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192 lines
6.9 KiB
C#
192 lines
6.9 KiB
C#
using AIStudio.Chat;
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using AIStudio.Components;
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using AIStudio.Tools.Services;
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using Microsoft.AspNetCore.Components;
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namespace AIStudio.Dialogs;
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/// <summary>
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/// Check how your file will be loaded.
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/// </summary>
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public partial class DocumentCheckDialog : MSGComponentBase
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{
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[CascadingParameter]
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private IMudDialogInstance MudDialog { get; set; } = null!;
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[Parameter]
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public FileAttachment? Document { get; set; }
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private void Close() => this.MudDialog.Cancel();
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[Parameter]
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public string FileContent { get; set; } = string.Empty;
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/// <summary>
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/// How many characters we show at most. Rendering a huge document costs us a large Markdown
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/// syntax tree and an equally large render tree. This dialog answers the question of how we
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/// read the file, though — the beginning of the document is enough for that, and the AI still
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/// receives the entire content.
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/// </summary>
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private const int PREVIEW_CHARACTER_LIMIT = 200_000;
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/// <summary>
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/// Set when reading the file failed, so the dialog shows the reason instead of empty content.
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/// </summary>
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private string? loadFailureMessage;
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/// <summary>
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/// What we show to the user: either the entire file content, or its beginning. We keep this in
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/// its own field so that we cut the content only once, instead of on every render.
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/// </summary>
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private string previewContent = string.Empty;
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/// <summary>
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/// How many characters we cut off from the preview. Zero when we show the entire content.
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/// </summary>
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private int previewCutOffCharacters;
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/// <summary>
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/// Ends the extraction when this dialog is gone before the file was read completely.
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/// </summary>
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private readonly CancellationTokenSource extractionCancellation = new();
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/// <summary>
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/// True once this dialog was disposed. The extraction runs across awaits, so it may return
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/// long after the user closed the dialog — it must not touch this component afterwards.
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/// </summary>
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private bool isDisposed;
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/// <summary>
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/// True while we extract the file content. Reading happens after the first render, so the
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/// dialog can tell the user that it is working instead of showing an empty document.
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/// </summary>
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private bool isLoadingContent;
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[Inject]
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private RustService RustService { get; init; } = null!;
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[Inject]
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private IDialogService DialogService { get; init; } = null!;
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[Inject]
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private ILogger<DocumentCheckDialog> Logger { get; init; } = null!;
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protected override async Task OnInitializedAsync()
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{
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//
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// Decide before the first render whether we have to read the file at all. Images are shown
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// as they are, a missing file shows its own message, and content a caller already handed
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// us is reused instead of being extracted a second time:
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//
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this.isLoadingContent =
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this.Document is not null &&
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!this.Document.IsImage &&
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this.Document.Exists &&
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string.IsNullOrWhiteSpace(this.FileContent);
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this.UpdatePreview();
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await base.OnInitializedAsync();
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender && this.Document is not null)
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{
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if (!this.isLoadingContent)
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return;
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try
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{
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var extraction = await UserFile.LoadFileData(this.Document.FilePath, this.RustService, this.DialogService, this.extractionCancellation.Token);
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if (this.isDisposed)
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return;
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this.FileContent = extraction.Content;
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//
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// This dialog exists so the user can check what we hand to the AI. Showing an
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// empty document when reading the file failed would answer that question wrong.
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//
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if (!extraction.HasUsableContent)
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this.loadFailureMessage = extraction.ToUserMessage(this.Document.FileName);
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}
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catch (OperationCanceledException)
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{
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// The user closed this dialog while we were reading the file. Nothing left to do.
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}
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catch (Exception ex)
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{
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this.Logger.LogError(ex, "Failed to load file content from '{FilePath}'", this.Document);
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this.FileContent = string.Empty;
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this.loadFailureMessage = FileExtractionErrorCode.INTERNAL.ToUserMessage(this.Document.FileName);
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}
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finally
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{
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if (!this.isDisposed)
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{
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this.isLoadingContent = false;
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this.UpdatePreview();
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this.StateHasChanged();
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}
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}
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}
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else if (firstRender)
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this.Logger.LogWarning("Document check dialog opened without a valid file path.");
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}
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/// <summary>
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/// Called when the user loads a file through this dialog. We don't use a two-way binding here,
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/// since we have to refresh the preview whenever the content changes.
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/// </summary>
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/// <param name="fileContent">The content of the file the user has loaded.</param>
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private void ApplyLoadedFileContent(string fileContent)
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{
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this.FileContent = fileContent;
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this.UpdatePreview();
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}
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/// <summary>
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/// Determines what part of the file content we show to the user.
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/// </summary>
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private void UpdatePreview()
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{
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if (this.FileContent.Length <= PREVIEW_CHARACTER_LIMIT)
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{
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this.previewContent = this.FileContent;
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this.previewCutOffCharacters = 0;
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return;
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}
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//
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// We cut at the last line break before our limit. Otherwise, we might tear apart a Markdown
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// construct like a table row or a code fence in the middle of a line:
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//
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var cutIndex = this.FileContent.LastIndexOf('\n', PREVIEW_CHARACTER_LIMIT - 1) + 1;
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if (cutIndex < 1)
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cutIndex = PREVIEW_CHARACTER_LIMIT;
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this.previewContent = this.FileContent[..cutIndex];
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this.previewCutOffCharacters = this.FileContent.Length - cutIndex;
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}
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/// <summary>
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/// Ends a running extraction. Without this, reading a large document would continue after the
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/// user closed this dialog and would keep this component, the extracted content, and the
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/// response stream alive until the runtime is done.
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/// </summary>
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protected override void DisposeResources()
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{
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this.isDisposed = true;
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this.extractionCancellation.Cancel();
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this.extractionCancellation.Dispose();
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base.DisposeResources();
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}
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private CodeBlockTheme CodeColorPalette => this.SettingsManager.IsDarkMode ? CodeBlockTheme.Dark : CodeBlockTheme.Default;
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private MudMarkdownStyling MarkdownStyling => new()
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{
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CodeBlock = { Theme = this.CodeColorPalette },
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};
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} |