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https://github.com/MindWorkAI/AI-Studio.git
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101 lines
3.5 KiB
C#
101 lines
3.5 KiB
C#
using AIStudio.Chat;
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using AIStudio.Components;
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using AIStudio.Tools.Services;
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using Microsoft.AspNetCore.Components;
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namespace AIStudio.Dialogs;
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/// <summary>
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/// Check how your file will be loaded.
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/// </summary>
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public partial class DocumentCheckDialog : MSGComponentBase
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{
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[CascadingParameter]
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private IMudDialogInstance MudDialog { get; set; } = null!;
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[Parameter]
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public FileAttachment? Document { get; set; }
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private void Close() => this.MudDialog.Cancel();
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[Parameter]
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public string FileContent { get; set; } = string.Empty;
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/// <summary>
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/// Set when reading the file failed, so the dialog shows the reason instead of empty content.
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/// </summary>
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private string? loadFailureMessage;
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/// <summary>
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/// True while we extract the file content. Reading happens after the first render, so the
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/// dialog can tell the user that it is working instead of showing an empty document.
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/// </summary>
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private bool isLoadingContent;
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[Inject]
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private RustService RustService { get; init; } = null!;
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[Inject]
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private IDialogService DialogService { get; init; } = null!;
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[Inject]
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private ILogger<DocumentCheckDialog> Logger { get; init; } = null!;
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protected override async Task OnInitializedAsync()
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{
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//
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// Decide before the first render whether we have to read the file at all. Images are shown
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// as they are, a missing file shows its own message, and content a caller already handed
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// us is reused instead of being extracted a second time:
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//
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this.isLoadingContent =
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this.Document is not null &&
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!this.Document.IsImage &&
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this.Document.Exists &&
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string.IsNullOrWhiteSpace(this.FileContent);
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await base.OnInitializedAsync();
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender && this.Document is not null)
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{
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if (!this.isLoadingContent)
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return;
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try
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{
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var extraction = await UserFile.LoadFileData(this.Document.FilePath, this.RustService, this.DialogService);
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this.FileContent = extraction.Content;
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//
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// This dialog exists so the user can check what we hand to the AI. Showing an
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// empty document when reading the file failed would answer that question wrong.
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//
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if (!extraction.HasUsableContent)
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this.loadFailureMessage = extraction.ToUserMessage(this.Document.FileName);
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}
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catch (Exception ex)
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{
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this.Logger.LogError(ex, "Failed to load file content from '{FilePath}'", this.Document);
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this.FileContent = string.Empty;
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this.loadFailureMessage = FileExtractionErrorCode.INTERNAL.ToUserMessage(this.Document.FileName);
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}
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finally
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{
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this.isLoadingContent = false;
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this.StateHasChanged();
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}
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}
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else if (firstRender)
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this.Logger.LogWarning("Document check dialog opened without a valid file path.");
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}
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private CodeBlockTheme CodeColorPalette => this.SettingsManager.IsDarkMode ? CodeBlockTheme.Dark : CodeBlockTheme.Default;
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private MudMarkdownStyling MarkdownStyling => new()
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{
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CodeBlock = { Theme = this.CodeColorPalette },
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};
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} |