AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/Assistants/DataModel/AssistantSwitch.cs

115 lines
4.5 KiB
C#

using AIStudio.Tools.PluginSystem.Assistants.Icons;
using Lua;
namespace AIStudio.Tools.PluginSystem.Assistants.DataModel;
public sealed class AssistantSwitch : StatefulAssistantComponentBase
{
public override AssistantComponentType Type => AssistantComponentType.SWITCH;
public override Dictionary<string, object> Props { get; set; } = new();
public override List<IAssistantComponent> Children { get; set; } = new();
public string Label
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.Label));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.Label), value);
}
public bool Value
{
get => AssistantComponentPropHelper.ReadBool(this.Props, nameof(this.Value), false);
set => AssistantComponentPropHelper.WriteBool(this.Props, nameof(this.Value), value);
}
public bool Disabled
{
get => AssistantComponentPropHelper.ReadBool(this.Props, nameof(this.Disabled), false);
set => AssistantComponentPropHelper.WriteBool(this.Props, nameof(this.Disabled), value);
}
public LuaFunction? OnChanged
{
get => this.Props.TryGetValue(nameof(this.OnChanged), out var value) && value is LuaFunction onChanged ? onChanged : null;
set => AssistantComponentPropHelper.WriteObject(this.Props, nameof(this.OnChanged), value);
}
public string LabelOn
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.LabelOn));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.LabelOn), value);
}
public string LabelOff
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.LabelOff));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.LabelOff), value);
}
public string LabelPlacement
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.LabelPlacement));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.LabelPlacement), value);
}
public string CheckedColor
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.CheckedColor));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.CheckedColor), value);
}
public string UncheckedColor
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.UncheckedColor));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.UncheckedColor), value);
}
public string Icon
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.Icon));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.Icon), value);
}
public string IconColor
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.IconColor));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.IconColor), value);
}
public string Class
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.Class));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.Class), value);
}
public string Style
{
get => AssistantComponentPropHelper.ReadString(this.Props, nameof(this.Style));
set => AssistantComponentPropHelper.WriteString(this.Props, nameof(this.Style), value);
}
#region Implementation of IStatefulAssistantComponent
public override void InitializeState(AssistantState state)
{
if (!state.Bools.ContainsKey(this.Name))
state.Bools[this.Name] = this.Value;
}
public override string UserPromptFallback(AssistantState state)
{
var userDecision = false;
var promptFragment = $"{Environment.NewLine}context:{Environment.NewLine}{this.UserPrompt}{Environment.NewLine}---{Environment.NewLine}";
state.Bools.TryGetValue(this.Name, out userDecision);
promptFragment += $"user decision: {userDecision}";
return promptFragment;
}
#endregion
public MudBlazor.Color GetColor(string colorString) => Enum.TryParse<Color>(colorString, out var color) ? color : MudBlazor.Color.Inherit;
public Placement GetLabelPlacement() => Enum.TryParse<Placement>(this.LabelPlacement, out var placement) ? placement : Placement.Right;
public string GetIconSvg() => MudBlazorIconRegistry.TryGetSvg(this.Icon, out var svg) ? svg : string.Empty;
}