddedChatTokenBudgetState.FULL;
private bool CanSendMessage => this.CanSend && !string.IsNullOrWhiteSpace(this.userInput);
private bool CanReset => this.AllowsReset && !this.IsReadOnly;
#region Overrides of MSGComponentBase
protected override async Task OnInitializedAsync()
{
this.countToken = this.countCancellation.Token;
this.ChatService.ConversationChanged += this.OnConversationChangedAsync;
this.SettingsManager.InjectSpellchecking(this.inputAttributes);
await base.OnInitializedAsync();
}
protected override async Task OnParametersSetAsync()
{
await base.OnParametersSetAsync();
if (this.shownChatId != this.ChatId)
{
this.shownChatId = this.ChatId;
this.conversation = null;
this.userInput = string.Empty;
this.attachments = [];
this.conversation = await this.ChatService.GetAsync(this.Store, this.Component, this.ChatId, this.CreateThread);
await this.RecountAsync();
}
else if (this.countedProviderId != this.Provider.Id || this.countedContextVersion != this.ContextVersion)
await this.RecountAsync();
// Not awaited: the answer arrives through ConversationChanged, and the parameters of the next render must not wait for it.
if (EmbeddedChatOpening.SendsNow(this.OpeningMessage, this.conversation, this.openedChatId == this.ChatId))
{
this.openedChatId = this.ChatId;
_ = this.SendOpeningMessageAsync(this.OpeningMessage!);
}
}
protected override void DisposeResources()
{
this.ChatService.ConversationChanged -= this.OnConversationChangedAsync;
this.countCancellation.Cancel();
this.countCancellation.Dispose();
base.DisposeResources();
}
#endregion
/// <summary>
/// Renders the chat again when the service changed it, and counts again once an answer is complete.
/// </summary>
/// <param name="chatId">The ID of the chat which changed.</param>
private Task OnConversationChangedAsync(Guid chatId)
{
if (chatId != this.ChatId)
return Task.CompletedTask;
return this.InvokeAsync(async () =>
{
if (!this.IsRunning)
await this.RecountAsync();
this.StateHasChanged();
});
}
/// <summary>
/// Counts what the conversation carries so far, while no answer runs.
/// </summary>
/// <remarks>
/// The system prompt counts as SystemPromptForCountAsync gives it, otherwise as the chat stores it: what
/// PrepareAsync adds for a request is not known before then. The count is therefore an estimate, and the message
/// being written is left out.
/// </remarks>
private async Task RecountAsync()
{
this.countedProviderId = this.Provider.Id;
this.countedContextVersion = this.ContextVersion;
if (this.IsReadOnly || this.conversation is not { Thread: { } thread, IsRunning: false } || this.ProviderIssue is not null || this.Provider.UsedLLMProvider is LLMProviders.NONE)
{
this.tokens = ConversationTokens.UNAVAILABLE;
return;
}
try
{
var systemPrompt = this.SystemPromptForCountAsync is { } systemPromptForCountAsync ? await systemPromptForCountAsync() : thread.SystemPrompt;
if (systemPrompt is null)
{
this.tokens = ConversationTokens.UNAVAILABLE;
return;
}
var parts = ConversationParts.Of(thread, systemPrompt, string.Empty, null, false, null);
this.tokens = await this.TokenCounter.CountAsync(this.Provider, parts, thread.ReportedHistoryFor(this.Provider.Model), this.countToken);
}
catch (OperationCanceledException)
{
// The component went away.
}
}
/// <summary>
/// Gets about how many tokens the conversation carries, with how full the context of the model is when the chat shows
/// it, or null when nothing could be counted.
/// </summary>
private string? TokenText
{
get
{
if (!this.tokens.IsKnown)
return null;
var culture = Tools.PluginSystem.I18N.I.Culture;
var counted = TokenAmount.Format(this.tokens.Tokens, culture);
if (!this.ShowsContextWindow)
return string.Format(T("approx. {0} tokens"), counted);
if (!this.tokens.Window.IsKnown)
return string.Format(T("approx. {0} tokens; the context window of this model is unknown"), counted);
var window = TokenAmount.Format(this.tokens.Window.DefaultTokens, culture);
var budget = string.Format(this.tokens.IsEstimate && !this.tokens.HistoryIsReported ? T("approx. {0} of {1} tokens") : T("{0} of {1} tokens"), counted, window);
return this.Budget switch
{
EmbeddedChatTokenBudgetState.FULL => $"{budget}. {this.FullContextText}",
EmbeddedChatTokenBudgetState.WARNING => $"{budget}. {this.NearlyFullContextText}",
_ => budget
};
}
}
/// <summary>
/// Gets what the user can do once the conversation fills the context of the model.
