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			264 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			264 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using AIStudio.Chat;
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using AIStudio.Components;
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using AIStudio.Settings;
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using Microsoft.AspNetCore.Components;
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namespace AIStudio.Dialogs;
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public partial class ChatTemplateDialog : MSGComponentBase
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{
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    [CascadingParameter]
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    private IMudDialogInstance MudDialog { get; set; } = null!;
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    /// <summary>
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    /// The chat template's number in the list.
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    /// </summary>
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    [Parameter]
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    public uint DataNum { get; set; }
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    /// <summary>
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    /// The chat template's ID.
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    /// </summary>
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    [Parameter]
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    public string DataId { get; set; } = Guid.NewGuid().ToString();
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    /// <summary>
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    /// The chat template name chosen by the user.
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    /// </summary>
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    [Parameter]
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    public string DataName { get; set; } = string.Empty;
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    /// <summary>
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    /// What is the system prompt?
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    /// </summary>
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    [Parameter]
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    public string DataSystemPrompt { get; set; } = string.Empty;
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    /// <summary>
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    /// What is the predefined user prompt?
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    /// </summary>
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    [Parameter]
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    public string PredefinedUserPrompt { get; set; } = string.Empty;
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    /// <summary>
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    /// Should the dialog be in editing mode?
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    /// </summary>
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    [Parameter]
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    public bool IsEditing { get; init; }
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    [Parameter]
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    public IReadOnlyCollection<ContentBlock> ExampleConversation { get; init; } = [];
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    [Parameter] 
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    public bool AllowProfileUsage { get; set; } = true;
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    [Parameter] 
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    public bool CreateFromExistingChatThread { get; set; }
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    [Parameter] 
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    public ChatThread? ExistingChatThread { get; set; }
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    [Inject]
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    private ILogger<ChatTemplateDialog> Logger { get; init; } = null!;
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    private static readonly Dictionary<string, object?> SPELLCHECK_ATTRIBUTES = new();
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    /// <summary>
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    /// The list of used chat template names. We need this to check for uniqueness.
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    /// </summary>
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    private List<string> UsedNames { get; set; } = [];
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    private bool dataIsValid;
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    private List<ContentBlock> dataExampleConversation = [];
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    private string[] dataIssues = [];
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    private string dataEditingPreviousName = string.Empty;
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    private bool isInlineEditOnGoing;
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    private ContentBlock? messageEntryBeforeEdit;
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    // We get the form reference from Blazor code to validate it manually:
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    private MudForm form = null!;
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    #region Overrides of ComponentBase
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    protected override async Task OnInitializedAsync()
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    {
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        // Configure the spellchecking for the instance name input:
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        this.SettingsManager.InjectSpellchecking(SPELLCHECK_ATTRIBUTES);
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        // Load the used instance names:
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        this.UsedNames = this.SettingsManager.ConfigurationData.ChatTemplates.Select(x => x.Name.ToLowerInvariant()).ToList();
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        // When editing, we need to load the data:
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        if(this.IsEditing)
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        {
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            this.dataEditingPreviousName = this.DataName.ToLowerInvariant();
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            this.dataExampleConversation = this.ExampleConversation.Select(n => n.DeepClone()).ToList();
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        }
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        if (this.CreateFromExistingChatThread && this.ExistingChatThread is not null)
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        {
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            this.DataSystemPrompt = this.ExistingChatThread.SystemPrompt;
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            this.dataExampleConversation = this.ExistingChatThread.Blocks.Select(n => n.DeepClone(true)).ToList();
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            this.DataName = this.ExistingChatThread.Name;
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        }
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        await base.OnInitializedAsync();
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    }
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    protected override async Task OnAfterRenderAsync(bool firstRender)
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    {
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        // Reset the validation when not editing and on the first render.
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        // We don't want to show validation errors when the user opens the dialog.
