Files
AI-Studio/app/SharedTools/LuaTable.cs
T

46 lines
2.0 KiB
C#

using System.Text;
namespace SharedTools;
public static class LuaTable
{
public static string Create(ref StringBuilder sb, string tableVariableName, IReadOnlyDictionary<string, string> keyValuePairs, IReadOnlyDictionary<string, string>? commentContent = null, CancellationToken cancellationToken = default)
{
//
// Add the UI_TEXT_CONTENT table:
//
sb.AppendLine($$"""{{tableVariableName}} = {}""");
foreach (var kvp in keyValuePairs.OrderBy(x => x.Key))
{
if (cancellationToken.IsCancellationRequested)
return sb.ToString();
//
// A text with several lines, such as a notice in Markdown, keeps its line breaks, which the
// assignment below escapes. Lua ends a comment at the end of its line, though, so the comment
// gets the text on one line:
//
var key = kvp.Key;
var value = I18NKeyHash.NormalizeLineEndings(kvp.Value).Trim();
var commentValue = I18NKeyHash.NormalizeLineEndings(commentContent is null ? value : commentContent.GetValueOrDefault(key, value)).Replace("\n", " ");
// Remove the "UI_TEXT_CONTENT." prefix from the key:
const string UI_TEXT_CONTENT = "UI_TEXT_CONTENT.";
var keyWithoutPrefix = key.StartsWith(UI_TEXT_CONTENT, StringComparison.OrdinalIgnoreCase) ? key[UI_TEXT_CONTENT.Length..] : key;
// Replace all dots in the key with colons:
keyWithoutPrefix = keyWithoutPrefix.Replace(".", "::");
// Add a comment with the original text content:
sb.AppendLine();
sb.AppendLine($"-- {commentValue}");
// Add the assignment to the UI_TEXT_CONTENT table:
sb.AppendLine($"""
UI_TEXT_CONTENT["{keyWithoutPrefix}"] = "{LuaTools.EscapeLuaString(value)}"
""");
}
return sb.ToString();
}
}