AI-Studio/app/MindWork AI Studio/Settings/ConfigMetaBase.cs

240 lines
9.4 KiB
C#

namespace AIStudio.Settings;
/// <summary>
/// The type-independent part of the configuration metadata: which configuration plugin manages
/// the setting, and in which way.
/// </summary>
/// <remarks>
/// The managed state lives here so that it can be processed without knowing the setting's type,
/// e.g. when cleaning up settings whose configuration plugin was removed.
/// </remarks>
public abstract record ConfigMetaBase(string SettingName) : IConfig
{
protected static SettingsManager SettingsManagerAccess => Program.SERVICE_PROVIDER.GetRequiredService<SettingsManager>();
protected static ILogger Log => Program.LOGGER_FACTORY.CreateLogger(nameof(ConfigMetaBase));
/// <summary>
/// The persisted name of the configuration setting.
/// </summary>
public string SettingName { get; } = SettingName;
/// <summary>
/// Indicates whether the configuration is locked by a configuration plugin.
/// </summary>
public bool IsLocked { get; private set; }
/// <summary>
/// The ID of the plugin that locked this configuration.
/// </summary>
public Guid LockedByConfigPluginId { get; private set; }
/// <summary>
/// How this setting is managed by a configuration plugin, if at all.
/// </summary>
public ManagedConfigurationMode? ManagedMode { get; private set; }
/// <summary>
/// The ID of the plugin that currently provides an editable default value.
/// </summary>
public Guid EditableDefaultByConfigPluginId { get; private set; }
/// <summary>
/// The configuration plugins which contribute to this setting.
/// </summary>
/// <remarks>
/// Contributions are additive, so several configuration plugins may contribute at the same time
/// and each of them keeps its own contribution. An organization might enable one preview feature
/// for everybody and another one for a single department, for example.
/// </remarks>
public abstract IReadOnlyCollection<Guid> ContributingConfigPluginIds { get; }
/// <summary>
/// Indicates whether at least one configuration plugin contributes to this setting.
/// </summary>
public bool HasPluginContribution => this.ContributingConfigPluginIds.Count > 0;
/// <summary>
/// Locks the configuration state, indicating that it is controlled by a specific plugin.
/// </summary>
/// <param name="pluginId">The ID of the plugin that is locking this configuration.</param>
public void LockConfiguration(Guid pluginId)
{
this.IsLocked = true;
this.LockedByConfigPluginId = pluginId;
this.ManagedMode = ManagedConfigurationMode.LOCKED;
this.EditableDefaultByConfigPluginId = Guid.Empty;
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations[this.SettingName] = pluginId;
}
/// <summary>
/// Restores persisted locked configuration metadata after settings were loaded.
/// </summary>
public void RestoreLockedConfiguration()
{
if (this.IsLocked || this.ManagedMode is not null)
return;
if (!SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.TryGetValue(this.SettingName, out var pluginId) || pluginId == Guid.Empty)
return;
this.IsLocked = true;
this.LockedByConfigPluginId = pluginId;
this.ManagedMode = ManagedConfigurationMode.LOCKED;
this.EditableDefaultByConfigPluginId = Guid.Empty;
}
/// <summary>
/// Resets the locked state of the configuration, allowing it to be modified again.
/// This will also reset the property to its default value.
/// </summary>
public void ResetLockedConfiguration()
{
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.Remove(this.SettingName);
this.IsLocked = false;
this.LockedByConfigPluginId = Guid.Empty;
if (this.ManagedMode is ManagedConfigurationMode.LOCKED)
this.ManagedMode = null;
this.RestoreUserValueOrDefault();
}
/// <summary>
/// Unlocks the configuration state without changing the current value.
/// </summary>
public void UnlockConfiguration()
{
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.Remove(this.SettingName);
this.IsLocked = false;
this.LockedByConfigPluginId = Guid.Empty;
if (this.ManagedMode is ManagedConfigurationMode.LOCKED)
this.ManagedMode = null;
}
/// <summary>
/// Marks the setting as having an editable default provided by a configuration plugin.
