using AIStudio.Chat;
using AIStudio.Components;
using AIStudio.Tools.Services;
using Microsoft.AspNetCore.Components;
namespace AIStudio.Dialogs;
///
/// Check how your file will be loaded.
///
public partial class DocumentCheckDialog : MSGComponentBase
{
[CascadingParameter]
private IMudDialogInstance MudDialog { get; set; } = null!;
[Parameter]
public FileAttachment? Document { get; set; }
private void Close() => this.MudDialog.Cancel();
[Parameter]
public string FileContent { get; set; } = string.Empty;
///
/// Attaches the files the user drops onto this dialog, and answers which of them it attached.
///
///
/// Null when our caller has no list of attachments to add to, which is the case for the prompt
/// guide preview of the Prompt Optimizer. This dialog then shows its document and nothing else,
/// exactly as it always did.
///
[Parameter]
public Func, Task>>? AttachPaths { get; set; }
///
/// Decides, at the moment a drop arrives, whether attaching is possible right now.
///
///
/// Asked rather than passed as a value, because the answer changes while this dialog is open:
/// dropping a media file starts a transcription, and nothing else may be attached until that
/// one is through.
///
[Parameter]
public Func? IsAttachingUnavailable { get; set; }
///
/// The document we show right now. It starts out as the one we were opened with and changes
/// whenever the user drops another file onto this dialog.
///
///
/// Kept in a field rather than read from the parameter: the dialog fragment is rendered again
/// with the parameters captured when it was opened, whenever something about the dialog stack
/// changes. That happens in the middle of a drop, because attaching may open the Pandoc dialog
/// or ask the user about a media file -- reading the parameter would undo the switch right
/// after it was made.
///
private FileAttachment? document;
///
/// The content of the document we show, either handed to us by our caller or read by us.
///
private string fileContent = string.Empty;
///
/// How many characters we show at most. Rendering a huge document costs us a large Markdown
/// syntax tree and an equally large render tree. This dialog answers the question of how we
/// read the file, though — the beginning of the document is enough for that, and the AI still
/// receives the entire content.
///
private const int PREVIEW_CHARACTER_LIMIT = 200_000;
///
/// Set when reading the file failed, so the dialog shows the reason instead of empty content.
///
private string? loadFailureMessage;
///
/// What we show to the user: either the entire file content, or its beginning. We keep this in
/// its own field so that we cut the content only once, instead of on every render.
///
private string previewContent = string.Empty;
///
/// How many characters we cut off from the preview. Zero when we show the entire content.
///
private int previewCutOffCharacters;
///
/// Ends the extraction when this dialog is gone, or when another document took the place of
/// the one being read, before that file was read completely.
///
private CancellationTokenSource extractionCancellation = new();
///
/// Numbers the loads, so that a load can tell whether it still owns this dialog.
///
///
/// Cancelling ends the waiting, not the code behind it: what follows every await of an
/// abandoned load runs regardless. Without this number, its final block would clear the loading
/// state of the load which replaced it, and the new document would never leave its skeletons.
///
private int loadGeneration;
///
/// True once this dialog was disposed. The extraction runs across awaits, so it may return
/// long after the user closed the dialog — it must not touch this component afterwards.
///
private bool isDisposed;
///
/// True while we extract the file content. Reading happens after the first render, so the
/// dialog can tell the user that it is working instead of showing an empty document.
///
private bool isLoadingContent;
[Inject]
private RustService RustService { get; init; } = null!;
[Inject]
private ILogger Logger { get; init; } = null!;
[Inject]
private PandocAvailabilityService PandocAvailability { get; init; } = null!;
protected override async Task OnInitializedAsync()
{
this.document = this.Document;
this.fileContent = this.FileContent;
this.isLoadingContent = this.NeedsExtraction();
this.UpdatePreview();
await base.OnInitializedAsync();
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (!firstRender)
return;
if (this.document is null)
{
this.Logger.LogWarning("Document check dialog opened without a valid file path.");
return;
}
await this.LoadDocumentContentAsync();
}
///
/// Whether the document we show has to be read before we can show anything of it. Images are
/// shown as they are, a missing file shows its own message, and content a caller already handed
/// us is reused instead of being extracted a second time.
///
private bool NeedsExtraction() =>
this.document is not null &&
!this.document.IsImage &&
this.document.Exists &&
string.IsNullOrWhiteSpace(this.fileContent);
///
/// Reads the content of the document we show and puts it into the preview.
///
///
/// Runs after a render, so the user sees that we are working instead of an empty document. It
/// is called for the document this dialog was opened with, and again for every file the user
/// drops onto it.
///
private async Task LoadDocumentContentAsync()
{
if (this.document is null || !this.isLoadingContent)
return;
//
// A drop may arrive while we are still reading the file before it. We number this load and
// end the previous one, so that what is left of it recognizes that this dialog has moved on:
//
var generation = ++this.loadGeneration;
var documentToLoad = this.document;
var previousCancellation = this.extractionCancellation;
this.extractionCancellation = new();
var cancellationToken = this.extractionCancellation.Token;
await previousCancellation.CancelAsync();
previousCancellation.Dispose();
if (this.isDisposed || generation != this.loadGeneration)
return;
try
{
var extraction = await UserFile.LoadFileData(documentToLoad.FilePath, this.RustService, this.PandocAvailability, cancellationToken);
if (this.isDisposed || generation != this.loadGeneration)
return;
this.fileContent = extraction.Content;
//
// This dialog exists so the user can check what we hand to the AI. Showing an
// empty document when reading the file failed would answer that question wrong.
