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367 lines
14 KiB
C#
367 lines
14 KiB
C#
using AIStudio.Chat;
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using AIStudio.Components;
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using AIStudio.Tools.Services;
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using Microsoft.AspNetCore.Components;
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namespace AIStudio.Dialogs;
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/// <summary>
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/// Check how your file will be loaded.
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/// </summary>
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public partial class DocumentCheckDialog : MSGComponentBase
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{
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[CascadingParameter]
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private IMudDialogInstance MudDialog { get; set; } = null!;
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[Parameter]
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public FileAttachment? Document { get; set; }
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private void Close() => this.MudDialog.Cancel();
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[Parameter]
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public string FileContent { get; set; } = string.Empty;
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/// <summary>
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/// Attaches the files the user drops onto this dialog, and answers which of them it attached.
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/// </summary>
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/// <remarks>
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/// Null when our caller has no list of attachments to add to, which is the case for the prompt
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/// guide preview of the Prompt Optimizer. This dialog then shows its document and nothing else,
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/// exactly as it always did.
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/// </remarks>
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[Parameter]
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public Func<List<string>, Task<IReadOnlyList<FileAttachment>>>? AttachPaths { get; set; }
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/// <summary>
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/// Decides, at the moment a drop arrives, whether attaching is possible right now.
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/// </summary>
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/// <remarks>
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/// Asked rather than passed as a value, because the answer changes while this dialog is open:
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/// dropping a media file starts a transcription, and nothing else may be attached until that
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/// one is through.
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/// </remarks>
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[Parameter]
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public Func<bool>? IsAttachingUnavailable { get; set; }
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/// <summary>
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/// The document we show right now. It starts out as the one we were opened with and changes
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/// whenever the user drops another file onto this dialog.
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/// </summary>
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/// <remarks>
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/// Kept in a field rather than read from the parameter: the dialog fragment is rendered again
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/// with the parameters captured when it was opened, whenever something about the dialog stack
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/// changes. That happens in the middle of a drop, because attaching may open the Pandoc dialog
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/// or ask the user about a media file -- reading the parameter would undo the switch right
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/// after it was made.
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/// </remarks>
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private FileAttachment? document;
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/// <summary>
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/// The content of the document we show, either handed to us by our caller or read by us.
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/// </summary>
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private string fileContent = string.Empty;
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/// <summary>
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/// How many characters we show at most. Rendering a huge document costs us a large Markdown
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/// syntax tree and an equally large render tree. This dialog answers the question of how we
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/// read the file, though — the beginning of the document is enough for that, and the AI still
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/// receives the entire content.
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/// </summary>
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private const int PREVIEW_CHARACTER_LIMIT = 200_000;
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/// <summary>
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/// Set when reading the file failed, so the dialog shows the reason instead of empty content.
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/// </summary>
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private string? loadFailureMessage;
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/// <summary>
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/// What we show to the user: either the entire file content, or its beginning. We keep this in
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/// its own field so that we cut the content only once, instead of on every render.
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/// </summary>
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private string previewContent = string.Empty;
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/// <summary>
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/// How many characters we cut off from the preview. Zero when we show the entire content.
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/// </summary>
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private int previewCutOffCharacters;
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/// <summary>
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/// Ends the extraction when this dialog is gone, or when another document took the place of
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/// the one being read, before that file was read completely.
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/// </summary>
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private CancellationTokenSource extractionCancellation = new();
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/// <summary>
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/// Numbers the loads, so that a load can tell whether it still owns this dialog.
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/// </summary>
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/// <remarks>
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/// Cancelling ends the waiting, not the code behind it: what follows every await of an
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/// abandoned load runs regardless. Without this number, its final block would clear the loading
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/// state of the load which replaced it, and the new document would never leave its skeletons.
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/// </remarks>
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private int loadGeneration;
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/// <summary>
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/// True once this dialog was disposed. The extraction runs across awaits, so it may return
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/// long after the user closed the dialog — it must not touch this component afterwards.
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/// </summary>
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private bool isDisposed;
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/// <summary>
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/// True while we extract the file content. Reading happens after the first render, so the
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/// dialog can tell the user that it is working instead of showing an empty document.
