AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.Internal.cs
Thorsten Sommer ff61df047a
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Fixed release builds (#378)
2025-04-01 18:49:19 +02:00

81 lines
2.9 KiB
C#

using Microsoft.Extensions.FileProviders;
#if RELEASE
using System.Reflection;
#endif
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
{
public static async Task EnsureInternalPlugins()
{
LOG.LogInformation("Start ensuring internal plugins.");
foreach (var plugin in Enum.GetValues<InternalPlugin>())
{
LOG.LogInformation($"Ensure plugin: {plugin}");
await EnsurePlugin(plugin);
}
}
private static async Task EnsurePlugin(InternalPlugin plugin)
{
try
{
#if DEBUG
var basePath = Path.Join(Environment.CurrentDirectory, "Plugins");
var resourceFileProvider = new PhysicalFileProvider(basePath);
#else
var resourceFileProvider = new ManifestEmbeddedFileProvider(Assembly.GetAssembly(type: typeof(Program))!, "Plugins");
#endif
var metaData = plugin.MetaData();
var mainResourcePath = $"{metaData.ResourcePath}/plugin.lua";
var resourceInfo = resourceFileProvider.GetFileInfo(mainResourcePath);
if(!resourceInfo.Exists)
{
LOG.LogError($"The plugin {plugin} does not exist. This should not happen, since the plugin is an integral part of AI Studio.");
return;
}
// Ensure that the additional resources exist:
foreach (var content in resourceFileProvider.GetDirectoryContents(metaData.ResourcePath))
{
if(content.IsDirectory)
{
LOG.LogError("The plugin contains a directory. This is not allowed.");
continue;
}
await CopyInternalPluginFile(content, metaData);
}
}
catch
{
LOG.LogError($"Was not able to ensure the plugin: {plugin}");
}
}
private static async Task CopyInternalPluginFile(IFileInfo resourceInfo, InternalPluginData metaData)
{
await using var inputStream = resourceInfo.CreateReadStream();
var pluginTypeBasePath = Path.Join(INTERNAL_PLUGINS_ROOT, metaData.Type.GetDirectory());
if (!Directory.Exists(INTERNAL_PLUGINS_ROOT))
Directory.CreateDirectory(INTERNAL_PLUGINS_ROOT);
if (!Directory.Exists(pluginTypeBasePath))
Directory.CreateDirectory(pluginTypeBasePath);
var pluginPath = Path.Join(pluginTypeBasePath, metaData.ResourceName);
if (!Directory.Exists(pluginPath))
Directory.CreateDirectory(pluginPath);
var pluginFilePath = Path.Join(pluginPath, resourceInfo.Name);
await using var outputStream = File.Create(pluginFilePath);
await inputStream.CopyToAsync(outputStream);
}
}