AI-Studio/app/MindWork AI Studio/Components/PathDropZone.razor.cs

170 lines
6.7 KiB
C#

using Microsoft.AspNetCore.Components;
namespace AIStudio.Components;
/// <summary>
/// A drop zone which reports the paths of whatever was dropped on it, and nothing else.
/// </summary>
/// <remarks>
/// Dropping is a native matter in AI Studio: the Tauri runtime reports real paths, which is why
/// this zone can hand out folders just as well as files. What those paths mean is the consumer's
/// business — this component reads no content and does not care whether a path leads to a file or
/// to a folder.
/// </remarks>
public partial class PathDropZone : MSGComponentBase
{
/// <summary>
/// The content shown inside the zone.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
/// <summary>
/// Reports the dropped paths, in the order the runtime delivered them.
/// </summary>
[Parameter]
public EventCallback<List<string>> OnPathsDropped { get; set; }
/// <summary>
/// Makes this zone the default target of its area, meaning of its page, assistant, or dialog.
/// </summary>
/// <remarks>
/// A drop aimed at this zone arrives here in any case. What this flag decides is the fate of the
/// drops aimed anywhere else in the surrounding area which hit no zone of their own: with the
/// flag, they arrive here as well. Only one zone per area can hold that role, and if several ask
/// for it, the first one in the markup gets it.
/// </remarks>
[Parameter]
public bool CatchAllDocuments { get; set; }
/// <summary>
/// When true, the zone ignores drops and is not highlighted.
/// </summary>
/// <remarks>
/// It keeps its ID in the DOM nevertheless and therefore swallows the drops aimed at it. That is
/// what the pointer says: it rests on a switched-off field, so nothing happens. Letting the drop
/// fall through to the area behind it would deliver the files somewhere else entirely.
/// </remarks>
[Parameter]
public bool Disabled { get; set; }
/// <summary>
/// The area this zone lives in, if it lives in one at all.
/// </summary>
[CascadingParameter]
private DropZoneScopeState? Scope { get; set; }
[Inject]
private ILogger<PathDropZone> Logger { get; init; } = null!;
private const string DEFAULT_DRAG_CLASS = "relative rounded-lg border-2 border-dashed pa-3 mb-3 mud-width-full";
private readonly string dropZoneId = $"path-drop-zone-{Guid.NewGuid():N}";
private string dragClass = DEFAULT_DRAG_CLASS;
private bool isDefaultZone;
private bool isHighlighted;
#region Overrides of MSGComponentBase
protected override async Task OnInitializedAsync()
{
this.ApplyFilters([], [ Event.HIGHLIGHT_DROP_ZONE, Event.PATHS_DROPPED ]);
this.ClaimDefaultZoneRole();
await base.OnInitializedAsync();
}
/// <summary>
/// Hands the role of the default target back to the area.
/// </summary>
protected override void DisposeResources()
{
if (this.isDefaultZone)
this.Scope?.ReleaseDefaultZone(this);
base.DisposeResources();
}
protected override async Task ProcessIncomingMessage<T>(ComponentBase? sendingComponent, Event triggeredEvent, T? data) where T : default
{
switch (triggeredEvent)
{
case Event.HIGHLIGHT_DROP_ZONE when data is DropZoneHighlight highlight:
this.ApplyHighlight(this.IsThisZone(highlight.ZoneId));
break;
case Event.PATHS_DROPPED when data is DroppedPaths dropped:
// Whoever the drop was meant for, the drag is over and no zone stays highlighted:
this.ApplyHighlight(false);
if (!this.IsThisZone(dropped.ZoneId))
return;
if (this.Disabled)
{
this.Logger.LogDebug("The path drop zone '{ZoneId}' is disabled and swallowed {Count} dropped path(s).", this.dropZoneId, dropped.Paths.Count);
return;
}
this.Logger.LogDebug("The path drop zone '{ZoneId}' caught {Count} path(s).", this.dropZoneId, dropped.Paths.Count);
await this.OnPathsDropped.InvokeAsync(dropped.Paths);
break;
}
}
#endregion
/// <summary>
/// Asks the area for the role of its default target, if this zone wants it.
/// </summary>
private void ClaimDefaultZoneRole()
{
if (!this.CatchAllDocuments)
return;
if (this.Scope is null)
{
//
// There is nothing to claim: the surrounding page, assistant, or dialog is not a drop
// area at all. The flag would then do nothing, and silently -- which is how a zone ends
// up promising a behaviour it cannot deliver. So say it out loud: either the area needs
// a DropZoneScope, or the flag does not belong here.
//
this.Logger.LogWarning("The path drop zone '{ZoneId}' wants to be the default target of its area, but it does not live in a drop zone scope. Dropping next to this zone will do nothing.", this.dropZoneId);
return;
}
this.isDefaultZone = this.Scope.TryBecomeDefaultZone(this);
if (!this.isDefaultZone)
this.Logger.LogDebug("The path drop zone '{ZoneId}' asked to be the default target of its area, which another zone already is. It now takes only the drops aimed at itself.", this.dropZoneId);
}
/// <summary>
/// Decides whether the named zone is this one.
/// </summary>
/// <remarks>
/// The area counts as this zone as long as this zone is its default target. That is the whole
/// mechanism behind dropping anywhere in a page and still landing here.
/// </remarks>
/// <param name="zoneId">The ID the hit test reported, or null when it hit nothing.</param>
private bool IsThisZone(string? zoneId) => zoneId is not null && (zoneId == this.dropZoneId || (this.isDefaultZone && zoneId == this.Scope?.ScopeId));
/// <summary>
/// Highlights the zone, or takes the highlight away.
/// </summary>
/// <remarks>
/// The comparison is not for tidiness: a throttled drag-over event arrives about ten times per
/// second, and without it every one of them would render every zone on the page anew.
/// </remarks>
private void ApplyHighlight(bool shouldBeHighlighted)
{
var highlighted = shouldBeHighlighted && !this.Disabled;
if (highlighted == this.isHighlighted)
return;
this.isHighlighted = highlighted;
this.dragClass = highlighted ? $"{DEFAULT_DRAG_CLASS} mud-border-primary border-2" : DEFAULT_DRAG_CLASS;
this.StateHasChanged();
}
}