mirror of
https://github.com/MindWorkAI/AI-Studio.git
synced 2025-04-27 15:39:47 +00:00
Some checks are pending
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-unknown-linux-gnu, linux-arm64, ubuntu-22.04-arm, aarch64-unknown-linux-gnu, deb) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions
156 lines
6.1 KiB
C#
156 lines
6.1 KiB
C#
using System.Text;
|
|
|
|
using AIStudio.Settings;
|
|
|
|
using Lua;
|
|
using Lua.Standard;
|
|
|
|
namespace AIStudio.Tools.PluginSystem;
|
|
|
|
public static partial class PluginFactory
|
|
{
|
|
private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger("PluginFactory");
|
|
|
|
private static readonly string DATA_DIR = SettingsManager.DataDirectory!;
|
|
|
|
private static readonly string PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
|
|
|
|
private static readonly string INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
|
|
|
|
private static readonly FileSystemWatcher HOT_RELOAD_WATCHER;
|
|
|
|
private static readonly List<IPluginMetadata> AVAILABLE_PLUGINS = [];
|
|
|
|
/// <summary>
|
|
/// A list of all available plugins.
|
|
/// </summary>
|
|
public static IReadOnlyCollection<IPluginMetadata> AvailablePlugins => AVAILABLE_PLUGINS;
|
|
|
|
static PluginFactory()
|
|
{
|
|
if (!Directory.Exists(PLUGINS_ROOT))
|
|
Directory.CreateDirectory(PLUGINS_ROOT);
|
|
|
|
HOT_RELOAD_WATCHER = new(PLUGINS_ROOT);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to load all plugins from the plugins directory.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Loading plugins means:<br/>
|
|
/// - Parsing and checking the plugin code<br/>
|
|
/// - Check for forbidden plugins<br/>
|
|
/// - Creating a new instance of the allowed plugin<br/>
|
|
/// - Read the plugin metadata<br/>
|
|
/// <br/>
|
|
/// Loading a plugin does not mean to start the plugin, though.
|
|
/// </remarks>
|
|
public static async Task LoadAll(CancellationToken cancellationToken = default)
|
|
{
|
|
LOG.LogInformation("Start loading plugins.");
|
|
if (!Directory.Exists(PLUGINS_ROOT))
|
|
{
|
|
LOG.LogInformation("No plugins found.");
|
|
return;
|
|
}
|
|
|
|
AVAILABLE_PLUGINS.Clear();
|
|
|
|
//
|
|
// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
|
|
// By convention, each plugin is enforced to have a `plugin.lua` file.
|
|
//
|
|
var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
|
|
foreach (var pluginMainFile in pluginMainFiles)
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
break;
|
|
|
|
LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
|
|
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
|
|
var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
|
|
var plugin = await Load(pluginPath, code, cancellationToken);
|
|
|
|
switch (plugin)
|
|
{
|
|
case NoPlugin noPlugin when noPlugin.Issues.Any():
|
|
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
|
|
continue;
|
|
|
|
case NoPlugin:
|
|
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
|
|
continue;
|
|
|
|
case { IsValid: false }:
|
|
LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix.");
|
|
#if DEBUG
|
|
foreach (var pluginIssue in plugin.Issues)
|
|
LOG.LogError($"Plugin issue: {pluginIssue}");
|
|
#endif
|
|
continue;
|
|
|
|
case { IsMaintained: false }:
|
|
LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
|
|
break;
|
|
}
|
|
|
|
LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
|
|
AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin));
|
|
}
|
|
}
|
|
|
|
private static async Task<PluginBase> Load(string pluginPath, string code, CancellationToken cancellationToken = default)
|
|
{
|
|
if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
|
|
return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
|
|
|
|
var state = LuaState.Create();
|
|
|
|
// Add the module loader so that the plugin can load other Lua modules:
|
|
state.ModuleLoader = new PluginLoader(pluginPath);
|
|
|
|
// Add some useful libraries:
|
|
state.OpenModuleLibrary();
|
|
state.OpenStringLibrary();
|
|
state.OpenTableLibrary();
|
|
state.OpenMathLibrary();
|
|
state.OpenBitwiseLibrary();
|
|
state.OpenCoroutineLibrary();
|
|
|
|
try
|
|
{
|
|
await state.DoStringAsync(code, cancellationToken: cancellationToken);
|
|
}
|
|
catch (LuaParseException e)
|
|
{
|
|
return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
|
|
}
|
|
catch (LuaRuntimeException e)
|
|
{
|
|
return new NoPlugin($"Was not able to run the plugin: {e.Message}");
|
|
}
|
|
|
|
if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
|
|
return new NoPlugin("TYPE does not exist or is not a valid string.");
|
|
|
|
if (!Enum.TryParse<PluginType>(typeText, out var type))
|
|
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
|
|
|
|
if(type is PluginType.NONE)
|
|
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
|
|
|
|
var isInternal = pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
|
|
return type switch
|
|
{
|
|
PluginType.LANGUAGE => new PluginLanguage(isInternal, state, type),
|
|
|
|
_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
|
|
};
|
|
}
|
|
|
|
public static void Dispose()
|
|
{
|
|
HOT_RELOAD_WATCHER.Dispose();
|
|
}
|
|
} |