/// </summary>
private string FullContextText => this.CanReset
? TA("This conversation fills the context window of the model. Start it over, or choose a provider whose model reads more at once.")
: TA("This conversation fills the context window of the model. Choose a provider whose model reads more at once.");
/// <summary>
/// Gets the warning once the conversation fills most of the context of the model.
/// </summary>
private string NearlyFullContextText => this.CanReset
? TA("This conversation fills most of the context window of the model. Soon, you will have to start it over.")
: T("This conversation fills most of the context window of the model.");
/// <summary>
/// Gets the classes of the message field; like on the chat page, they colour its helper text with the tokens.
/// </summary>
private string InputClass => this.Budget switch
{
EmbeddedChatTokenBudgetState.FULL => "mt-2 token-budget-exceeded",
EmbeddedChatTokenBudgetState.WARNING => "mt-2 token-budget-nearly-full",
_ => "mt-2"
};
private Task AttachmentsChanged(HashSet<FileAttachment> changedAttachments)
{
this.attachments = changedAttachments;
return Task.CompletedTask;
}
/// <summary>
/// Sends the message of the user, with its attachments.
/// </summary>
private async Task SendAsync()
{
if (!this.CanSendMessage)
return;
var message = new ContentText { Text = this.userInput.Trim(), FileAttachments = [.. this.attachments] };
this.userInput = string.Empty;
this.attachments = [];
await this.ChatService.SendAsync(this.ChatId, this.RequestOf(message));
}
/// <summary>
/// Sends the message of the button, see QuickMessage, as if the user had written it. What the user typed meanwhile
/// stays in the field.
/// </summary>
private async Task SendQuickMessageAsync()
{
if (this.QuickMessage is not { } quickMessage || !this.CanSend)
return;
await this.ChatService.SendAsync(this.ChatId, this.RequestOf(new ContentText { Text = quickMessage.Message }));
}
/// <summary>
/// Lets the model open the conversation, see StartRequest.
/// </summary>
private async Task StartAsync()
{
if (this.CanSend && !string.IsNullOrWhiteSpace(this.StartRequest))
await this.ChatService.SendAsync(this.ChatId, this.RequestOf(new ContentText { Text = this.StartRequest }) with { IsHidden = true });
}
/// <summary>
/// Sends the opening message. When it cannot be sent, e.g., because the provider may not answer, the message waits
/// in the field instead, so that the user can send it once the reason is gone.
/// </summary>
/// <param name="message">The opening message.</param>
private async Task SendOpeningMessageAsync(ContentText message)
{
if (this.CanSend && await this.ChatService.SendAsync(this.ChatId, this.RequestOf(message)))
return;
await this.InvokeAsync(() =>
{
this.userInput = message.Text;
this.attachments = [.. message.FileAttachments];
this.StateHasChanged();
});
}
/// <summary>
/// Gets the request which sends a message with the provider and the preparation of this chat.
/// </summary>
/// <param name="message">The message.</param>
private EmbeddedChatRequest RequestOf(ContentText message) => new()
{
Provider = this.Provider,
Message = message,
HidesModelIdentity = this.HidesModelIdentity,
PrepareAsync = this.PrepareAsync,
};
/// <summary>
/// Sends the message when the user releases the shortcut they chose for the chat.
/// </summary>
/// <param name="keyEvent">The key released.</param>
private async Task InputKeyEventAsync(KeyboardEventArgs keyEvent)
{
if (this.SettingsManager.ConfigurationData.Chat.ShortcutSendBehavior.IsSendShortcut(keyEvent))
await this.SendAsync();
}
/// <summary>
/// Stops the answer the model writes.
/// </summary>
private Task CancelAsync() => this.ChatService.CancelAsync(this.ChatId);
/// <summary>
/// Deletes the conversation after asking, so that it starts over.
/// </summary>
private async Task ResetAsync()
{
var parameters = new DialogParameters<ConfirmDialog>
{
{ dialog => dialog.Message, this.ResetQuestion ?? TA("Delete this conversation and start it over?") }
};
var reference = await this.DialogService.ShowAsync<ConfirmDialog>(T("Start over"), parameters, DialogOptions.FULLSCREEN);
var result = await reference.Result;
if (result is null || result.Canceled)
return;
try
{
await this.ChatService.ResetAsync(this.ChatId, this.CreateThread);
}
catch (Exception exception) when (exception is IOException or UnauthorizedAccessException)
{
this.Logger.LogError(exception, "Could not delete the embedded chat '{ChatId}'.", this.ChatId);
await this.MessageBus.SendError(new(AppIcons.DELETE, TA("AI Studio could not delete this conversation. Please try again.")));
}
}
}