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Added chat UI
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@@ -1,26 +1,27 @@
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@page "/chat"
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@using AIStudio.Chat
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@using AIStudio.Settings
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<MudText Typo="Typo.h3" Class="mb-12">Chats</MudText>
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<MudText Typo="Typo.h3" Class="mb-2">Chats</MudText>
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<MudSelect T="Provider" @bind-Value="@this.selectedProvider" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Apps" Margin="Margin.Dense" Label="Provider" Class="mb-2 rounded-lg" Variant="Variant.Outlined">
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@foreach (var provider in this.SettingsManager.ConfigurationData.Providers)
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{
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<MudSelectItem Value="@provider"/>
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}
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</MudSelect>
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<div class="d-flex flex-column" style="height: calc(100vh - 8.3em);">
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<div class="d-flex flex-column" style="height: calc(100vh - 12.3em);">
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<div class="flex-auto overflow-auto">
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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<ContentBlockComponent/>
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@if (this.chatThread is not null)
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{
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foreach (var block in this.chatThread.Blocks.OrderBy(n => n.Time))
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{
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<ContentBlockComponent Role="@block.Role" Type="@block.ContentType" Time="@block.Time" Content="@block.Content"/>
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}
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}
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</div>
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<MudPaper Style="flex: 0 0 auto;">
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<MudTextField T="string" Variant="Variant.Filled" AutoGrow="@true" Lines="3" MaxLines="12" Label="Your Prompt" Placeholder="Type your question here..." Adornment="Adornment.End" AdornmentIcon="@Icons.Material.Filled.Send" OnAdornmentClick="() => this.SendMessage()">
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</MudTextField>
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<MudTextField T="string" @ref="@this.inputField" @bind-Text="@this.userInput" Variant="Variant.Outlined" AutoGrow="@true" Lines="3" MaxLines="12" Label="@this.InputLabel" Placeholder="@this.ProviderPlaceholder" Adornment="Adornment.End" AdornmentIcon="@Icons.Material.Filled.Send" OnAdornmentClick="() => this.SendMessage()" ReadOnly="!this.IsProviderSelected || this.isStreaming" Immediate="@true" OnKeyUp="this.InputKeyEvent"/>
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</MudPaper>
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</div>
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@@ -1,4 +1,12 @@
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using AIStudio.Chat;
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using AIStudio.Provider;
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using AIStudio.Settings;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Web;
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using Microsoft.JSInterop;
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using MudBlazor;
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namespace AIStudio.Components.Pages;
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@@ -7,7 +15,122 @@ namespace AIStudio.Components.Pages;
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/// </summary>
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public partial class Chat : ComponentBase
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{
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[Inject]
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private SettingsManager SettingsManager { get; set; } = null!;
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[Inject]
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public IJSRuntime JsRuntime { get; init; } = null!;
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[Inject]
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public Random RNG { get; set; } = null!;
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private AIStudio.Settings.Provider selectedProvider;
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private ChatThread? chatThread;
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private bool isStreaming;
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private string userInput = string.Empty;
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// Unfortunately, we need the input field reference to clear it after sending a message.
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// This is necessary because we have to handle the key events ourselves. Otherwise,
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// the clearing would be done automatically.
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private MudTextField<string> inputField = null!;
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#region Overrides of ComponentBase
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protected override async Task OnInitializedAsync()
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{
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// Ensure that the settings are loaded:
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await this.SettingsManager.LoadSettings();
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// For now, we just create a new chat thread.
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// Later we want the chats to be persisted
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// across page loads and organize them in
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// a chat history & workspaces.
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this.chatThread = new("Thread 1", this.RNG.Next(), "You are a helpful assistant!", []);
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await base.OnInitializedAsync();
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}
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#endregion
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private bool IsProviderSelected => this.selectedProvider.UsedProvider != Providers.NONE;
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private string ProviderPlaceholder => this.IsProviderSelected ? "Type your input here..." : "Select a provider first";
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private string InputLabel => this.IsProviderSelected ? $"Your Prompt (use selected instance '{this.selectedProvider.InstanceName}', provider '{this.selectedProvider.UsedProvider.ToName()}')" : "Select a provider first";
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private async Task SendMessage()
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{
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if (!this.IsProviderSelected)
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return;
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//
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// Add the user message to the thread:
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//
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var time = DateTimeOffset.Now;
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this.chatThread?.Blocks.Add(new ContentBlock(time, ContentType.TEXT, new ContentText
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{
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// Text content properties:
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Text = this.userInput,
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})
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{
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// Content block properties:
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Role = ChatRole.USER,
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});
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//
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// Add the AI response to the thread:
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//
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var aiText = new ContentText
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{
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// We have to wait for the remote
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// for the content stream:
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InitialRemoteWait = true,
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};
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this.chatThread?.Blocks.Add(new ContentBlock(time, ContentType.TEXT, aiText)
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{
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Role = ChatRole.AI,
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});
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// Clear the input field:
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await this.inputField.Clear();
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this.userInput = string.Empty;
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// Enable the stream state for the chat component:
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this.isStreaming = true;
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this.StateHasChanged();
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// Use the selected provider to get the AI response.
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// By awaiting this line, we wait for the entire
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// content to be streamed.
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await aiText.CreateFromProviderAsync(this.selectedProvider.UsedProvider.CreateProvider(), this.JsRuntime, this.SettingsManager, new Model("gpt-4-turbo-preview"), this.chatThread);
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// Disable the stream state:
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this.isStreaming = false;
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this.StateHasChanged();
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}
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private async Task InputKeyEvent(KeyboardEventArgs keyEvent)
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{
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var key = keyEvent.Code.ToLowerInvariant();
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// Was the enter key (either enter or numpad enter) pressed?
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var isEnter = key is "enter" or "numpadenter";
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// Was a modifier key pressed as well?
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var isModifier = keyEvent.AltKey || keyEvent.CtrlKey || keyEvent.MetaKey || keyEvent.ShiftKey;
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// Depending on the user's settings, might react to shortcuts:
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switch (this.SettingsManager.ConfigurationData.ShortcutSendBehavior)
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{
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case SendBehavior.ENTER_IS_SENDING:
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if (!isModifier && isEnter)
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await this.SendMessage();
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break;
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case SendBehavior.MODIFER_ENTER_IS_SENDING:
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if (isEnter && isModifier)
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await this.SendMessage();
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break;
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}
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}
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}
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