mirror of
https://github.com/MindWorkAI/AI-Studio.git
synced 2026-11-04 16:27:21 +00:00
Co-authored-by: Thorsten Sommer <SommerEngineering@users.noreply.github.com>
109 lines
4.7 KiB
C#
109 lines
4.7 KiB
C#
using AIStudio.Settings;
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using AIStudio.Settings.DataModel;
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namespace AIStudio.Tools.Services;
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public sealed class TemporaryChatService(ILogger<TemporaryChatService> logger, SettingsManager settingsManager) : BackgroundService
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{
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private static readonly TimeSpan CHECK_INTERVAL = TimeSpan.FromDays(1);
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private static bool IS_INITIALIZED;
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#region Overrides of BackgroundService
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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{
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while (!stoppingToken.IsCancellationRequested && !IS_INITIALIZED)
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await Task.Delay(TimeSpan.FromSeconds(3), stoppingToken);
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logger.LogInformation("The temporary chat maintenance service was initialized.");
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if(settingsManager.ConfigurationData.Workspace.StorageTemporaryMaintenancePolicy is WorkspaceStorageTemporaryMaintenancePolicy.NO_AUTOMATIC_MAINTENANCE)
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{
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logger.LogWarning("Automatic maintenance of temporary chat storage is disabled. Exiting maintenance service.");
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return;
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}
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await this.StartMaintenanceAsync();
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while (!stoppingToken.IsCancellationRequested)
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{
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await Task.Delay(CHECK_INTERVAL, stoppingToken);
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await this.StartMaintenanceAsync();
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}
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}
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#endregion
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internal async Task StartMaintenanceAsync()
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{
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logger.LogInformation("Starting maintenance of temporary chat storage.");
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var temporaryDirectories = Path.Join(SettingsManager.DataDirectory, "tempChats");
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if(!Directory.Exists(temporaryDirectories))
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{
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logger.LogWarning("Temporary chat storage directory does not exist. End maintenance.");
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return;
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}
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foreach (var tempChatDirPath in Directory.EnumerateDirectories(temporaryDirectories))
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{
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var chatPath = Path.Join(tempChatDirPath, "thread.json");
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var chatMetadata = new FileInfo(chatPath);
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if (!chatMetadata.Exists)
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continue;
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var lastWriteTime = chatMetadata.LastWriteTimeUtc;
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var deleteChat = settingsManager.ConfigurationData.Workspace.StorageTemporaryMaintenancePolicy switch
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{
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WorkspaceStorageTemporaryMaintenancePolicy.DELETE_OLDER_THAN_7_DAYS => DateTime.UtcNow - lastWriteTime > TimeSpan.FromDays(7),
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WorkspaceStorageTemporaryMaintenancePolicy.DELETE_OLDER_THAN_30_DAYS => DateTime.UtcNow - lastWriteTime > TimeSpan.FromDays(30),
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WorkspaceStorageTemporaryMaintenancePolicy.DELETE_OLDER_THAN_90_DAYS => DateTime.UtcNow - lastWriteTime > TimeSpan.FromDays(90),
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WorkspaceStorageTemporaryMaintenancePolicy.DELETE_OLDER_THAN_180_DAYS => DateTime.UtcNow - lastWriteTime > TimeSpan.FromDays(180),
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WorkspaceStorageTemporaryMaintenancePolicy.DELETE_OLDER_THAN_365_DAYS => DateTime.UtcNow - lastWriteTime > TimeSpan.FromDays(365),
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_ => false,
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};
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if(deleteChat)
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{
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logger.LogInformation($"Deleting temporary chat storage directory '{tempChatDirPath}' due to maintenance policy.");
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await this.DeleteTemporaryChatAsync(tempChatDirPath);
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}
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}
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logger.LogInformation("Finished maintenance of temporary chat storage.");
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}
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/// <summary>
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/// Deletes one temporary chat the way the user deletes a chat, so that what it received goes along.
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/// </summary>
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/// <remarks>
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/// A chat which cannot go now, e.g., since another operation holds it or a file of it is open,
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/// stays until the next maintenance. Its failure must not end this service, nor the app with it.
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/// </remarks>
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/// <param name="tempChatDirPath">The directory of the chat.</param>
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private async Task DeleteTemporaryChatAsync(string tempChatDirPath)
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{
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try
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{
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if (Guid.TryParse(Path.GetFileName(tempChatDirPath), out var chatId))
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{
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if (!await WorkspaceBehaviour.DeleteChatWithoutAskingAsync(Guid.Empty, chatId))
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logger.LogWarning("The temporary chat '{ChatId}' is busy, so the next maintenance deletes it.", chatId);
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return;
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}
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// Not a chat AI Studio made, so nothing else knows about it:
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Directory.Delete(tempChatDirPath, true);
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WorkspaceBehaviour.InvalidateWorkspaceTreeCache();
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}
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catch (Exception exception)
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{
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logger.LogWarning(exception, "Could not delete the temporary chat storage directory '{Directory}'. The next maintenance tries again.", tempChatDirPath);
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}
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}
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public static void Initialize()
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{
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IS_INITIALIZED = true;
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}
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} |