AI-Studio/app/MindWork AI Studio/Settings/TolerantEnumConverter.cs

114 lines
4.4 KiB
C#

using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AIStudio.Settings;
/// <summary>
/// Tries to convert a JSON string to an enum value.
/// </summary>
/// <remarks>
/// When the target enum value does not exist, the value will be the default value.
/// This converter handles enum values as property names and values.
/// <br/><br/>
/// We assume that enum names are in UPPER_SNAKE_CASE, and the JSON strings may be
/// in any case style (e.g., camelCase, PascalCase, snake_case, UPPER_SNAKE_CASE, etc.)
/// </remarks>
public sealed class TolerantEnumConverter : JsonConverter<object>
{
private static readonly ILogger<TolerantEnumConverter> LOG = Program.LOGGER_FACTORY.CreateLogger<TolerantEnumConverter>();
public override bool CanConvert(Type typeToConvert) => typeToConvert.IsEnum;
public override object? Read(ref Utf8JsonReader reader, Type enumType, JsonSerializerOptions options)
{
// Is this token a string?
if (reader.TokenType == JsonTokenType.String)
{
// Try to use that string as the name of the enum value:
var text = reader.GetString();
// Convert the text to UPPER_SNAKE_CASE:
text = ConvertToUpperSnakeCase(text);
// Try to parse the enum value:
if (Enum.TryParse(enumType, text, out var result))
return result;
}
// In any other case, we will return the default enum value:
LOG.LogWarning($"Cannot read '{reader.GetString()}' as '{enumType.Name}' enum; token type: {reader.TokenType}");
return Activator.CreateInstance(enumType);
}
public override object ReadAsPropertyName(ref Utf8JsonReader reader, Type enumType, JsonSerializerOptions options)
{
// Is this token a property name?
if (reader.TokenType == JsonTokenType.PropertyName)
{
// Try to use that property name as the name of the enum value:
var text = reader.GetString();
// Convert the text to UPPER_SNAKE_CASE:
text = ConvertToUpperSnakeCase(text);
// Try to parse the enum value:
if (Enum.TryParse(enumType, text, out var result))
return result;
}
// In any other case, we will return the default enum value:
LOG.LogWarning($"Cannot read '{reader.GetString()}' as '{enumType.Name}' enum; token type: {reader.TokenType}");
return Activator.CreateInstance(enumType)!;
}
public override void Write(Utf8JsonWriter writer, object value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
public override void WriteAsPropertyName(Utf8JsonWriter writer, object value, JsonSerializerOptions options)
{
writer.WritePropertyName(value.ToString()!);
}
/// <summary>
/// Converts a string to UPPER_SNAKE_CASE.
/// </summary>
/// <param name="text">The text to convert.</param>
/// <returns>The converted text as UPPER_SNAKE_CASE.</returns>
private static string ConvertToUpperSnakeCase(string? text)
{
// Handle null or empty strings:
if (string.IsNullOrWhiteSpace(text))
return string.Empty;
// Create a string builder with the same length as the
// input text. We will add underscores as needed, which
// may increase the length -- we cannot predict how many
// underscores will be added, so we just start with the
// original length:
var sb = new StringBuilder(text.Length);
// State to track if the last character was lowercase.
// This helps to determine when to add underscores:
var lastCharWasLowerCase = false;
// Iterate through each character in the input text:
foreach(var c in text)
{
// If the current character is uppercase and the last
// character was lowercase, we need to add an underscore:
if (char.IsUpper(c) && lastCharWasLowerCase)
sb.Append('_');
// Append the uppercase version of the current character:
sb.Append(char.ToUpperInvariant(c));
// Keep track of whether the current character is lowercase:
lastCharWasLowerCase = char.IsLower(c);
}
return sb.ToString();
}
}