Improved plugin system (#417)
Some checks are pending
Build and Release / Read metadata (push) Waiting to run
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-unknown-linux-gnu, linux-arm64, ubuntu-22.04-arm, aarch64-unknown-linux-gnu, deb) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
Build and Release / Prepare & create release (push) Blocked by required conditions
Build and Release / Publish release (push) Blocked by required conditions

This commit is contained in:
Thorsten Sommer 2025-04-23 14:07:22 +02:00 committed by GitHub
parent 7bf5b5cf7a
commit fdca581c90
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
5 changed files with 267 additions and 231 deletions

View File

@ -2,6 +2,8 @@ namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory public static partial class PluginFactory
{ {
private static readonly SemaphoreSlim HOT_RELOAD_SEMAPHORE = new(1, 1);
public static void SetUpHotReloading() public static void SetUpHotReloading()
{ {
if (!IS_INITIALIZED) if (!IS_INITIALIZED)
@ -20,7 +22,13 @@ public static partial class PluginFactory
HOT_RELOAD_WATCHER.Filter = "*.lua"; HOT_RELOAD_WATCHER.Filter = "*.lua";
HOT_RELOAD_WATCHER.Changed += async (_, args) => HOT_RELOAD_WATCHER.Changed += async (_, args) =>
{ {
LOG.LogInformation($"File changed: {args.FullPath}"); if (!await HOT_RELOAD_SEMAPHORE.WaitAsync(0))
{
LOG.LogInformation($"File changed ({args.ChangeType}): {args.FullPath}. Already processing another change.");
return;
}
LOG.LogInformation($"File changed ({args.ChangeType}): {args.FullPath}. Reloading plugins...");
await LoadAll(); await LoadAll();
await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED); await messageBus.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
}; };

View File

@ -0,0 +1,152 @@
using System.Text;
using Lua;
using Lua.Standard;
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
{
private static readonly List<IAvailablePlugin> AVAILABLE_PLUGINS = [];
private static readonly SemaphoreSlim PLUGIN_LOAD_SEMAPHORE = new(1, 1);
/// <summary>
/// A list of all available plugins.
/// </summary>
public static IReadOnlyCollection<IPluginMetadata> AvailablePlugins => AVAILABLE_PLUGINS;
/// <summary>
/// Try to load all plugins from the plugins directory.
/// </summary>
/// <remarks>
/// Loading plugins means:<br/>
/// - Parsing and checking the plugin code<br/>
/// - Check for forbidden plugins<br/>
/// - Creating a new instance of the allowed plugin<br/>
/// - Read the plugin metadata<br/>
/// <br/>
/// Loading a plugin does not mean to start the plugin, though.
/// </remarks>
public static async Task LoadAll(CancellationToken cancellationToken = default)
{
if (!IS_INITIALIZED)
{
LOG.LogError("PluginFactory is not initialized. Please call Setup() before using it.");
return;
}
if (!await PLUGIN_LOAD_SEMAPHORE.WaitAsync(0, cancellationToken))
return;
try
{
LOG.LogInformation("Start loading plugins.");
if (!Directory.Exists(PLUGINS_ROOT))
{
LOG.LogInformation("No plugins found.");
return;
}
AVAILABLE_PLUGINS.Clear();
//
// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
// By convention, each plugin is enforced to have a `plugin.lua` file.
//
var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
foreach (var pluginMainFile in pluginMainFiles)
{
if (cancellationToken.IsCancellationRequested)
break;
LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
var plugin = await Load(pluginPath, code, cancellationToken);
switch (plugin)
{
case NoPlugin noPlugin when noPlugin.Issues.Any():
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
continue;
case NoPlugin:
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
continue;
case { IsValid: false }:
LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix. First issue is: {plugin.Issues.FirstOrDefault()}");
#if DEBUG
foreach (var pluginIssue in plugin.Issues)
LOG.LogError($"Plugin issue: {pluginIssue}");
#endif
continue;
case { IsMaintained: false }:
LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
break;
}
LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath));
}
// Start or restart all plugins:
await RestartAllPlugins(cancellationToken);
}
finally
{
PLUGIN_LOAD_SEMAPHORE.Release();
LOG.LogInformation("Finished loading plugins.");
}
}
private static async Task<PluginBase> Load(string pluginPath, string code, CancellationToken cancellationToken = default)
{
if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
var state = LuaState.Create();
// Add the module loader so that the plugin can load other Lua modules:
state.ModuleLoader = new PluginLoader(pluginPath);
// Add some useful libraries:
state.OpenModuleLibrary();
state.OpenStringLibrary();
state.OpenTableLibrary();
state.OpenMathLibrary();
state.OpenBitwiseLibrary();
state.OpenCoroutineLibrary();
try
{
await state.DoStringAsync(code, cancellationToken: cancellationToken);
}
catch (LuaParseException e)
{
return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
}
catch (LuaRuntimeException e)
{
return new NoPlugin($"Was not able to run the plugin: {e.Message}");
}
if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
return new NoPlugin("TYPE does not exist or is not a valid string.");
if (!Enum.TryParse<PluginType>(typeText, out var type))
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
if(type is PluginType.NONE)
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
var isInternal = pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
return type switch
{
PluginType.LANGUAGE => new PluginLanguage(isInternal, state, type),
_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
};
}
}