/// </summary>
public void SetEditableDefaultConfiguration(Guid pluginId)
{
SettingsManagerAccess.ConfigurationData.ManagedLockedConfigurations.Remove(this.SettingName);
this.IsLocked = false;
this.LockedByConfigPluginId = Guid.Empty;
this.ManagedMode = ManagedConfigurationMode.EDITABLE_DEFAULT;
this.EditableDefaultByConfigPluginId = pluginId;
}
/// <summary>
/// Clears the editable-default state without changing the current value.
/// </summary>
public void ClearEditableDefaultConfiguration()
{
if (this.ManagedMode is ManagedConfigurationMode.EDITABLE_DEFAULT)
this.ManagedMode = null;
this.EditableDefaultByConfigPluginId = Guid.Empty;
}
/// <summary>
/// Removes the contribution of one configuration plugin without changing the current value.
/// </summary>
/// <param name="configPluginId">The configuration plugin whose contribution is removed.</param>
/// <returns>True when that plugin had a contribution, otherwise false.</returns>
public abstract bool RemovePluginContribution(Guid configPluginId);
/// <summary>
/// Indicates whether the value the user had chosen before a configuration plugin took over
/// this setting is still available.
/// </summary>
public bool HasUserValueSnapshot => SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots.ContainsKey(this.SettingName);
/// <summary>
/// Remembers the current value as the user's value, so that it can be restored once no
/// configuration plugin manages this setting anymore.
/// </summary>
/// <remarks>
/// Only an unmanaged setting holds a value which belongs to the user. When one configuration
/// plugin takes a setting over from another, the current value belongs to the previous plugin,
/// so the snapshot of the user's value must survive that handover untouched.
/// </remarks>
public void CaptureUserValueSnapshot()
{
if (this.ManagedMode is not null)
return;
var snapshots = SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots;
if (snapshots.ContainsKey(this.SettingName))
return;
snapshots[this.SettingName] = this.SerializeCurrentValueAsJson();
}
/// <summary>
/// Restores the value the user had chosen before a configuration plugin took over this setting.
/// </summary>
/// <remarks>
/// The snapshot is consumed either way: when it cannot be applied, keeping it would mean trying
/// the same broken value again on every start.
/// </remarks>
/// <returns>True when a snapshot was available and could be applied, otherwise false.</returns>
private bool TryRestoreUserValueSnapshot()
{
var snapshots = SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots;
if (!snapshots.Remove(this.SettingName, out var snapshot))
return false;
return this.TrySetValueFromJson(snapshot);
}
/// <summary>
/// Drops the snapshot of the user's value without changing the current value.
/// </summary>
/// <returns>True when a snapshot was dropped, otherwise false.</returns>
public bool ClearUserValueSnapshot() => SettingsManagerAccess.ConfigurationData.ManagedUserValueSnapshots.Remove(this.SettingName);
/// <summary>
/// Serializes the current value the same way the managed states record it.
/// </summary>
/// <remarks>
/// This is meant for comparisons, e.g. to tell whether the user has changed an editable default
/// in the meantime. It is not meant for restoring a value: the representation is lossy.
/// </remarks>
public abstract string SerializeCurrentValue();
/// <summary>
/// Restores the user's value, or falls back to the default value when no snapshot is available.
/// </summary>
/// <remarks>
/// Settings which a configuration plugin managed before this app version has no snapshot, and
/// neither has a setting whose value the user never changed. The default value is the best
/// answer in both cases.
/// </remarks>
private void RestoreUserValueOrDefault()
{
if (this.TryRestoreUserValueSnapshot())
return;
this.Reset();
}
/// <summary>
/// Serializes the current value as JSON, so that it can be restored without losing information.
/// </summary>
protected abstract string SerializeCurrentValueAsJson();
/// <summary>
/// Applies a value which was serialized by SerializeCurrentValueAsJson.
/// </summary>
/// <param name="json">The serialized value.</param>
/// <returns>True when the value could be applied, otherwise false.</returns>
protected abstract bool TrySetValueFromJson(string json);
/// <summary>
/// Resets the configuration property to its default value.
/// </summary>
protected abstract void Reset();
}