+
-
-
-
-
-
-
-
-
-
-
-
-
+ @if (this.chatThread is not null)
+ {
+ foreach (var block in this.chatThread.Blocks.OrderBy(n => n.Time))
+ {
+
+ }
+ }
-
-
+
\ No newline at end of file
diff --git a/app/MindWork AI Studio/Components/Pages/Chat.razor.cs b/app/MindWork AI Studio/Components/Pages/Chat.razor.cs
index 5dad1c7..9072b68 100644
--- a/app/MindWork AI Studio/Components/Pages/Chat.razor.cs
+++ b/app/MindWork AI Studio/Components/Pages/Chat.razor.cs
@@ -1,4 +1,12 @@
+using AIStudio.Chat;
+using AIStudio.Provider;
+using AIStudio.Settings;
+
using Microsoft.AspNetCore.Components;
+using Microsoft.AspNetCore.Components.Web;
+using Microsoft.JSInterop;
+
+using MudBlazor;
namespace AIStudio.Components.Pages;
@@ -7,7 +15,122 @@ namespace AIStudio.Components.Pages;
///
public partial class Chat : ComponentBase
{
+ [Inject]
+ private SettingsManager SettingsManager { get; set; } = null!;
+
+ [Inject]
+ public IJSRuntime JsRuntime { get; init; } = null!;
+
+ [Inject]
+ public Random RNG { get; set; } = null!;
+
+ private AIStudio.Settings.Provider selectedProvider;
+ private ChatThread? chatThread;
+ private bool isStreaming;
+ private string userInput = string.Empty;
+
+ // Unfortunately, we need the input field reference to clear it after sending a message.
+ // This is necessary because we have to handle the key events ourselves. Otherwise,
+ // the clearing would be done automatically.
+ private MudTextField
inputField = null!;
+
+ #region Overrides of ComponentBase
+
+ protected override async Task OnInitializedAsync()
+ {
+ // Ensure that the settings are loaded:
+ await this.SettingsManager.LoadSettings();
+
+ // For now, we just create a new chat thread.
+ // Later we want the chats to be persisted
+ // across page loads and organize them in
+ // a chat history & workspaces.
+ this.chatThread = new("Thread 1", this.RNG.Next(), "You are a helpful assistant!", []);
+ await base.OnInitializedAsync();
+ }
+
+ #endregion
+
+ private bool IsProviderSelected => this.selectedProvider.UsedProvider != Providers.NONE;
+
+ private string ProviderPlaceholder => this.IsProviderSelected ? "Type your input here..." : "Select a provider first";
+
+ private string InputLabel => this.IsProviderSelected ? $"Your Prompt (use selected instance '{this.selectedProvider.InstanceName}', provider '{this.selectedProvider.UsedProvider.ToName()}')" : "Select a provider first";
+
private async Task SendMessage()
{
+ if (!this.IsProviderSelected)
+ return;
+
+ //
+ // Add the user message to the thread:
+ //
+ var time = DateTimeOffset.Now;
+ this.chatThread?.Blocks.Add(new ContentBlock(time, ContentType.TEXT, new ContentText
+ {
+ // Text content properties:
+ Text = this.userInput,
+ })
+ {
+ // Content block properties:
+ Role = ChatRole.USER,
+ });
+
+ //
+ // Add the AI response to the thread:
+ //
+ var aiText = new ContentText
+ {
+ // We have to wait for the remote
+ // for the content stream:
+ InitialRemoteWait = true,
+ };
+
+ this.chatThread?.Blocks.Add(new ContentBlock(time, ContentType.TEXT, aiText)
+ {
+ Role = ChatRole.AI,
+ });
+
+ // Clear the input field:
+ await this.inputField.Clear();
+ this.userInput = string.Empty;
+
+ // Enable the stream state for the chat component:
+ this.isStreaming = true;
+ this.StateHasChanged();
+
+ // Use the selected provider to get the AI response.
+ // By awaiting this line, we wait for the entire
+ // content to be streamed.
+ await aiText.CreateFromProviderAsync(this.selectedProvider.UsedProvider.CreateProvider(), this.JsRuntime, this.SettingsManager, new Model("gpt-4-turbo-preview"), this.chatThread);
+
+ // Disable the stream state:
+ this.isStreaming = false;
+ this.StateHasChanged();
+ }
+
+ private async Task InputKeyEvent(KeyboardEventArgs keyEvent)
+ {
+ var key = keyEvent.Code.ToLowerInvariant();
+
+ // Was the enter key (either enter or numpad enter) pressed?
+ var isEnter = key is "enter" or "numpadenter";
+
+ // Was a modifier key pressed as well?
+ var isModifier = keyEvent.AltKey || keyEvent.CtrlKey || keyEvent.MetaKey || keyEvent.ShiftKey;
+
+ // Depending on the user's settings, might react to shortcuts:
+ switch (this.SettingsManager.ConfigurationData.ShortcutSendBehavior)
+ {
+ case SendBehavior.ENTER_IS_SENDING:
+ if (!isModifier && isEnter)
+ await this.SendMessage();
+ break;
+
+ case SendBehavior.MODIFER_ENTER_IS_SENDING:
+ if (isEnter && isModifier)
+ await this.SendMessage();
+ break;
+ }
}
}
\ No newline at end of file