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/// </summary>
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private bool isLoadingContent;
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[Inject]
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private RustService RustService { get; init; } = null!;
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[Inject]
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private ILogger<DocumentCheckDialog> Logger { get; init; } = null!;
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[Inject]
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private PandocAvailabilityService PandocAvailability { get; init; } = null!;
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protected override async Task OnInitializedAsync()
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{
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this.document = this.Document;
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this.fileContent = this.FileContent;
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this.isLoadingContent = this.NeedsExtraction();
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this.UpdatePreview();
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await base.OnInitializedAsync();
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (!firstRender)
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return;
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if (this.document is null)
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{
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this.Logger.LogWarning("Document check dialog opened without a valid file path.");
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return;
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}
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await this.LoadDocumentContentAsync();
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}
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/// <summary>
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/// Whether the document we show has to be read before we can show anything of it. Images are
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/// shown as they are, a missing file shows its own message, and content a caller already handed
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/// us is reused instead of being extracted a second time.
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/// </summary>
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private bool NeedsExtraction() =>
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this.document is not null &&
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!this.document.IsImage &&
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this.document.Exists &&
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string.IsNullOrWhiteSpace(this.fileContent);
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/// <summary>
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/// Reads the content of the document we show and puts it into the preview.
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/// </summary>
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/// <remarks>
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/// Runs after a render, so the user sees that we are working instead of an empty document. It
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/// is called for the document this dialog was opened with, and again for every file the user
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/// drops onto it.
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/// </remarks>
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private async Task LoadDocumentContentAsync()
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{
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if (this.document is null || !this.isLoadingContent)
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return;
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//
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// A drop may arrive while we are still reading the file before it. We number this load and
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// end the previous one, so that what is left of it recognizes that this dialog has moved on:
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//
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var generation = ++this.loadGeneration;
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var documentToLoad = this.document;
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var previousCancellation = this.extractionCancellation;
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this.extractionCancellation = new();
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var cancellationToken = this.extractionCancellation.Token;
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await previousCancellation.CancelAsync();
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previousCancellation.Dispose();
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if (this.isDisposed || generation != this.loadGeneration)
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return;
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try
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{
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var extraction = await UserFile.LoadFileData(documentToLoad.FilePath, this.RustService, this.PandocAvailability, cancellationToken);
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if (this.isDisposed || generation != this.loadGeneration)
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return;
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this.fileContent = extraction.Content;
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//
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// This dialog exists so the user can check what we hand to the AI. Showing an
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// empty document when reading the file failed would answer that question wrong.
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//
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if (!extraction.HasUsableContent)
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this.loadFailureMessage = extraction.ToUserMessage(documentToLoad.FileName);
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}
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catch (OperationCanceledException)
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{
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// Either the user closed this dialog, or another document took the place of this one
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// while we were reading it. Nothing left to do in both cases.
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}
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catch (Exception ex)
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{
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this.Logger.LogError(ex, "Failed to load file content from '{FilePath}'", documentToLoad.FilePath);
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if (this.isDisposed || generation != this.loadGeneration)
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return;
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this.fileContent = string.Empty;
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this.loadFailureMessage = FileExtractionErrorCode.INTERNAL.ToUserMessage(documentToLoad.FileName);
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}
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finally
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{
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if (!this.isDisposed && generation == this.loadGeneration)
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{
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this.isLoadingContent = false;
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this.UpdatePreview();
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this.StateHasChanged();
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}
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}
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}
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/// <summary>
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/// Whether a dropped file can be both attached and shown here, which decides what this dialog
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/// says and shows -- and whether it takes drops at all.
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/// </summary>
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/// <remarks>
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/// Without a document, this dialog offers a file to be loaded instead, and that field is the
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/// default target of this dialog. An area which reports a delegate claims that role for itself
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/// and would take every drop away from the field, so we stay a plain marker in that case.
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/// </remarks>
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private bool CanAttach => this.AttachPaths is not null && this.document is not null;
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private EventCallback<List<string>> DropCallback => this.CanAttach
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? EventCallback.Factory.Create<List<string>>(this, this.PathsDropped)
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: default;
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private bool IsZoneDisabled() => this.IsAttachingUnavailable?.Invoke() ?? false;
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/// <summary>
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/// Marks the part of this dialog which shows the document while a file hovers over it, so it is
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/// visible where that file would land. The frame keeps its width in both states; only its color
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/// changes, or the content would jump by a few pixels with every drag.
