Files
AI-Studio/app/Tests/Chat/ChatBlockActionsTests.cs
T

254 lines
9.4 KiB
C#

using AIStudio.Chat;
namespace AIStudio.Tests.Chat;
/// <summary>
/// Checks that the messages of a chat stay as they are while an answer is being written for it.
/// </summary>
/// <remarks>
/// While an answer is being written, the AI job holds the very same thread as the chat. A message the
/// user removes then does not come back, but the chat waits for an answer nobody sees, and the job
/// stores the conversation while it changes. So every change to a message is turned down until the
/// answer is complete or stopped, and works as before once it is.
/// </remarks>
[TestFixture]
public sealed class ChatBlockActionsTests
{
private static readonly DateTimeOffset START = new(2026, 10, 13, 10, 0, 0, TimeSpan.Zero);
[Test]
public void RemovingTheAnswerBeingWrittenLeavesTheChatAsItIs()
{
var question = Block(ChatRole.USER, "Question", 1);
var answer = Block(ChatRole.AI, "Answer being", 2);
var chat = Chat(question, answer);
var removed = WhileWriting(chat).TryRemove(chat, answer.Content!);
Assert.Multiple(() =>
{
Assert.That(removed, Is.False);
Assert.That(chat.Blocks.Select(x => x.Content), Is.EqualTo(new[] { question.Content, answer.Content }), "The answer stays, since the job goes on writing into it.");
});
}
[Test]
public void OlderMessagesStayWhileAnAnswerIsBeingWritten()
{
var firstQuestion = Block(ChatRole.USER, "First question", 1);
var firstAnswer = Block(ChatRole.AI, "First answer", 2);
var chat = Chat(firstQuestion, firstAnswer, Block(ChatRole.USER, "Second question", 3), Block(ChatRole.AI, "Second answer being", 4));
var blocks = chat.Blocks.ToList();
var actions = WhileWriting(chat);
Assert.Multiple(() =>
{
Assert.That(actions.TryRemove(chat, firstQuestion.Content!), Is.False);
Assert.That(actions.TryRemove(chat, firstAnswer.Content!), Is.False);
Assert.That(actions.TryRemoveForRegenerate(chat, firstAnswer.Content!), Is.False);
Assert.That(chat.Blocks, Is.EqualTo(blocks), "The job stores the conversation meanwhile, so no message may change, not even an older one.");
});
}
[Test]
public void EditingTheQuestionChangesNeitherTheChatNorTheDraft()
{
var question = Block(ChatRole.USER, "Question", 1);
var answer = Block(ChatRole.AI, "Answer being", 2);
var chat = Chat(question, answer);
var actions = WhileWriting(chat);
Assert.Multiple(() =>
{
Assert.That(actions.TryEditLastUserBlock(chat, question.Content!), Is.False);
Assert.That(actions.TryEditLastBlock(chat, question.Content!), Is.False);
Assert.That(chat.Blocks, Has.Count.EqualTo(2), "Both the question and the answer being written stay.");
Assert.That(chat.Draft.IsEmpty, Is.True, "The question does not become the draft, since it could not be sent anyway.");
});
}
[Test]
public void RegeneratingKeepsTheAnswerBeingWritten()
{
var answer = Block(ChatRole.AI, "Answer being", 2);
var chat = Chat(Block(ChatRole.USER, "Question", 1), answer);
var removed = WhileWriting(chat).TryRemoveForRegenerate(chat, answer.Content!);
Assert.Multiple(() =>
{
Assert.That(removed, Is.False, "Regenerating would leave a second answer next to the one being written.");
Assert.That(chat.Blocks, Has.Count.EqualTo(2));
});
}
[Test]
public void RollingBackIsTurnedDownWhileAnAnswerIsBeingWritten()
{
var firstAnswer = Block(ChatRole.AI, "First answer", 2);
var chat = Chat(Block(ChatRole.USER, "First question", 1), firstAnswer, Block(ChatRole.USER, "Second question", 3), Block(ChatRole.AI, "Second answer being", 4));
var rolledBack = WhileWriting(chat).TryRollBack(chat, firstAnswer.Content!);
Assert.Multiple(() =>
{
Assert.That(rolledBack, Is.False);
Assert.That(chat.Blocks, Has.Count.EqualTo(4));
});
}
[Test]
public void RemovingAMessageWorksOnceTheAnswerIsComplete()
{
var question = Block(ChatRole.USER, "Question", 1);
var answer = Block(ChatRole.AI, "Answer", 2);
var chat = Chat(question, answer);
var removed = Done().TryRemove(chat, answer.Content!);
Assert.Multiple(() =>
{
Assert.That(removed, Is.True);
Assert.That(chat.Blocks.Select(x => x.Content), Is.EqualTo(new[] { question.Content }));
});
}
[Test]
