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56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using AIStudio.Tools.PluginSystem;
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namespace AIStudio.Provider;
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/// <summary>
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/// The data model for the model to use.
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/// </summary>
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/// <param name="Id">The model's ID.</param>
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/// <param name="DisplayName">The model's display name.</param>
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public readonly record struct Model(string Id, string? DisplayName)
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{
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/// <summary>
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/// Special model ID used when the model is selected by the system/host
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/// and cannot be changed by the user (e.g., llama.cpp, whisper.cpp).
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/// </summary>
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private const string SYSTEM_MODEL_ID = "::system::";
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/// <summary>
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/// Creates a system-configured model placeholder.
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/// </summary>
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public static readonly Model SYSTEM_MODEL = new(SYSTEM_MODEL_ID, null);
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/// <summary>
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/// Checks if this model is the system-configured placeholder.
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/// </summary>
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public bool IsSystemModel => this == SYSTEM_MODEL;
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private static string TB(string fallbackEN) => I18N.I.T(fallbackEN, typeof(Model).Namespace, nameof(Model));
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#region Overrides of ValueType
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public override string ToString()
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{
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if(!string.IsNullOrWhiteSpace(this.DisplayName))
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return this.DisplayName;
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if(!string.IsNullOrWhiteSpace(this.Id))
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return this.Id;
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return TB("no model selected");
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}
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#endregion
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#region Implementation of IEquatable<Model?>
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public bool Equals(Model? other)
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{
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if(other is null)
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return false;
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return this.Id == other.Value.Id;
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}
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#endregion
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} |