AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.cs

46 lines
1.6 KiB
C#

using AIStudio.Settings;
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
{
private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger(nameof(PluginFactory));
private static readonly SettingsManager SETTINGS_MANAGER = Program.SERVICE_PROVIDER.GetRequiredService<SettingsManager>();
private static bool IS_INITIALIZED;
private static string DATA_DIR = string.Empty;
private static string PLUGINS_ROOT = string.Empty;
private static string INTERNAL_PLUGINS_ROOT = string.Empty;
private static FileSystemWatcher HOT_RELOAD_WATCHER = null!;
private static ILanguagePlugin BASE_LANGUAGE_PLUGIN = NoPluginLanguage.INSTANCE;
public static ILanguagePlugin BaseLanguage => BASE_LANGUAGE_PLUGIN;
/// <summary>
/// Set up the plugin factory. We will read the data directory from the settings manager.
/// Afterward, we will create the plugins directory and the internal plugin directory.
/// </summary>
public static void Setup()
{
if(IS_INITIALIZED)
return;
DATA_DIR = SettingsManager.DataDirectory!;
PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
if (!Directory.Exists(PLUGINS_ROOT))
Directory.CreateDirectory(PLUGINS_ROOT);
HOT_RELOAD_WATCHER = new(PLUGINS_ROOT);
IS_INITIALIZED = true;
}
public static void Dispose()
{
if(!IS_INITIALIZED)
return;
HOT_RELOAD_WATCHER.Dispose();
}
}