public void RegeneratingWorksOnceTheAnswerIsComplete()
{
var question = Block(ChatRole.USER, "Question", 1);
var answer = Block(ChatRole.AI, "Answer", 2);
var chat = Chat(question, answer);
var removed = Done().TryRemoveForRegenerate(chat, answer.Content!);
Assert.Multiple(() =>
{
Assert.That(removed, Is.True);
Assert.That(chat.Blocks.Select(x => x.Content), Is.EqualTo(new[] { question.Content }), "The question stays, to be answered anew.");
});
}
[Test]
public void RollingBackWorksOnceTheAnswerIsComplete()
{
var firstQuestion = Block(ChatRole.USER, "First question", 1);
var firstAnswer = Block(ChatRole.AI, "First answer", 2);
var chat = Chat(firstQuestion, firstAnswer, Block(ChatRole.USER, "Second question", 3), Block(ChatRole.AI, "Second answer", 4));
var rolledBack = Done().TryRollBack(chat, firstAnswer.Content!);
Assert.Multiple(() =>
{
Assert.That(rolledBack, Is.True);
Assert.That(chat.Blocks.Select(x => x.Content), Is.EqualTo(new[] { firstQuestion.Content, firstAnswer.Content }));
});
}
[Test]
public void EditingTheQuestionWorksOnceTheAnswerIsComplete()
{
var question = Block(ChatRole.USER, "Question", 1);
var chat = Chat(question, Block(ChatRole.AI, "Answer", 2));
var edited = Done().TryEditLastUserBlock(chat, question.Content!);
Assert.Multiple(() =>
{
Assert.That(edited, Is.True);
Assert.That(chat.Blocks, Is.Empty, "The question goes back into the composer, and the answer to it goes.");
Assert.That(chat.Draft.Text, Is.EqualTo("Question"));
});
}
[Test]
public void EditingAQuestionWithoutAnswerWorksOnceTheAnswerIsGone()
{
var question = Block(ChatRole.USER, "Question", 1);
var chat = Chat(question);
var edited = Done().TryEditLastBlock(chat, question.Content!);
Assert.Multiple(() =>
{
Assert.That(edited, Is.True);
Assert.That(chat.Blocks, Is.Empty);
Assert.That(chat.Draft.Text, Is.EqualTo("Question"));
});
}
[Test]
public void EditingAQuestionOfAnotherChatKeepsTheAnswer()
{
var answer = Block(ChatRole.AI, "Answer", 2);
var chat = Chat(Block(ChatRole.USER, "Question", 1), answer);
var edited = Done().TryEditLastUserBlock(chat, new ContentText { Text = "Question of another chat" });
Assert.Multiple(() =>
{
Assert.That(edited, Is.False);
Assert.That(chat.Blocks, Has.Count.EqualTo(2), "Removing the last answer only makes sense together with the question to it.");
Assert.That(chat.Draft.IsEmpty, Is.True);
});
}
[Test]
public void AnAnswerBeingWrittenInAnotherChatLocksNothingHere()
{
var answer = Block(ChatRole.AI, "Answer", 2);
var chat = Chat(Block(ChatRole.USER, "Question", 1), answer);
var otherChatId = Guid.NewGuid();
var askedChatIds = new List<Guid>();
var actions = new ChatBlockActions(chatId =>
{
askedChatIds.Add(chatId);
return chatId == otherChatId;
});
var removed = actions.TryRemove(chat, answer.Content!);
Assert.Multiple(() =>
{
Assert.That(removed, Is.True);
Assert.That(askedChatIds, Is.EqualTo(new[] { chat.ChatId }), "Only the chat being changed decides.");
});
}
[Test]
public void WithoutAChatNothingIsAllowed()
{
var actions = Done();
var content = new ContentText { Text = "Question" };
Assert.Multiple(() =>
{
Assert.That(actions.AreAllowed(null), Is.False);
Assert.That(actions.TryRemove(null, content), Is.False);
Assert.That(actions.TryRemoveForRegenerate(null, content), Is.False);
Assert.That(actions.TryRollBack(null, content), Is.False);
Assert.That(actions.TryEditLastUserBlock(null, content), Is.False);
Assert.That(actions.TryEditLastBlock(null, content), Is.False);
});
}
/// <summary>
/// The actions while an answer is being written for the given chat.
/// </summary>
private static ChatBlockActions WhileWriting(ChatThread chat) => new(chatId => chatId == chat.ChatId);
/// <summary>
/// The actions while no answer is being written for any chat.
/// </summary>
private static ChatBlockActions Done() => new(_ => false);
private static ChatThread Chat(params ContentBlock[] blocks) => new() { ChatId = Guid.NewGuid(), Blocks = [..blocks] };
private static ContentBlock Block(ChatRole role, string text, int minute) => new()
{
Time = START.AddMinutes(minute),
ContentType = ContentType.TEXT,
Content = new ContentText { Text = text },
Role = role,
};
}