View File

@ -0,0 +1,101 @@
using System.Text;
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
{
private static readonly List<PluginBase> RUNNING_PLUGINS = [];
/// <summary>
/// A list of all running plugins.
/// </summary>
public static IReadOnlyCollection<PluginBase> RunningPlugins => RUNNING_PLUGINS;
private static async Task RestartAllPlugins(CancellationToken cancellationToken = default)
{
LOG.LogInformation("Try to start or restart all plugins.");
RUNNING_PLUGINS.Clear();
//
// Get the base language plugin. This is the plugin that will be used to fill in missing keys.
//
var baseLanguagePluginId = InternalPlugin.LANGUAGE_EN_US.MetaData().Id;
var baseLanguagePluginMetaData = AVAILABLE_PLUGINS.FirstOrDefault(p => p.Id == baseLanguagePluginId);
if (baseLanguagePluginMetaData is null)
{
LOG.LogError($"Was not able to find the base language plugin: Id='{baseLanguagePluginId}'. Please check your installation.");
return;
}
var startedBasePlugin = await Start(baseLanguagePluginMetaData, cancellationToken);
if (startedBasePlugin is NoPlugin noPlugin)
{
LOG.LogError($"Was not able to start the base language plugin: Id='{baseLanguagePluginId}'. Reason: {noPlugin.Issues.First()}");
return;
}
if (startedBasePlugin is PluginLanguage languagePlugin)
{
BASE_LANGUAGE_PLUGIN = languagePlugin;
RUNNING_PLUGINS.Add(languagePlugin);
LOG.LogInformation($"Successfully started the base language plugin: Id='{languagePlugin.Id}', Type='{languagePlugin.Type}', Name='{languagePlugin.Name}', Version='{languagePlugin.Version}'");
}
else
{
LOG.LogError($"Was not able to start the base language plugin: Id='{baseLanguagePluginId}'. Reason: {string.Join("; ", startedBasePlugin.Issues)}");
return;
}
//
// Iterate over all available plugins and try to start them.
//
foreach (var availablePlugin in AVAILABLE_PLUGINS)
{
if(cancellationToken.IsCancellationRequested)
break;
if (availablePlugin.Id == baseLanguagePluginId)
continue;
if (availablePlugin.IsInternal || SETTINGS_MANAGER.IsPluginEnabled(availablePlugin))
if(await Start(availablePlugin, cancellationToken) is { IsValid: true } plugin)
RUNNING_PLUGINS.Add(plugin);
// Inform all components that the plugins have been reloaded or started:
await MessageBus.INSTANCE.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
}
}
private static async Task<PluginBase> Start(IAvailablePlugin meta, CancellationToken cancellationToken = default)
{
var pluginMainFile = Path.Join(meta.LocalPath, "plugin.lua");
if(!File.Exists(pluginMainFile))
{
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reason: The plugin file does not exist.");
return new NoPlugin($"The plugin file does not exist: {pluginMainFile}");
}
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
var plugin = await Load(meta.LocalPath, code, cancellationToken);
if (plugin is NoPlugin noPlugin)
{
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reason: {noPlugin.Issues.First()}");
return noPlugin;
}
if (plugin.IsValid)
{
//
// When this is a language plugin, we need to set the base language plugin.
//
if (plugin is PluginLanguage languagePlugin && BASE_LANGUAGE_PLUGIN != NoPluginLanguage.INSTANCE)
languagePlugin.SetBaseLanguage(BASE_LANGUAGE_PLUGIN);
LOG.LogInformation($"Successfully started plugin: Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}'");
return plugin;
}
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reasons: {string.Join("; ", plugin.Issues)}");
return new NoPlugin($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reasons: {string.Join("; ", plugin.Issues)}");
}
}

