mirror of
				https://github.com/MindWorkAI/AI-Studio.git
				synced 2025-11-04 13:00:20 +00:00 
			
		
		
		
	
		
			Some checks are pending
		
		
	
	Build and Release / Read metadata (push) Waiting to run
				
			Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-apple-darwin, osx-arm64, macos-latest, aarch64-apple-darwin, dmg updater) (push) Blocked by required conditions
				
			Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-pc-windows-msvc.exe, win-arm64, windows-latest, aarch64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
				
			Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-aarch64-unknown-linux-gnu, linux-arm64, ubuntu-22.04-arm, aarch64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
				
			Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-apple-darwin, osx-x64, macos-latest, x86_64-apple-darwin, dmg updater) (push) Blocked by required conditions
				
			Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-pc-windows-msvc.exe, win-x64, windows-latest, x86_64-pc-windows-msvc, nsis updater) (push) Blocked by required conditions
				
			Build and Release / Build app (${{ matrix.dotnet_runtime }}) (-x86_64-unknown-linux-gnu, linux-x64, ubuntu-22.04, x86_64-unknown-linux-gnu, appimage deb updater) (push) Blocked by required conditions
				
			Build and Release / Prepare & create release (push) Blocked by required conditions
				
			Build and Release / Publish release (push) Blocked by required conditions
				
			
		
			
				
	
	
		
			166 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using AIStudio.Components;
 | 
						|
using AIStudio.Settings;
 | 
						|
 | 
						|
using Microsoft.AspNetCore.Components;
 | 
						|
 | 
						|
namespace AIStudio.Dialogs;
 | 
						|
 | 
						|
public partial class ProfileDialog : MSGComponentBase
 | 
						|
{
 | 
						|
    [CascadingParameter]
 | 
						|
    private IMudDialogInstance MudDialog { get; set; } = null!;
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// The profile's number in the list.
 | 
						|
    /// </summary>
 | 
						|
    [Parameter]
 | 
						|
    public uint DataNum { get; set; }
 | 
						|
    
 | 
						|
    /// <summary>
 | 
						|
    /// The profile's ID.
 | 
						|
    /// </summary>
 | 
						|
    [Parameter]
 | 
						|
    public string DataId { get; set; } = Guid.NewGuid().ToString();
 | 
						|
    
 | 
						|
    /// <summary>
 | 
						|
    /// The profile name chosen by the user.
 | 
						|
    /// </summary>
 | 
						|
    [Parameter]
 | 
						|
    public string DataName { get; set; } = string.Empty;
 | 
						|
    
 | 
						|
    /// <summary>
 | 
						|
    /// What should the LLM know about you?
 | 
						|
    /// </summary>
 | 
						|
    [Parameter]
 | 
						|
    public string DataNeedToKnow { get; set; } = string.Empty;
 | 
						|
 | 
						|
    /// <summary>
 | 
						|
    /// What actions should the LLM take?
 | 
						|
    /// </summary>
 | 
						|
    [Parameter]
 | 
						|
    public string DataActions { get; set; } = string.Empty;
 | 
						|
    
 | 
						|
    /// <summary>
 | 
						|
    /// Should the dialog be in editing mode?
 | 
						|
    /// </summary>
 | 
						|
    [Parameter]
 | 
						|
    public bool IsEditing { get; init; }
 | 
						|
    
 | 
						|
    [Inject]
 | 
						|
    private ILogger<ProviderDialog> Logger { get; init; } = null!;
 | 
						|
    
 | 
						|
    private static readonly Dictionary<string, object?> SPELLCHECK_ATTRIBUTES = new();
 | 
						|
    
 | 
						|
    /// <summary>
 | 
						|
    /// The list of used profile names. We need this to check for uniqueness.
 | 
						|
    /// </summary>
 | 
						|
    private List<string> UsedNames { get; set; } = [];
 | 
						|
    
 | 
						|
    private bool dataIsValid;
 | 
						|
    private string[] dataIssues = [];
 | 
						|
    private string dataEditingPreviousName = string.Empty;
 | 
						|
    
 | 
						|
    // We get the form reference from Blazor code to validate it manually:
 | 
						|
    private MudForm form = null!;
 | 
						|
 | 
						|
    private Profile CreateProfileSettings() => new()
 | 
						|
    {
 | 
						|
        Num = this.DataNum,
 | 
						|
        Id = this.DataId,
 | 
						|
        
