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AI-Studio/app/MindWork AI Studio/Assistants/BeyondFactsLab/BflSimulationModeExtensions.cs
T

60 lines
2.4 KiB
C#

namespace AIStudio.Assistants.BeyondFactsLab;
/// <summary>
/// What the BeyondFacts Lab shows and allows for a mode of the simulation in the step "Test situation".
/// </summary>
public static class BflSimulationModeExtensions
{
private static string TB(string fallbackEN) => Tools.PluginSystem.I18N.I.T(fallbackEN, typeof(BflSimulationModeExtensions).Namespace, nameof(BflSimulationModeExtensions));
/// <param name="mode">The mode.</param>
extension(BflSimulationMode mode)
{
/// <summary>
/// Gets the name of the mode, as the selection shows it.
/// </summary>
public string Title => mode switch
{
BflSimulationMode.SINGLE_PERSON => TB("One person from the research"),
BflSimulationMode.PANEL_DISCUSSION => TB("Panel discussion with up to three people"),
BflSimulationMode.PRESS_CONFERENCE => TB("Press conference with up to five people"),
_ => TB("Generic counterparts, no specific person"),
};
/// <summary>
/// Gets how many people from the research the chat plays at most in this mode; none for generic counterparts.
/// </summary>
public int MaxPeople => mode switch
{
BflSimulationMode.SINGLE_PERSON => 1,
BflSimulationMode.PANEL_DISCUSSION => 3,
BflSimulationMode.PRESS_CONFERENCE => 5,
_ => 0,
};
/// <summary>
/// Gets whether the chat plays people from the research in this mode.
/// </summary>
public bool HasPeople => mode.MaxPeople > 0;
/// <summary>
/// Gets the stem of the file which describes the simulation of the mode, see BflPromptLibrary.SimulationPath.
/// Generic counterparts need no file of their own: the prompt of the step describes them.
/// </summary>
public string FileStem => mode switch
{
BflSimulationMode.SINGLE_PERSON => "single-person",
BflSimulationMode.PANEL_DISCUSSION => "panel-discussion",
BflSimulationMode.PRESS_CONFERENCE => "press-conference",
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, "The mode has no file of its own."),
};
/// <summary>
/// Gets every mode, in the order the selection shows them.
/// </summary>
public static IReadOnlyList<BflSimulationMode> All => Enum.GetValues<BflSimulationMode>();
}
}