//
if (!extraction.HasUsableContent)
this.loadFailureMessage = extraction.ToUserMessage(documentToLoad.FileName);
}
catch (OperationCanceledException)
{
// Either the user closed this dialog, or another document took the place of this one
// while we were reading it. Nothing left to do in both cases.
}
catch (Exception ex)
{
this.Logger.LogError(ex, "Failed to load file content from '{FilePath}'", documentToLoad.FilePath);
if (this.isDisposed || generation != this.loadGeneration)
return;
this.fileContent = string.Empty;
this.loadFailureMessage = FileExtractionErrorCode.INTERNAL.ToUserMessage(documentToLoad.FileName);
}
finally
{
if (!this.isDisposed && generation == this.loadGeneration)
{
this.isLoadingContent = false;
this.UpdatePreview();
this.StateHasChanged();
}
}
}
///
/// Whether a dropped file can be both attached and shown here, which decides what this dialog
/// says and shows -- and whether it takes drops at all.
///
///
/// Without a document, this dialog offers a file to be loaded instead, and that field is the
/// default target of this dialog. An area which reports a delegate claims that role for itself
/// and would take every drop away from the field, so we stay a plain marker in that case.
///
private bool CanAttach => this.AttachPaths is not null && this.document is not null;
private EventCallback> DropCallback => this.CanAttach
? EventCallback.Factory.Create>(this, this.PathsDropped)
: default;
private bool IsZoneDisabled() => this.IsAttachingUnavailable?.Invoke() ?? false;
///
/// Marks the part of this dialog which shows the document while a file hovers over it, so it is
/// visible where that file would land. The frame keeps its width in both states; only its color
/// changes, or the content would jump by a few pixels with every drag.
///
/// Whether this dialog is the target of the drop being aimed right now.
private string PreviewAreaClass(bool isDropTarget)
{
if (!this.CanAttach)
return string.Empty;
return isDropTarget && !this.IsZoneDisabled()
? "border-dashed border-2 rounded-lg pa-2 mud-border-primary"
: "border-dashed border-2 rounded-lg pa-2 mud-border-lines-default";
}
///
/// Attaches what the user dropped onto this dialog and shows the first file of it.
///
/// The dropped paths, in the order the runtime delivered them.
private async Task PathsDropped(List paths)
{
if (this.AttachPaths is null)
return;
var attached = await this.AttachPaths(paths);
if (this.isDisposed)
return;
//
// Nothing came of the drop: the file is of a kind we do not take, Pandoc is missing, the
// validation refused it, or it is a media file whose transcript does not exist yet. The
// reason is already on its way to the user, and the document they were looking at stays.
//
if (attached.Count is 0)
return;
this.ShowDocument(attached[0]);
//
// Render before reading: the skeletons of the loading state are what tells the user that
// the preview switched at all, and reading a file may well take a moment.
//
this.StateHasChanged();
await this.LoadDocumentContentAsync();
}
///
/// Shows another document, discarding everything that belonged to the previous one.
///
/// The document to show from now on.
private void ShowDocument(FileAttachment attachment)
{
this.document = attachment;
this.fileContent = string.Empty;
this.loadFailureMessage = null;
this.isLoadingContent = this.NeedsExtraction();
this.UpdatePreview();
}
///
/// Called when the user loads a file through this dialog. We don't use a two-way binding here,
/// since we have to refresh the preview whenever the content changes.
///
/// The content of the file the user has loaded.
private void ApplyLoadedFileContent(string loadedContent)
{
this.fileContent = loadedContent;
this.UpdatePreview();
}
///
/// Determines what part of the file content we show to the user.
///
private void UpdatePreview()
{
if (this.fileContent.Length <= PREVIEW_CHARACTER_LIMIT)
{
this.previewContent = this.fileContent;
this.previewCutOffCharacters = 0;
return;
}
//
// We cut at the last line break before our limit. Otherwise, we might tear apart a Markdown
// construct like a table row or a code fence in the middle of a line:
//
var cutIndex = this.fileContent.LastIndexOf('\n', PREVIEW_CHARACTER_LIMIT - 1) + 1;
if (cutIndex < 1)
cutIndex = PREVIEW_CHARACTER_LIMIT;
this.previewContent = this.fileContent[..cutIndex];
this.previewCutOffCharacters = this.fileContent.Length - cutIndex;
}
///
/// Ends a running extraction. Without this, reading a large document would continue after the
/// user closed this dialog and would keep this component, the extracted content, and the
/// response stream alive until the runtime is done.
///
protected override void DisposeResources()
{
this.isDisposed = true;
//
// Only the running load is left to end here: every load we replaced was ended and disposed
// the moment its successor started.
//
this.extractionCancellation.Cancel();
this.extractionCancellation.Dispose();
base.DisposeResources();
}
private CodeBlockTheme CodeColorPalette => this.SettingsManager.IsDarkMode ? CodeBlockTheme.Dark : CodeBlockTheme.Default;
private MudMarkdownStyling MarkdownStyling => new()
{
CodeBlock = { Theme = this.CodeColorPalette },
};
}