View File

@ -1,35 +1,18 @@
using System.Text;
using AIStudio.Settings; using AIStudio.Settings;
using Lua;
using Lua.Standard;
namespace AIStudio.Tools.PluginSystem; namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory public static partial class PluginFactory
{ {
private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger(nameof(PluginFactory)); private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger(nameof(PluginFactory));
private static readonly SettingsManager SETTINGS_MANAGER = Program.SERVICE_PROVIDER.GetRequiredService<SettingsManager>(); private static readonly SettingsManager SETTINGS_MANAGER = Program.SERVICE_PROVIDER.GetRequiredService<SettingsManager>();
private static readonly List<IAvailablePlugin> AVAILABLE_PLUGINS = [];
private static readonly List<PluginBase> RUNNING_PLUGINS = [];
private static bool IS_INITIALIZED; private static bool IS_INITIALIZED;
private static string DATA_DIR = string.Empty; private static string DATA_DIR = string.Empty;
private static string PLUGINS_ROOT = string.Empty; private static string PLUGINS_ROOT = string.Empty;
private static string INTERNAL_PLUGINS_ROOT = string.Empty; private static string INTERNAL_PLUGINS_ROOT = string.Empty;
private static FileSystemWatcher HOT_RELOAD_WATCHER = null!; private static FileSystemWatcher HOT_RELOAD_WATCHER = null!;
private static ILanguagePlugin BASE_LANGUAGE_PLUGIN = NoPluginLanguage.INSTANCE; private static ILanguagePlugin BASE_LANGUAGE_PLUGIN = NoPluginLanguage.INSTANCE;
/// <summary>
/// A list of all available plugins.
/// </summary>
public static IReadOnlyCollection<IPluginMetadata> AvailablePlugins => AVAILABLE_PLUGINS;
/// <summary>
/// A list of all running plugins.
/// </summary>
public static IReadOnlyCollection<PluginBase> RunningPlugins => RUNNING_PLUGINS;
public static ILanguagePlugin BaseLanguage => BASE_LANGUAGE_PLUGIN; public static ILanguagePlugin BaseLanguage => BASE_LANGUAGE_PLUGIN;
@ -39,6 +22,9 @@ public static partial class PluginFactory
/// </summary> /// </summary>
public static void Setup() public static void Setup()
{ {
if(IS_INITIALIZED)
return;
DATA_DIR = SettingsManager.DataDirectory!; DATA_DIR = SettingsManager.DataDirectory!;
PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins"); PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal"); INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
@ -50,218 +36,6 @@ public static partial class PluginFactory
IS_INITIALIZED = true; IS_INITIALIZED = true;
} }
/// <summary>
/// Try to load all plugins from the plugins directory.
/// </summary>
/// <remarks>
/// Loading plugins means:<br/>
/// - Parsing and checking the plugin code<br/>
/// - Check for forbidden plugins<br/>
/// - Creating a new instance of the allowed plugin<br/>
/// - Read the plugin metadata<br/>
/// <br/>
/// Loading a plugin does not mean to start the plugin, though.
/// </remarks>
public static async Task LoadAll(CancellationToken cancellationToken = default)
{
if (!IS_INITIALIZED)
{
LOG.LogError("PluginFactory is not initialized. Please call Setup() before using it.");
return;
}
LOG.LogInformation("Start loading plugins.");
if (!Directory.Exists(PLUGINS_ROOT))
{
LOG.LogInformation("No plugins found.");
return;
}
AVAILABLE_PLUGINS.Clear();
//
// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
// By convention, each plugin is enforced to have a `plugin.lua` file.
//
var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
foreach (var pluginMainFile in pluginMainFiles)
{
if (cancellationToken.IsCancellationRequested)
break;
LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
var plugin = await Load(pluginPath, code, cancellationToken);
switch (plugin)
{
case NoPlugin noPlugin when noPlugin.Issues.Any():
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
continue;
case NoPlugin:
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
continue;
case { IsValid: false }:
LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix.");
#if DEBUG
foreach (var pluginIssue in plugin.Issues)
LOG.LogError($"Plugin issue: {pluginIssue}");
#endif
continue;
case { IsMaintained: false }:
LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
break;
}
LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath));
}
// Start or restart all plugins:
await RestartAllPlugins(cancellationToken);
}
private static async Task<PluginBase> Load(string pluginPath, string code, CancellationToken cancellationToken = default)
{
if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
var state = LuaState.Create();
// Add the module loader so that the plugin can load other Lua modules:
state.ModuleLoader = new PluginLoader(pluginPath);
// Add some useful libraries:
state.OpenModuleLibrary();
state.OpenStringLibrary();
state.OpenTableLibrary();
state.OpenMathLibrary();
state.OpenBitwiseLibrary();
state.OpenCoroutineLibrary();
try
{
await state.DoStringAsync(code, cancellationToken: cancellationToken);
}
catch (LuaParseException e)
{