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/// </summary>
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/// <param name="isDropTarget">Whether this dialog is the target of the drop being aimed right now.</param>
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private string PreviewAreaClass(bool isDropTarget)
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{
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if (!this.CanAttach)
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return string.Empty;
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return isDropTarget && !this.IsZoneDisabled()
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? "border-dashed border-2 rounded-lg pa-2 mud-border-primary"
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: "border-dashed border-2 rounded-lg pa-2 mud-border-lines-default";
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}
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/// <summary>
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/// Attaches what the user dropped onto this dialog and shows the first file of it.
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/// </summary>
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/// <param name="paths">The dropped paths, in the order the runtime delivered them.</param>
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private async Task PathsDropped(List<string> paths)
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{
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if (this.AttachPaths is null)
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return;
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var attached = await this.AttachPaths(paths);
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if (this.isDisposed)
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return;
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//
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// Nothing came of the drop: the file is of a kind we do not take, Pandoc is missing, the
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// validation refused it, or it is a media file whose transcript does not exist yet. The
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// reason is already on its way to the user, and the document they were looking at stays.
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//
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if (attached.Count is 0)
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return;
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this.ShowDocument(attached[0]);
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//
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// Render before reading: the skeletons of the loading state are what tells the user that
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// the preview switched at all, and reading a file may well take a moment.
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//
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this.StateHasChanged();
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await this.LoadDocumentContentAsync();
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}
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/// <summary>
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/// Shows another document, discarding everything that belonged to the previous one.
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/// </summary>
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/// <param name="attachment">The document to show from now on.</param>
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private void ShowDocument(FileAttachment attachment)
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{
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this.document = attachment;
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this.fileContent = string.Empty;
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this.loadFailureMessage = null;
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this.isLoadingContent = this.NeedsExtraction();
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this.UpdatePreview();
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}
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/// <summary>
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/// Called when the user loads a file through this dialog. We don't use a two-way binding here,
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/// since we have to refresh the preview whenever the content changes.
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/// </summary>
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/// <param name="loadedContent">The content of the file the user has loaded.</param>
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private void ApplyLoadedFileContent(string loadedContent)
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{
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this.fileContent = loadedContent;
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this.UpdatePreview();
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}
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/// <summary>
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/// Determines what part of the file content we show to the user.
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/// </summary>
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private void UpdatePreview()
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{
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if (this.fileContent.Length <= PREVIEW_CHARACTER_LIMIT)
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{
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this.previewContent = this.fileContent;
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this.previewCutOffCharacters = 0;
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return;
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}
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//
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// We cut at the last line break before our limit. Otherwise, we might tear apart a Markdown
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// construct like a table row or a code fence in the middle of a line:
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//
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var cutIndex = this.fileContent.LastIndexOf('\n', PREVIEW_CHARACTER_LIMIT - 1) + 1;
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if (cutIndex < 1)
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cutIndex = PREVIEW_CHARACTER_LIMIT;
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this.previewContent = this.fileContent[..cutIndex];
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this.previewCutOffCharacters = this.fileContent.Length - cutIndex;
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}
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/// <summary>
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/// Ends a running extraction. Without this, reading a large document would continue after the
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/// user closed this dialog and would keep this component, the extracted content, and the
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/// response stream alive until the runtime is done.
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/// </summary>
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protected override void DisposeResources()
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{
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this.isDisposed = true;
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//
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// Only the running load is left to end here: every load we replaced was ended and disposed
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// the moment its successor started.
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//
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this.extractionCancellation.Cancel();
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this.extractionCancellation.Dispose();
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base.DisposeResources();
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}
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private CodeBlockTheme CodeColorPalette => this.SettingsManager.IsDarkMode ? CodeBlockTheme.Dark : CodeBlockTheme.Default;
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private MudMarkdownStyling MarkdownStyling => new()
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{
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CodeBlock = { Theme = this.CodeColorPalette },
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};
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} |