AI-Studio/app/MindWork AI Studio/Chat/ConversationTokens.cs
j-erler be1e6532fb
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Added the exact token count where the provider reports it (#989)
Co-authored-by: Thorsten Sommer <SommerEngineering@users.noreply.github.com>
2026-09-23 20:17:02 +02:00

137 lines
6.3 KiB
C#

using AIStudio.Models;
namespace AIStudio.Chat;
/// <summary>
/// What a conversation costs, as far as the app can count it.
/// </summary>
/// <remarks>
/// Three separate statements, and keeping them apart is the point. How many tokens were counted is
/// one; what the model's window is, if anybody has written it down, is the second; and how much of
/// the conversation could not be counted at all is the third. Folding any of them into the others
/// would turn a gap into a number somebody reads as a fact.
/// </remarks>
public readonly record struct ConversationTokens
{
/// <summary>
/// The answer when nothing could be counted, which is what a broken tokenizer leaves behind.
/// </summary>
/// <remarks>
/// Deliberately not a zero. A conversation of no tokens and a conversation nobody could measure
/// look the same as a number and are not the same thing, so the display shows nothing at all
/// rather than claiming an empty chat.
/// </remarks>
public static readonly ConversationTokens UNAVAILABLE = new();
/// <summary>
/// Whether anything could be counted.
/// </summary>
public bool IsKnown { get; init; }
/// <summary>
/// How many tokens the counted parts of the conversation take, the draft included.
/// </summary>
public int Tokens => this.HistoryTokens + this.DraftTokens;
/// <summary>
/// How many tokens the conversation takes without the message being written right now.
/// </summary>
public int HistoryTokens { get; init; }
/// <summary>
/// How much of HistoryTokens the tools of the running request add: the calls to them and what
/// they returned so far.
/// </summary>
/// <remarks>
/// Named on its own because it is the one share which goes away again. The model reads it in
/// every round of the request, so it fills the window while the tools work -- and none of it is
/// sent with the next message. Without saying so, the number would climb by tens of thousands
/// and then drop back once the answer stands, and nobody could tell why.
/// </remarks>
public int ToolTokens { get; init; }
/// <summary>
/// Whether the number is an estimate rather than the model's own count.
/// </summary>
/// <remarks>
/// True whenever the built-in tokenizer did the counting, which is the normal case: a model's
/// own tokenizer is only used where somebody configured one for their provider. Two tokenizers
/// disagree by a few percent on ordinary prose and by a lot more on code or a language they were
/// not trained on, so the number is shown as an approximation unless we counted with the
/// tokenizer the model itself uses.
/// </remarks>
public bool IsEstimate { get; init; }
/// <summary>
/// How many tokens the message being written right now takes.
/// </summary>
/// <remarks>
/// Kept apart from the rest for the same reason the statements above are kept apart: what the
/// conversation has already cost is something a provider can be asked about, while a sentence
/// nobody has sent yet can only be estimated.
/// </remarks>
public int DraftTokens { get; init; }
/// <summary>
/// Whether the conversation so far was counted by the provider rather than by this app.
/// </summary>
/// <remarks>
/// True once a provider has stated what a request of this conversation cost, which makes
/// everything up to the last answer an exact number. That answer is counted by this app, since
/// the provider's number for it includes reasoning which no request carries; next to the rest
/// of the conversation, its share of the error is small enough to still call the history exact.
/// It says nothing about the draft, which stays an estimate either way -- nobody has charged
/// for that one yet.
/// </remarks>
public bool HistoryIsReported { get; init; }
/// <summary>
/// How much the model reads, where anybody has stated it.
/// </summary>
public ContextWindow Window { get; init; }
/// <summary>
/// How many images travel along, those of the conversation and those of the draft.
/// </summary>
public int Images { get; init; }
/// <summary>
/// How many of those images are attached to the message being written right now.
/// </summary>
public int DraftImages { get; init; }
/// <summary>
/// How many images travel along which nobody has counted.
/// </summary>
/// <remarks>
/// Every vendor charges images differently -- OpenAI by tiles of the scaled image, Anthropic by
/// its area, Google by tiles of another size -- and none of those numbers can be had from the
/// file without decoding it first. So they are reported as a number of images instead of being
/// guessed at, or worse, counted as the base64 text they are sent as: that text is two to three
/// orders of magnitude longer than what any vendor charges for the picture.
///
/// Where the provider reported the conversation so far, it counted the pictures in it as well,
/// however it charges them. Then only those of the draft are left uncounted.
/// </remarks>
public int UncountedImages => this.HistoryIsReported ? this.DraftImages : this.Images;
/// <summary>
/// How many images the model takes, where its vendor stated a number.
/// </summary>
public ImageLimits ImageLimits { get; init; }
/// <summary>
/// Whether more images travel than the model is documented to accept.
/// </summary>
/// <remarks>
/// Counted over the whole conversation rather than over the message being written, because that
/// is what a request carries: every picture anybody attached is sent again with every further
/// message, so a chat crosses this line long after the message which added the picture -- and
/// the person who crosses it has usually forgotten that the pictures are still there.
///
/// False whenever nobody stated a limit, which is most models. An invented ceiling would refuse
/// something that works. Whether anybody counted the pictures plays no part: the limit is on
/// how many travel, not on what they cost.
/// </remarks>
public bool TooManyImages => this.ImageLimits.MaxInOneMessage is { } allowed && this.Images > allowed;
}