return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
}
catch (LuaRuntimeException e)
{
return new NoPlugin($"Was not able to run the plugin: {e.Message}");
}
if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
return new NoPlugin("TYPE does not exist or is not a valid string.");
if (!Enum.TryParse<PluginType>(typeText, out var type))
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
if(type is PluginType.NONE)
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
var isInternal = pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
return type switch
{
PluginType.LANGUAGE => new PluginLanguage(isInternal, state, type),
_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
};
}
private static async Task RestartAllPlugins(CancellationToken cancellationToken = default)
{
LOG.LogInformation("Try to start or restart all plugins.");
RUNNING_PLUGINS.Clear();
//
// Get the base language plugin. This is the plugin that will be used to fill in missing keys.
//
var baseLanguagePluginId = InternalPlugin.LANGUAGE_EN_US.MetaData().Id;
var baseLanguagePluginMetaData = AVAILABLE_PLUGINS.FirstOrDefault(p => p.Id == baseLanguagePluginId);
if (baseLanguagePluginMetaData is null)
{
LOG.LogError($"Was not able to find the base language plugin: Id='{baseLanguagePluginId}'. Please check your installation.");
return;
}
var startedBasePlugin = await Start(baseLanguagePluginMetaData, cancellationToken);
if (startedBasePlugin is NoPlugin noPlugin)
{
LOG.LogError($"Was not able to start the base language plugin: Id='{baseLanguagePluginId}'. Reason: {noPlugin.Issues.First()}");
return;
}
if (startedBasePlugin is PluginLanguage languagePlugin)
{
BASE_LANGUAGE_PLUGIN = languagePlugin;
RUNNING_PLUGINS.Add(languagePlugin);
LOG.LogInformation($"Successfully started the base language plugin: Id='{languagePlugin.Id}', Type='{languagePlugin.Type}', Name='{languagePlugin.Name}', Version='{languagePlugin.Version}'");
}
else
{
LOG.LogError($"Was not able to start the base language plugin: Id='{baseLanguagePluginId}'. Reason: {string.Join("; ", startedBasePlugin.Issues)}");
return;
}
//
// Iterate over all available plugins and try to start them.
//
foreach (var availablePlugin in AVAILABLE_PLUGINS)
{
if(cancellationToken.IsCancellationRequested)
break;
if (availablePlugin.Id == baseLanguagePluginId)
continue;
if (availablePlugin.IsInternal || SETTINGS_MANAGER.IsPluginEnabled(availablePlugin))
if(await Start(availablePlugin, cancellationToken) is { IsValid: true } plugin)
RUNNING_PLUGINS.Add(plugin);
// Inform all components that the plugins have been reloaded or started:
await MessageBus.INSTANCE.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
}
}
private static async Task<PluginBase> Start(IAvailablePlugin meta, CancellationToken cancellationToken = default)
{
var pluginMainFile = Path.Join(meta.LocalPath, "plugin.lua");
if(!File.Exists(pluginMainFile))
{
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reason: The plugin file does not exist.");
return new NoPlugin($"The plugin file does not exist: {pluginMainFile}");
}
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
var plugin = await Load(meta.LocalPath, code, cancellationToken);
if (plugin is NoPlugin noPlugin)
{
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reason: {noPlugin.Issues.First()}");
return noPlugin;
}
if (plugin.IsValid)
{
//
// When this is a language plugin, we need to set the base language plugin.
//
if (plugin is PluginLanguage languagePlugin && BASE_LANGUAGE_PLUGIN != NoPluginLanguage.INSTANCE)
languagePlugin.SetBaseLanguage(BASE_LANGUAGE_PLUGIN);
LOG.LogInformation($"Successfully started plugin: Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}'");
return plugin;
}
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reasons: {string.Join("; ", plugin.Issues)}");
return new NoPlugin($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reasons: {string.Join("; ", plugin.Issues)}");
}
public static void Dispose() public static void Dispose()
{ {
if(!IS_INITIALIZED) if(!IS_INITIALIZED)

View File

@ -1,4 +1,5 @@
# v0.9.41, build 216 (2025-0x-xx xx:xx UTC) # v0.9.41, build 216 (2025-0x-xx xx:xx UTC)
- Added the user-language, as provided by the OS, to the about page. This helps in identifying user-specific issues related to language settings. - Added the user-language, as provided by the OS, to the about page. This helps in identifying user-specific issues related to language settings.
- Changed the terminology from "temporary chats" to "disappearing chats" in the UI. This makes it clearer to understand the purpose of these chats. - Changed the terminology from "temporary chats" to "disappearing chats" in the UI. This makes it clearer to understand the purpose of these chats.
- Improved the hot reloading of the plugin system to prevent overlapping reloads.
- Fixed the color for the update notification button to match the color theme. - Fixed the color for the update notification button to match the color theme.