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https://github.com/MindWorkAI/AI-Studio.git
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Refactored tree data structure
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@ -1,3 +1,3 @@
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namespace AIStudio.Components.Blocks;
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public interface ITreeItem<out T>;
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public interface ITreeItem;
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@ -1,3 +1,3 @@
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namespace AIStudio.Components.Blocks;
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public readonly record struct TreeButton<T>(WorkspaceBranch Branch, int Depth, string Text, string Icon) : ITreeItem<T>;
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public readonly record struct TreeButton(WorkspaceBranch Branch, int Depth, string Text, string Icon) : ITreeItem;
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@ -1,3 +1,3 @@
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namespace AIStudio.Components.Blocks;
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public readonly record struct TreeDivider<T> : ITreeItem<T>;
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public readonly record struct TreeDivider : ITreeItem;
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@ -1,6 +1,6 @@
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namespace AIStudio.Components.Blocks;
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public class TreeItemData<T> : ITreeItem<T>
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public class TreeItemData : ITreeItem
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{
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public WorkspaceBranch Branch { get; init; } = WorkspaceBranch.NONE;
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@ -12,9 +12,9 @@ public class TreeItemData<T> : ITreeItem<T>
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public bool IsChat { get; init; }
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public T? Value { get; init; }
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public string Path { get; init; } = string.Empty;
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public bool Expandable { get; init; } = true;
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public HashSet<ITreeItem<T>> Children { get; init; } = [];
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public HashSet<ITreeItem> Children { get; init; } = [];
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}
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@ -1,17 +1,17 @@
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<MudTreeView T="ITreeItem<string>" Items="@this.treeItems" MultiSelection="@false" Hover="@true" ExpandOnClick="@true">
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<MudTreeView T="ITreeItem" Items="@this.treeItems" MultiSelection="@false" Hover="@true" ExpandOnClick="@true">
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<ItemTemplate Context="item">
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@switch (item)
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{
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case TreeDivider<string>:
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case TreeDivider:
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<li style="min-height: 1em;">
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<MudDivider Style="margin-top: 1em; width: 90%; border-width: 3pt;"/>
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</li>
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break;
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case TreeItemData<string> treeItem:
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case TreeItemData treeItem:
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@if (treeItem.IsChat)
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{
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<MudTreeViewItem T="ITreeItem<string>" Icon="@treeItem.Icon" Value="@item" LoadingIconColor="@Color.Info" CanExpand="@treeItem.Expandable" Items="@treeItem.Children" OnClick="() => this.LoadChat(treeItem.Value)">
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<MudTreeViewItem T="ITreeItem" Icon="@treeItem.Icon" Value="@item" LoadingIconColor="@Color.Info" CanExpand="@treeItem.Expandable" Items="@treeItem.Children" OnClick="() => this.LoadChat(treeItem.Path, true)">
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<BodyContent>
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<div style="display: grid; grid-template-columns: 1fr auto; align-items: center; width: 100%">
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<MudText Style="justify-self: start;">@treeItem.Text</MudText>
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@ -25,7 +25,7 @@
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}
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else
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{
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<MudTreeViewItem T="ITreeItem<string>" Icon="@treeItem.Icon" Value="@item" LoadingIconColor="@Color.Info" CanExpand="@treeItem.Expandable" Items="@treeItem.Children">
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<MudTreeViewItem T="ITreeItem" Icon="@treeItem.Icon" Value="@item" LoadingIconColor="@Color.Info" CanExpand="@treeItem.Expandable" Items="@treeItem.Children">
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<BodyContent>
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<div style="display: grid; grid-template-columns: 1fr auto; align-items: center; width: 100%">
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<MudText Style="justify-self: start;">@treeItem.Text</MudText>
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@ -35,7 +35,7 @@
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}
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break;
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case TreeButton<string> treeButton:
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case TreeButton treeButton:
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<li>
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<div class="mud-treeview-item-content" style="background-color: unset;">
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<div class="mud-treeview-item-arrow"></div>
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@ -33,7 +33,7 @@ public partial class Workspaces : ComponentBase
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}
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};
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private readonly HashSet<ITreeItem<string>> treeItems = new();
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private readonly HashSet<ITreeItem> treeItems = new();
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#region Overrides of ComponentBase
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@ -55,33 +55,33 @@ public partial class Workspaces : ComponentBase
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private async Task LoadTreeItems()
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{
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this.treeItems.Clear();
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this.treeItems.Add(new TreeItemData<string>
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this.treeItems.Add(new TreeItemData
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{
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Depth = 0,
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Branch = WorkspaceBranch.WORKSPACES,
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Text = "Workspaces",
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Icon = Icons.Material.Filled.Folder,
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Expandable = true,
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Value = "root",
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Path = "root",
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Children = await this.LoadWorkspaces(),
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});
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this.treeItems.Add(new TreeDivider<string>());
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this.treeItems.Add(new TreeItemData<string>
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this.treeItems.Add(new TreeDivider());
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this.treeItems.Add(new TreeItemData
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{
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Depth = 0,
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Branch = WorkspaceBranch.TEMPORARY_CHATS,
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Text = "Temporary chats",
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Icon = Icons.Material.Filled.Timer,
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Expandable = true,
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Value = "temp",
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Path = "temp",
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Children = await this.LoadTemporaryChats(),
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});
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}