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        if(!this.IsEditing && firstRender)
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            this.form.ResetValidation();
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        await base.OnAfterRenderAsync(firstRender);
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    }
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    #endregion
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    private ChatTemplate CreateChatTemplateSettings() => new()
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    {
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        Num = this.DataNum,
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        Id = this.DataId,
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        Name = this.DataName,
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        SystemPrompt = this.DataSystemPrompt,
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        PredefinedUserPrompt = this.PredefinedUserPrompt,
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        ExampleConversation = this.dataExampleConversation,
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        AllowProfileUsage = this.AllowProfileUsage,
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        EnterpriseConfigurationPluginId = Guid.Empty,
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        IsEnterpriseConfiguration = false,
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    };
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    private void RemoveMessage(ContentBlock item)
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    {
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        this.dataExampleConversation.Remove(item);
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    }
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    private void AddMessageToEnd()
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    {
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        var newEntry = new ContentBlock
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        {
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            Role = this.dataExampleConversation.Count is 0 ? ChatRole.USER : this.dataExampleConversation.Last().Role.SelectNextRoleForTemplate(), 
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            Content = new ContentText(),
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            ContentType = ContentType.TEXT,
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            HideFromUser = true,
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            Time = DateTimeOffset.Now,
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        };
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        this.dataExampleConversation.Add(newEntry);
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    }
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    private void AddMessageBelow(ContentBlock currentItem)
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    {
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        var insertedEntry = new ContentBlock
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        {
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            Role = this.dataExampleConversation.Count is 0 ? ChatRole.USER : this.dataExampleConversation.Last().Role.SelectNextRoleForTemplate(),
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            Content = new ContentText(),
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            ContentType = ContentType.TEXT,
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            HideFromUser = true,
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            Time = DateTimeOffset.Now,
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        };
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        // The rest of the method remains the same:
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        var index = this.dataExampleConversation.IndexOf(currentItem);
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        if (index >= 0)
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            this.dataExampleConversation.Insert(index + 1, insertedEntry);
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        else
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            this.dataExampleConversation.Add(insertedEntry);
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    }
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    private void BackupItem(object? element)
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    {
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        this.isInlineEditOnGoing = true;
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        this.messageEntryBeforeEdit = element switch
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        {
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            ContentBlock block => block.DeepClone(),
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            _ => null,
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        };
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        this.StateHasChanged();
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    }
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    private void ResetItem(object? element)
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    {
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        this.isInlineEditOnGoing = false;
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        switch (element)
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        {
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            case ContentBlock block:
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                if (this.messageEntryBeforeEdit is null)
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                    return; // No backup to restore from
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                block.Content = this.messageEntryBeforeEdit.Content?.DeepClone();
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                block.Role = this.messageEntryBeforeEdit.Role;
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                break;
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        }
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        this.StateHasChanged();
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    }
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    private void CommitInlineEdit(object? element)
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    {
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        this.isInlineEditOnGoing = false;
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        this.StateHasChanged();
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    }
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    private async Task Store()
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    {
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        await this.form.Validate();
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        // When the data is not valid, we don't store it:
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        if (!this.dataIsValid)
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            return;
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        // When an inline edit is ongoing, we cannot store the data:
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        if (this.isInlineEditOnGoing)
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            return;
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        // Use the data model to store the chat template.
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        // We just return this data to the parent component:
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        var addedChatTemplateSettings = this.CreateChatTemplateSettings();
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        if(this.IsEditing)
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            this.Logger.LogInformation($"Edited chat template '{addedChatTemplateSettings.Name}'.");
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        else
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            this.Logger.LogInformation($"Created chat template '{addedChatTemplateSettings.Name}'.");
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        this.MudDialog.Close(DialogResult.Ok(addedChatTemplateSettings));
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    }
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    private string? ValidateExampleTextMessage(string message)
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    {
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        if (string.IsNullOrWhiteSpace(message))
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            return T("Please enter a message for the example conversation.");
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        return null;
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    }
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    private string? ValidateName(string name)
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    {
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        if (string.IsNullOrWhiteSpace(name))
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            return T("Please enter a name for the chat template.");
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        if (name.Length > 40)
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            return T("The chat template name must not exceed 40 characters.");
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        // The instance name must be unique:
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        var lowerName = name.ToLowerInvariant();
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        if (lowerName != this.dataEditingPreviousName && this.UsedNames.Contains(lowerName))
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            return T("The chat template name must be unique; the chosen name is already in use.");
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        return null;
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    }
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    private void UseDefaultSystemPrompt()
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    {
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        this.DataSystemPrompt = SystemPrompts.DEFAULT;
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    }
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    private void Cancel() => this.MudDialog.Cancel();
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} |