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125 lines
4.5 KiB
C#
125 lines
4.5 KiB
C#
using System.Reflection;
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using AIStudio.Settings;
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using Lua;
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using Microsoft.Extensions.FileProviders;
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namespace AIStudio.Tools.PluginSystem;
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public static class PluginFactory
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{
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private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger("PluginFactory");
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private static readonly string DATA_DIR = SettingsManager.DataDirectory!;
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public static async Task EnsureInternalPlugins()
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{
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LOG.LogInformation("Start ensuring internal plugins.");
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foreach (var plugin in Enum.GetValues<InternalPlugin>())
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{
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LOG.LogInformation($"Ensure plugin: {plugin}");
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await EnsurePlugin(plugin);
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}
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}
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private static async Task EnsurePlugin(InternalPlugin plugin)
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{
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try
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{
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#if DEBUG
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var basePath = Path.Join(Environment.CurrentDirectory, "Plugins");
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var resourceFileProvider = new PhysicalFileProvider(basePath);
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#else
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var resourceFileProvider = new ManifestEmbeddedFileProvider(Assembly.GetAssembly(type: typeof(Program))!, "Plugins");
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#endif
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var metaData = plugin.MetaData();
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var mainResourcePath = $"{metaData.ResourcePath}/plugin.lua";
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var resourceInfo = resourceFileProvider.GetFileInfo(mainResourcePath);
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if(!resourceInfo.Exists)
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{
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LOG.LogError($"The plugin {plugin} does not exist. This should not happen, since the plugin is an integral part of AI Studio.");
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return;
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}
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// Ensure that the additional resources exist:
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foreach (var content in resourceFileProvider.GetDirectoryContents(metaData.ResourcePath))
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{
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if(content.IsDirectory)
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{
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LOG.LogError("The plugin contains a directory. This is not allowed.");
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continue;
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}
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await CopyPluginFile(content, metaData);
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}
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}
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catch
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{
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LOG.LogError($"Was not able to ensure the plugin: {plugin}");
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}
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}
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private static async Task CopyPluginFile(IFileInfo resourceInfo, InternalPluginData metaData)
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{
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await using var inputStream = resourceInfo.CreateReadStream();
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var pluginsRoot = Path.Join(DATA_DIR, "plugins");
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var pluginTypeBasePath = Path.Join(pluginsRoot, metaData.Type.GetDirectory());
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if (!Directory.Exists(pluginsRoot))
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Directory.CreateDirectory(pluginsRoot);
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if (!Directory.Exists(pluginTypeBasePath))
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Directory.CreateDirectory(pluginTypeBasePath);
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var pluginPath = Path.Join(pluginTypeBasePath, metaData.ResourceName);
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if (!Directory.Exists(pluginPath))
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Directory.CreateDirectory(pluginPath);
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var pluginFilePath = Path.Join(pluginPath, resourceInfo.Name);
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await using var outputStream = File.Create(pluginFilePath);
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await inputStream.CopyToAsync(outputStream);
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}
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public static async Task LoadAll()
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{
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}
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public static async Task<PluginBase> Load(string path, string code, CancellationToken cancellationToken = default)
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{
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if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
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return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
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var state = LuaState.Create();
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try
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{
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await state.DoStringAsync(code, cancellationToken: cancellationToken);
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}
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catch (LuaParseException e)
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{
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return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
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}
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if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
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return new NoPlugin("TYPE does not exist or is not a valid string.");
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if (!Enum.TryParse<PluginType>(typeText, out var type))
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return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
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if(type is PluginType.NONE)
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return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
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return type switch
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{
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PluginType.LANGUAGE => new PluginLanguage(path, state, type),
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_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
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};
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}
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} |