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private async Task<HashSet<ITreeItem<string>>> LoadTemporaryChats()
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private async Task<HashSet<ITreeItem>> LoadTemporaryChats()
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{
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var tempChildren = new HashSet<ITreeItem<string>>();
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var tempChildren = new HashSet<ITreeItem>();
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//
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// Search for workspace folders in the data directory:
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@ -100,7 +100,7 @@ public partial class Workspaces : ComponentBase
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var chatNamePath = Path.Join(tempChatDirPath, "name");
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var chatName = await File.ReadAllTextAsync(chatNamePath, Encoding.UTF8);
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tempChildren.Add(new TreeItemData<string>
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tempChildren.Add(new TreeItemData
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{
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IsChat = true,
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Depth = 1,
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@ -108,7 +108,7 @@ public partial class Workspaces : ComponentBase
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Text = chatName,
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Icon = Icons.Material.Filled.Timer,
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Expandable = false,
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Value = tempChatDirPath,
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Path = tempChatDirPath,
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});
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}
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@ -117,7 +117,7 @@ public partial class Workspaces : ComponentBase
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private async Task<HashSet<ITreeItem<string>>> LoadWorkspaces()
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{
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var workspaces = new HashSet<ITreeItem<string>>();
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var workspaces = new HashSet<ITreeItem>();
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//
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// Search for workspace folders in the data directory:
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@ -136,7 +136,7 @@ public partial class Workspaces : ComponentBase
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var workspaceNamePath = Path.Join(workspaceDirPath, "name");
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var workspaceName = await File.ReadAllTextAsync(workspaceNamePath, Encoding.UTF8);
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workspaces.Add(new TreeItemData<string>
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workspaces.Add(new TreeItemData
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{
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IsChat = false,
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Depth = 1,
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@ -144,18 +144,18 @@ public partial class Workspaces : ComponentBase
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Text = workspaceName,
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Icon = Icons.Material.Filled.Description,
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Expandable = true,
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Value = workspaceDirPath,
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Path = workspaceDirPath,
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Children = await this.LoadWorkspaceChats(workspaceDirPath),
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});
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}
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workspaces.Add(new TreeButton<string>(WorkspaceBranch.WORKSPACES, 1, "Add workspace",Icons.Material.Filled.Add));
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workspaces.Add(new TreeButton(WorkspaceBranch.WORKSPACES, 1, "Add workspace",Icons.Material.Filled.Add));
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return workspaces;
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}
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private async Task<HashSet<ITreeItem<string>>> LoadWorkspaceChats(string workspacePath)
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private async Task<HashSet<ITreeItem>> LoadWorkspaceChats(string workspacePath)
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{
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var workspaceChats = new HashSet<ITreeItem<string>>();
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var workspaceChats = new HashSet<ITreeItem>();
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// Enumerate the workspace directory:
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foreach (var chatPath in Directory.EnumerateDirectories(workspacePath))
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@ -164,7 +164,7 @@ public partial class Workspaces : ComponentBase
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var chatNamePath = Path.Join(chatPath, "name");
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var chatName = await File.ReadAllTextAsync(chatNamePath, Encoding.UTF8);
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workspaceChats.Add(new TreeItemData<string>
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workspaceChats.Add(new TreeItemData
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{
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IsChat = true,
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Depth = 2,
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@ -172,32 +172,32 @@ public partial class Workspaces : ComponentBase
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Text = chatName,
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Icon = Icons.Material.Filled.Chat,
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Expandable = false,
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Value = chatPath,
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Path = chatPath,
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});
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}
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workspaceChats.Add(new TreeButton<string>(WorkspaceBranch.WORKSPACES, 2, "Add chat",Icons.Material.Filled.Add));
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workspaceChats.Add(new TreeButton(WorkspaceBranch.WORKSPACES, 2, "Add chat",Icons.Material.Filled.Add));
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return workspaceChats;
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}
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public async Task StoreChat(ChatThread thread)
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public async Task StoreChat(ChatThread chat)
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{
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string chatDirectory;
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if (thread.WorkspaceId == Guid.Empty)
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chatDirectory = Path.Join(SettingsManager.DataDirectory, "tempChats", thread.ChatId.ToString());
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if (chat.WorkspaceId == Guid.Empty)
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chatDirectory = Path.Join(SettingsManager.DataDirectory, "tempChats", chat.ChatId.ToString());
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else
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chatDirectory = Path.Join(SettingsManager.DataDirectory, "workspaces", thread.WorkspaceId.ToString(), thread.ChatId.ToString());
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chatDirectory = Path.Join(SettingsManager.DataDirectory, "workspaces", chat.WorkspaceId.ToString(), chat.ChatId.ToString());
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// Ensure the directory exists:
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Directory.CreateDirectory(chatDirectory);
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// Save the chat name:
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var chatNamePath = Path.Join(chatDirectory, "name");
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await File.WriteAllTextAsync(chatNamePath, thread.Name);
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await File.WriteAllTextAsync(chatNamePath, chat.Name);
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// Save the thread as thread.json:
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var chatPath = Path.Join(chatDirectory, "thread.json");
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await File.WriteAllTextAsync(chatPath, JsonSerializer.Serialize(thread, JSON_OPTIONS), Encoding.UTF8);
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await File.WriteAllTextAsync(chatPath, JsonSerializer.Serialize(chat, JSON_OPTIONS), Encoding.UTF8);
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// Reload the tree items:
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await this.LoadTreeItems();
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