 | 
						|
        Name = this.DataName,
 | 
						|
        NeedToKnow = this.DataNeedToKnow,
 | 
						|
        Actions = this.DataActions,
 | 
						|
    };
 | 
						|
 | 
						|
    #region Overrides of ComponentBase
 | 
						|
 | 
						|
    protected override async Task OnInitializedAsync()
 | 
						|
    {
 | 
						|
        // Configure the spellchecking for the instance name input:
 | 
						|
        this.SettingsManager.InjectSpellchecking(SPELLCHECK_ATTRIBUTES);
 | 
						|
        
 | 
						|
        // Load the used instance names:
 | 
						|
        this.UsedNames = this.SettingsManager.ConfigurationData.Profiles.Select(x => x.Name.ToLowerInvariant()).ToList();
 | 
						|
        
 | 
						|
        // When editing, we need to load the data:
 | 
						|
        if(this.IsEditing)
 | 
						|
        {
 | 
						|
            this.dataEditingPreviousName = this.DataName.ToLowerInvariant();
 | 
						|
        }
 | 
						|
        
 | 
						|
        await base.OnInitializedAsync();
 | 
						|
    }
 | 
						|
 | 
						|
    protected override async Task OnAfterRenderAsync(bool firstRender)
 | 
						|
    {
 | 
						|
        // Reset the validation when not editing and on the first render.
 | 
						|
        // We don't want to show validation errors when the user opens the dialog.
 | 
						|
        if(!this.IsEditing && firstRender)
 | 
						|
            this.form.ResetValidation();
 | 
						|
        
 | 
						|
        await base.OnAfterRenderAsync(firstRender);
 | 
						|
    }
 | 
						|
 | 
						|
    #endregion
 | 
						|
    
 | 
						|
    private async Task Store()
 | 
						|
    {
 | 
						|
        await this.form.Validate();
 | 
						|
        
 | 
						|
        // When the data is not valid, we don't store it:
 | 
						|
        if (!this.dataIsValid)
 | 
						|
            return;
 | 
						|
        
 | 
						|
        // Use the data model to store the profile.
 | 
						|
        // We just return this data to the parent component:
 | 
						|
        var addedProfileSettings = this.CreateProfileSettings();
 | 
						|
        
 | 
						|
        if(this.IsEditing)
 | 
						|
            this.Logger.LogInformation($"Edited profile '{addedProfileSettings.Name}'.");
 | 
						|
        else
 | 
						|
            this.Logger.LogInformation($"Created profile '{addedProfileSettings.Name}'.");
 | 
						|
        
 | 
						|
        this.MudDialog.Close(DialogResult.Ok(addedProfileSettings));
 | 
						|
    }
 | 
						|
    
 | 
						|
    private string? ValidateNeedToKnow(string text)
 | 
						|
    {
 | 
						|
        if (string.IsNullOrWhiteSpace(this.DataNeedToKnow) && string.IsNullOrWhiteSpace(this.DataActions))
 | 
						|
            return T("Please enter what the LLM should know about you and/or what actions it should take.");
 | 
						|
        
 | 
						|
        if(text.Length > 444)
 | 
						|
            return T("The text must not exceed 444 characters.");
 | 
						|
        
 | 
						|
        return null;
 | 
						|
    }
 | 
						|
 | 
						|
    private string? ValidateActions(string text)
 | 
						|
    {
 | 
						|
        if (string.IsNullOrWhiteSpace(this.DataNeedToKnow) && string.IsNullOrWhiteSpace(this.DataActions))
 | 
						|
            return T("Please enter what the LLM should know about you and/or what actions it should take.");
 | 
						|
        
 | 
						|
        if(text.Length > 256)
 | 
						|
            return T("The text must not exceed 256 characters.");
 | 
						|
        
 | 
						|
        return null;
 | 
						|
    }
 | 
						|
 | 
						|
    private string? ValidateName(string name)
 | 
						|
    {
 | 
						|
        if (string.IsNullOrWhiteSpace(name))
 | 
						|
            return T("Please enter a profile name.");
 | 
						|
        
 | 
						|
        if (name.Length > 40)
 | 
						|
            return T("The profile name must not exceed 40 characters.");
 | 
						|
        
 | 
						|
        // The instance name must be unique:
 | 
						|
        var lowerName = name.ToLowerInvariant();
 | 
						|
        if (lowerName != this.dataEditingPreviousName && this.UsedNames.Contains(lowerName))
 | 
						|
            return T("The profile name must be unique; the chosen name is already in use.");
 | 
						|
        
 | 
						|
        return null;
 | 
						|
    }
 | 
						|
 | 
						|
    private void Cancel() => this.MudDialog.Cancel();
 | 
						|
} |