Files
AI-Studio/app/Tests/Chat/ChatDraftAutosaveTests.cs
T

192 lines
6.9 KiB
C#

using AIStudio.Chat;
using Microsoft.Extensions.Logging.Abstractions;
namespace AIStudio.Tests.Chat;
/// <summary>
/// Checks when a chat gets stored with the message the user has not sent yet.
/// </summary>
/// <remarks>
/// Storing writes the whole conversation, so it waits until the user paused, and it happens once more
/// when the user leaves the chat. A chat being answered is stored by its AI job instead, and a chat which
/// is not on the disk is left to whoever creates it: when it is gone, it was deleted.
/// </remarks>
[TestFixture]
public sealed class ChatDraftAutosaveTests
{
private static readonly TimeSpan SHORT_DELAY = TimeSpan.FromMilliseconds(50);
private static readonly TimeSpan LONG_DELAY = TimeSpan.FromHours(1);
private static readonly TimeSpan WAIT_LIMIT = TimeSpan.FromSeconds(10);
[Test]
public async Task ManyChangesInARowAreStoredOnce()
{
var storage = new FakeStorage();
await using var autosave = storage.CreateAutosave(SHORT_DELAY);
var chat = new ChatThread { ChatId = Guid.NewGuid() };
for (var keystroke = 0; keystroke < 5; keystroke++)
autosave.Schedule(chat);
await storage.WaitForStoreAsync();
await Task.Delay(SHORT_DELAY * 4);
Assert.That(storage.StoredChats, Has.Count.EqualTo(1), "Every change starts the waiting anew, so typing a word writes the chat once, not once per letter.");
}
[Test]
public async Task LeavingTheChatStoresItRightAway()
{
var storage = new FakeStorage();
await using var autosave = storage.CreateAutosave(LONG_DELAY);
var chat = new ChatThread { ChatId = Guid.NewGuid() };
autosave.Schedule(chat);
await autosave.FlushAsync();
Assert.That(storage.StoredChats, Is.EqualTo(new[] { chat }), "The chat being left has to be on the disk before the next one opens.");
}
[Test]
public async Task AChatBeingAnsweredIsStoredOnceTheAnswerIsDone()
{
var storage = new FakeStorage { IsBusy = true };
await using var autosave = storage.CreateAutosave(SHORT_DELAY);
var chat = new ChatThread { ChatId = Guid.NewGuid() };
autosave.Schedule(chat);
await Task.Delay(SHORT_DELAY * 4);
var storedWhileBusy = storage.StoredChats.Count;
storage.IsBusy = false;
await storage.WaitForStoreAsync();
Assert.Multiple(() =>
{
Assert.That(storedWhileBusy, Is.Zero, "The AI job changes the conversation meanwhile, so storing it from elsewhere could read it in the middle of a change.");
Assert.That(storage.StoredChats, Is.EqualTo(new[] { chat }), "Once the answer is done, the change must still reach the disk.");
});
}
[Test]
public async Task LeavingAChatBeingAnsweredLeavesItToTheJob()
{
var storage = new FakeStorage { IsBusy = true };
await using var autosave = storage.CreateAutosave(LONG_DELAY);
autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
await autosave.FlushAsync();
Assert.That(storage.StoredChats, Is.Empty, "The AI job stores the chat once more when the answer is done, together with the draft it shares.");
}
[Test]
public async Task AChatWhichIsNotOnTheDiskIsNeverStored()
{
var storage = new FakeStorage { IsStored = false };
await using var autosave = storage.CreateAutosave(SHORT_DELAY);
autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
await Task.Delay(SHORT_DELAY * 4);
await autosave.FlushAsync();
Assert.That(storage.StoredChats, Is.Empty, "A chat gone from the disk was deleted, and storing it would bring it back.");
}
[Test]
public async Task TheNewestCopyOfTheChatIsStored()
{
var storage = new FakeStorage();
await using var autosave = storage.CreateAutosave(LONG_DELAY);
var chat = new ChatThread { ChatId = Guid.NewGuid() };
autosave.Schedule(chat);
// What the chat does when the user picks another profile:
var withOtherProfile = chat with { SelectedProfile = Guid.NewGuid().ToString() };
autosave.Follow(withOtherProfile);
await autosave.FlushAsync();
Assert.That(storage.StoredChats.Single(), Is.SameAs(withOtherProfile), "Storing the former copy would bring the former profile back.");
}
[Test]
public async Task AChangeInAnotherChatStoresThePreviousOne()
{
var storage = new FakeStorage();
await using var autosave = storage.CreateAutosave(LONG_DELAY);
var previousChat = new ChatThread { ChatId = Guid.NewGuid() };
autosave.Schedule(previousChat);
autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
await storage.WaitForStoreAsync();
Assert.That(storage.StoredChats.Single(), Is.SameAs(previousChat), "The change in one chat must not cost the other its draft.");
}
[Test]
public async Task DisposingStoresWhatIsPending()
{
var storage = new FakeStorage();
var autosave = storage.CreateAutosave(LONG_DELAY);
var chat = new ChatThread { ChatId = Guid.NewGuid() };
autosave.Schedule(chat);
await autosave.DisposeAsync();
autosave.Schedule(new ChatThread { ChatId = Guid.NewGuid() });
await autosave.FlushAsync();
Assert.That(storage.StoredChats, Is.EqualTo(new[] { chat }), "Leaving the chat page disposes the chat, which counts as leaving the chat. What comes later belongs to no chat on the screen.");
}
/// <summary>
/// Stands in for the disk and for the AI jobs, and records which chats were stored.
/// </summary>
private sealed class FakeStorage
{
private readonly Lock storedLock = new();
private readonly List<ChatThread> storedChats = [];
private readonly SemaphoreSlim storeSignal = new(0);
private volatile bool isBusy;
private volatile bool isStored = true;
public bool IsBusy
{
get => this.isBusy;
set => this.isBusy = value;
}
public bool IsStored
{
get => this.isStored;
init => this.isStored = value;
}
public IReadOnlyList<ChatThread> StoredChats
{
get
{
lock (this.storedLock)
return [..this.storedChats];
}
}
public ChatDraftAutosave CreateAutosave(TimeSpan delay) => new(delay, _ => this.IsStored, _ => this.IsBusy, this.StoreAsync, NullLogger.Instance);
public async Task WaitForStoreAsync()
{
if (!await this.storeSignal.WaitAsync(WAIT_LIMIT))
Assert.Fail("The chat was never stored.");
}
private Task<bool> StoreAsync(ChatThread chat)
{
lock (this.storedLock)
this.storedChats.Add(chat);
this.storeSignal.Release();
return Task.FromResult(true);
}
}
}