Reduced memory usage and fixed several memory leaks (#933)
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This commit is contained in:
Thorsten Sommer authored and GitHub committed 2026-08-23 21:15:37 +02:00
1 parent 902a01a4d0
commit 7d9a4f5ab1
51 files changed
+531 -85

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@@ -21,11 +21,41 @@ public partial class DocumentCheckDialog : MSGComponentBase
[Parameter]
public string FileContent { get; set; } = string.Empty;
/// <summary>
/// How many characters we show at most. Rendering a huge document costs us a large Markdown
/// syntax tree and an equally large render tree. This dialog answers the question of how we
/// read the file, though — the beginning of the document is enough for that, and the AI still
/// receives the entire content.
/// </summary>
private const int PREVIEW_CHARACTER_LIMIT = 200_000;
/// <summary>
/// Set when reading the file failed, so the dialog shows the reason instead of empty content.
/// </summary>
private string? loadFailureMessage;
/// <summary>
/// What we show to the user: either the entire file content, or its beginning. We keep this in
/// its own field so that we cut the content only once, instead of on every render.
/// </summary>
private string previewContent = string.Empty;
/// <summary>
/// How many characters we cut off from the preview. Zero when we show the entire content.
/// </summary>
private int previewCutOffCharacters;
/// <summary>
/// Ends the extraction when this dialog is gone before the file was read completely.
/// </summary>
private readonly CancellationTokenSource extractionCancellation = new();
/// <summary>
/// True once this dialog was disposed. The extraction runs across awaits, so it may return
/// long after the user closed the dialog — it must not touch this component afterwards.
/// </summary>
private bool isDisposed;
/// <summary>
/// True while we extract the file content. Reading happens after the first render, so the
/// dialog can tell the user that it is working instead of showing an empty document.
@@ -54,6 +84,7 @@ public partial class DocumentCheckDialog : MSGComponentBase
this.Document.Exists &&
string.IsNullOrWhiteSpace(this.FileContent);
this.UpdatePreview();
await base.OnInitializedAsync();
}
@@ -66,7 +97,10 @@ public partial class DocumentCheckDialog : MSGComponentBase
try
{
var extraction = await UserFile.LoadFileData(this.Document.FilePath, this.RustService, this.DialogService);
var extraction = await UserFile.LoadFileData(this.Document.FilePath, this.RustService, this.DialogService, this.extractionCancellation.Token);
if (this.isDisposed)
return;
this.FileContent = extraction.Content;
//
@@ -76,6 +110,10 @@ public partial class DocumentCheckDialog : MSGComponentBase
if (!extraction.HasUsableContent)
this.loadFailureMessage = extraction.ToUserMessage(this.Document.FileName);
}
catch (OperationCanceledException)
{
// The user closed this dialog while we were reading the file. Nothing left to do.
}
catch (Exception ex)
{
this.Logger.LogError(ex, "Failed to load file content from '{FilePath}'", this.Document);
@@ -84,14 +122,67 @@ public partial class DocumentCheckDialog : MSGComponentBase
}
finally
{
this.isLoadingContent = false;
this.StateHasChanged();
if (!this.isDisposed)
{
this.isLoadingContent = false;
this.UpdatePreview();
this.StateHasChanged();
}
}
}
else if (firstRender)
this.Logger.LogWarning("Document check dialog opened without a valid file path.");
}
/// <summary>
/// Called when the user loads a file through this dialog. We don't use a two-way binding here,
/// since we have to refresh the preview whenever the content changes.
/// </summary>
/// <param name="fileContent">The content of the file the user has loaded.</param>
private void ApplyLoadedFileContent(string fileContent)
{
this.FileContent = fileContent;
this.UpdatePreview();
}
/// <summary>
/// Determines what part of the file content we show to the user.
/// </summary>
private void UpdatePreview()
{
if (this.FileContent.Length <= PREVIEW_CHARACTER_LIMIT)
{
this.previewContent = this.FileContent;
this.previewCutOffCharacters = 0;
return;
}
//
// We cut at the last line break before our limit. Otherwise, we might tear apart a Markdown
// construct like a table row or a code fence in the middle of a line:
//
var cutIndex = this.FileContent.LastIndexOf('\n', PREVIEW_CHARACTER_LIMIT - 1) + 1;
if (cutIndex < 1)
cutIndex = PREVIEW_CHARACTER_LIMIT;
this.previewContent = this.FileContent[..cutIndex];
this.previewCutOffCharacters = this.FileContent.Length - cutIndex;
}
/// <summary>
/// Ends a running extraction. Without this, reading a large document would continue after the
/// user closed this dialog and would keep this component, the extracted content, and the
/// response stream alive until the runtime is done.
/// </summary>
protected override void DisposeResources()
{
this.isDisposed = true;
this.extractionCancellation.Cancel();
this.extractionCancellation.Dispose();
base.DisposeResources();
}
private CodeBlockTheme CodeColorPalette => this.SettingsManager.IsDarkMode ? CodeBlockTheme.Dark : CodeBlockTheme.Default;
private MudMarkdownStyling MarkdownStyling => new()