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140 lines
5.9 KiB
C#
140 lines
5.9 KiB
C#
// ReSharper disable NotAccessedPositionalProperty.Local
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using AIStudio.Tools.Rust;
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namespace AIStudio.Tools.Services;
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public sealed partial class RustService
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{
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/// <summary>
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/// Registers or updates a global keyboard shortcut.
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/// </summary>
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/// <param name="shortcutId">The identifier for the shortcut.</param>
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/// <param name="shortcut">The shortcut string in Tauri format (e.g., "CmdOrControl+1"). Use empty string to disable.</param>
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/// <returns>True if the shortcut was registered successfully, false otherwise.</returns>
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public async Task<bool> UpdateGlobalShortcut(Shortcut shortcutId, string shortcut)
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{
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try
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{
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var request = new RegisterShortcutRequest(shortcutId, shortcut);
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var response = await this.http.PostAsJsonAsync("/shortcuts/register", request, this.jsonRustSerializerOptions);
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if (!response.IsSuccessStatusCode)
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{
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this.logger?.LogError("Failed to register global shortcut '{ShortcutId}' due to network error: {StatusCode}", shortcutId, response.StatusCode);
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return false;
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}
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var result = await response.Content.ReadFromJsonAsync<ShortcutResponse>(this.jsonRustSerializerOptions);
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if (result is null || !result.Success)
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{
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this.logger?.LogError("Failed to register global shortcut '{ShortcutId}': {Error}", shortcutId, result?.ErrorMessage ?? "Unknown error");
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return false;
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}
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this.logger?.LogInformation("Global shortcut '{ShortcutId}' registered successfully with key '{Shortcut}'.", shortcutId, shortcut);
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return true;
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}
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catch (Exception ex)
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{
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this.logger?.LogError(ex, "Exception while registering global shortcut '{ShortcutId}'.", shortcutId);
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return false;
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}
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}
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/// <summary>
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/// Validates a shortcut string without registering it.
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/// </summary>
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/// <param name="shortcut">The shortcut string to validate.</param>
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/// <returns>A validation result indicating if the shortcut is valid and any conflicts.</returns>
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public async Task<ShortcutValidationResult> ValidateShortcut(string shortcut)
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{
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try
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{
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var request = new ValidateShortcutRequest(shortcut);
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var response = await this.http.PostAsJsonAsync("/shortcuts/validate", request, this.jsonRustSerializerOptions);
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if (!response.IsSuccessStatusCode)
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{
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this.logger?.LogError("Failed to validate shortcut due to network error: {StatusCode}", response.StatusCode);
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return new ShortcutValidationResult(false, "Network error during validation", false, string.Empty);
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}
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var result = await response.Content.ReadFromJsonAsync<ShortcutValidationResponse>(this.jsonRustSerializerOptions);
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if (result is null)
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return new ShortcutValidationResult(false, "Invalid response from server", false, string.Empty);
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return new ShortcutValidationResult(result.IsValid, result.ErrorMessage, result.HasConflict, result.ConflictDescription);
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}
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catch (Exception ex)
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{
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this.logger?.LogError(ex, "Exception while validating shortcut.");
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return new ShortcutValidationResult(false, ex.Message, false, string.Empty);
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}
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}
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/// <summary>
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/// Suspends shortcut processing. The shortcuts remain registered, but events are not sent.
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/// This is useful when opening a dialog to configure shortcuts, so the user can
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/// press the current shortcut to re-enter it without triggering the action.
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/// </summary>
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/// <returns>True if successful, false otherwise.</returns>
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public async Task<bool> SuspendShortcutProcessing()
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{
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try
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{
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var response = await this.http.PostAsync("/shortcuts/suspend", null);
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if (!response.IsSuccessStatusCode)
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{
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this.logger?.LogError("Failed to suspend the shortcut processing due to network error: {StatusCode}.", response.StatusCode);
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return false;
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}
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var result = await response.Content.ReadFromJsonAsync<ShortcutResponse>(this.jsonRustSerializerOptions);
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if (result is null || !result.Success)
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{
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this.logger?.LogError("Failed to suspend shortcut processing: {Error}", result?.ErrorMessage ?? "Unknown error");
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return false;
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}
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this.logger?.LogDebug("Shortcut processing suspended.");
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return true;
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}
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catch (Exception ex)
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{
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this.logger?.LogError(ex, "Exception while suspending shortcut processing.");
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return false;
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}
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}
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/// <summary>
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/// Resumes the shortcut processing after it was suspended.
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/// </summary>
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/// <returns>True if successful, false otherwise.</returns>
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public async Task<bool> ResumeShortcutProcessing()
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{
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try
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{
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var response = await this.http.PostAsync("/shortcuts/resume", null);
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if (!response.IsSuccessStatusCode)
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{
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this.logger?.LogError("Failed to resume shortcut processing due to network error: {StatusCode}.", response.StatusCode);
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return false;
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}
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var result = await response.Content.ReadFromJsonAsync<ShortcutResponse>(this.jsonRustSerializerOptions);
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if (result is null || !result.Success)
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{
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this.logger?.LogError("Failed to resume shortcut processing: {Error}", result?.ErrorMessage ?? "Unknown error");
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return false;
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}
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this.logger?.LogDebug("Shortcut processing resumed.");
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return true;
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}
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catch (Exception ex)
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{
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this.logger?.LogError(ex, "Exception while resuming shortcut processing.");
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return false;
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}
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}
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} |