using AIStudio.Models; namespace AIStudio.Chat; /// /// What a conversation costs, as far as the app can count it. /// /// /// Three separate statements, and keeping them apart is the point. How many tokens were counted is /// one; what the model's window is, if anybody has written it down, is the second; and how much of /// the conversation could not be counted at all is the third. Folding any of them into the others /// would turn a gap into a number somebody reads as a fact. /// public readonly record struct ConversationTokens { /// /// The answer when nothing could be counted, which is what a broken tokenizer leaves behind. /// /// /// Deliberately not a zero. A conversation of no tokens and a conversation nobody could measure /// look the same as a number and are not the same thing, so the display shows nothing at all /// rather than claiming an empty chat. /// public static readonly ConversationTokens UNAVAILABLE = new(); /// /// Whether anything could be counted. /// public bool IsKnown { get; init; } /// /// How many tokens the counted parts of the conversation take, the draft included. /// public int Tokens => this.HistoryTokens + this.DraftTokens; /// /// How many tokens the conversation takes without the message being written right now. /// public int HistoryTokens { get; init; } /// /// How much of HistoryTokens the tools of the running request add: the calls to them and what /// they returned so far. /// /// /// Named on its own because it is the one share which goes away again. The model reads it in /// every round of the request, so it fills the window while the tools work -- and none of it is /// sent with the next message. Without saying so, the number would climb by tens of thousands /// and then drop back once the answer stands, and nobody could tell why. /// public int ToolTokens { get; init; } /// /// Whether the number is an estimate rather than the model's own count. /// /// /// True whenever the built-in tokenizer did the counting, which is the normal case: a model's /// own tokenizer is only used where somebody configured one for their provider. Two tokenizers /// disagree by a few percent on ordinary prose and by a lot more on code or a language they were /// not trained on, so the number is shown as an approximation unless we counted with the /// tokenizer the model itself uses. /// public bool IsEstimate { get; init; } /// /// How many tokens the message being written right now takes. /// /// /// Kept apart from the rest for the same reason the statements above are kept apart: what the /// conversation has already cost is something a provider can be asked about, while a sentence /// nobody has sent yet can only be estimated. /// public int DraftTokens { get; init; } /// /// Whether the conversation so far was counted by the provider rather than by this app. /// /// /// True once a provider has stated what a request of this conversation cost, which makes /// everything up to the last answer an exact number. That answer is counted by this app, since /// the provider's number for it includes reasoning which no request carries; next to the rest /// of the conversation, its share of the error is small enough to still call the history exact. /// It says nothing about the draft, which stays an estimate either way -- nobody has charged /// for that one yet. /// public bool HistoryIsReported { get; init; } /// /// How much the model reads, where anybody has stated it. /// public ContextWindow Window { get; init; } /// /// How many images travel along, those of the conversation and those of the draft. /// public int Images { get; init; } /// /// How many of those images are attached to the message being written right now. /// public int DraftImages { get; init; } /// /// How many images travel along which nobody has counted. /// /// /// Every vendor charges images differently -- OpenAI by tiles of the scaled image, Anthropic by /// its area, Google by tiles of another size -- and none of those numbers can be had from the /// file without decoding it first. So they are reported as a number of images instead of being /// guessed at, or worse, counted as the base64 text they are sent as: that text is two to three /// orders of magnitude longer than what any vendor charges for the picture. /// /// Where the provider reported the conversation so far, it counted the pictures in it as well, /// however it charges them. Then only those of the draft are left uncounted. /// public int UncountedImages => this.HistoryIsReported ? this.DraftImages : this.Images; /// /// How many images the model takes, where its vendor stated a number. /// public ImageLimits ImageLimits { get; init; } /// /// Whether more images travel than the model is documented to accept. /// /// /// Counted over the whole conversation rather than over the message being written, because that /// is what a request carries: every picture anybody attached is sent again with every further /// message, so a chat crosses this line long after the message which added the picture -- and /// the person who crosses it has usually forgotten that the pictures are still there. /// /// False whenever nobody stated a limit, which is most models. An invented ceiling would refuse /// something that works. Whether anybody counted the pictures plays no part: the limit is on /// how many travel, not on what they cost. /// public bool TooManyImages => this.ImageLimits.MaxInOneMessage is { } allowed && this.Images > allowed; }