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347 lines
13 KiB
C#
347 lines
13 KiB
C#
using AIStudio.Chat;
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using AIStudio.Components;
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using AIStudio.Dialogs;
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using AIStudio.Settings.DataModel;
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using AIStudio.Tools.Services;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Web;
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using DialogOptions = AIStudio.Dialogs.DialogOptions;
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namespace AIStudio.Assistants.BeyondFactsLab;
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/// <summary>
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/// A chat of the BeyondFacts Lab, such as the one of a step below its form "Your details".
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/// </summary>
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/// <remarks>
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/// The chat itself lives in BflConversationService, so an answer goes on while the person looks elsewhere; this
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/// component shows it and renders whenever the service says it changed. It offers no "send to": the lab neither
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/// receives content from other assistants nor hands its answers on.
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/// </remarks>
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public partial class BflChat : MSGComponentBase
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{
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/// <summary>
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/// Gets or sets where the chat to show belongs, e.g., to a step of a preparation.
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/// </summary>
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[Parameter, EditorRequired]
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public BflThreadLocation Location { get; set; } = null!;
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/// <summary>
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/// Gets or sets whether the chat shows a heading of its own; it needs none where its place already names it.
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/// </summary>
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[Parameter]
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public bool ShowHeading { get; set; } = true;
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/// <summary>
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/// Gets or sets the provider which answers.
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/// </summary>
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[Parameter, EditorRequired]
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public AIStudio.Settings.Provider Provider { get; set; } = Settings.Provider.NONE;
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/// <summary>
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/// Gets or sets why the provider cannot answer, or null when it can.
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/// </summary>
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[Parameter]
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public string? ProviderIssue { get; set; }
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[Inject]
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private BflConversationService ConversationService { get; init; } = null!;
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[Inject]
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private BflMaterialService MaterialService { get; init; } = null!;
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[Inject]
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private IDialogService DialogService { get; init; } = null!;
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[Inject]
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private ILogger<BflChat> Logger { get; init; } = null!;
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[Inject]
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private ConversationTokenCounter TokenCounter { get; init; } = null!;
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/// <summary>
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/// Ends a count when the component goes away.
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/// </summary>
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private readonly CancellationTokenSource countCancellation = new();
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/// <summary>
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/// The token of countCancellation, taken while the source still lives.
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/// </summary>
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/// <remarks>
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/// A count goes on after an await, when the component may have gone away meanwhile, e.g., because the person moved
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/// on to another step. The source is disposed by then and refuses to hand out its token; the token taken before
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/// still tells that the count was cancelled.
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/// </remarks>
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private CancellationToken countToken;
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/// <summary>
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/// What the next request carries, as far as it was counted.
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/// </summary>
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private ConversationTokens tokens = ConversationTokens.UNAVAILABLE;
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/// <summary>
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/// The provider the tokens were counted for, to count again when the parent chooses another one.
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/// </summary>
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private string countedProviderId = string.Empty;
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/// <summary>
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/// The chat shown, or null while it loads.
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/// </summary>
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private BflConversation? conversation;
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/// <summary>
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/// Where the chat shown belongs, to notice when the parent shows another one.
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/// </summary>
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private BflThreadLocation? shownLocation;
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/// <summary>
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/// The message the person writes.
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/// </summary>
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private string userInput = string.Empty;
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/// <summary>
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/// The attributes of the message field, such as the spell checking the person chose.
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/// </summary>
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private readonly Dictionary<string, object?> inputAttributes = new();
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private bool IsRunning => this.conversation?.IsRunning ?? false;
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private BflTokenBudgetState Budget => BflTokenBudget.Of(this.tokens);
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private bool CanSend => this.conversation is { IsAvailable: true, IsRunning: false } && this.ProviderIssue is null && this.Budget is not BflTokenBudgetState.FULL;
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private bool CanSendMessage => this.CanSend && !string.IsNullOrWhiteSpace(this.userInput);
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/// <summary>
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/// Gets what the chat says before its conversation begins.
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/// </summary>
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private string Introduction => this.Location switch
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{
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BflOnboardingThreadLocation => TA("Tell the lab what you are preparing for. It tells you whether it fits your task and how to work with it. You can also let the lab begin."),
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_ => TA("The lab opens the conversation of this step with what your details already say, and asks for what is missing. You can also write first.")
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};
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/// <summary>
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/// Gets the name a message gets when the person exports it.
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/// </summary>
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private string ExportFileName => this.Location switch
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{
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BflStepThreadLocation stepLocation => stepLocation.Step.Title,
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_ => T("Is the lab right for my task?")
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};
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/// <summary>
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/// Gets the question before the conversation starts over.
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/// </summary>
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private string ResetQuestion => this.Location switch
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{
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BflStepThreadLocation => TA("Delete the conversation of this step and start it over? Your details stay as they are."),
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_ => TA("Delete this conversation and start it over?")
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};
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/// <inheritdoc />
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protected override async Task OnInitializedAsync()
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{
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this.countToken = this.countCancellation.Token;
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this.ConversationService.ConversationChanged += this.OnConversationChangedAsync;
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this.MaterialService.MaterialsChanged += this.OnMaterialsChangedAsync;
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this.SettingsManager.InjectSpellchecking(this.inputAttributes);
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await base.OnInitializedAsync();
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}
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/// <inheritdoc />
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protected override async Task OnParametersSetAsync()
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{
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await base.OnParametersSetAsync();
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if (this.shownLocation != this.Location)
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{
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this.shownLocation = this.Location;
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this.conversation = null;
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this.userInput = string.Empty;
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this.conversation = await this.ConversationService.GetAsync(this.Location);
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await this.RecountAsync();
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}
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else if (this.countedProviderId != this.Provider.Id)
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await this.RecountAsync();
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}
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/// <inheritdoc />
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protected override void DisposeResources()
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{
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this.ConversationService.ConversationChanged -= this.OnConversationChangedAsync;
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this.MaterialService.MaterialsChanged -= this.OnMaterialsChangedAsync;
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this.countCancellation.Cancel();
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this.countCancellation.Dispose();
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base.DisposeResources();
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}
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/// <summary>
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/// Renders the chat again when the service changed it, and counts again once an answer is complete.
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/// </summary>
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/// <param name="location">Where the chat which changed belongs.</param>
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private Task OnConversationChangedAsync(BflThreadLocation location)
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{
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if (location != this.Location)
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return Task.CompletedTask;
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return this.InvokeAsync(async () =>
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{
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if (!this.IsRunning)
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await this.RecountAsync();
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this.StateHasChanged();
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});
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}
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/// <summary>
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/// Counts again when the material of the preparation changed, since every request of a step carries it.
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/// </summary>
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/// <param name="projectId">The ID of the preparation whose material changed.</param>
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private Task OnMaterialsChangedAsync(Guid projectId)
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{
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if (this.Location is not BflStepThreadLocation stepLocation || stepLocation.ProjectId != projectId)
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return Task.CompletedTask;
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return this.InvokeAsync(async () =>
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{
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if (!this.IsRunning)
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await this.RecountAsync();
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this.StateHasChanged();
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});
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}
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/// <summary>
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/// Counts what the next request of the chat carries: the system prompt, e.g., with the guide, and the conversation.
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/// </summary>
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/// <remarks>
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/// Only while no answer runs: the request appends to the conversation which the count reads. The message being
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/// written is left out; the reserve of the budget keeps room for it.
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/// </remarks>
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private async Task RecountAsync()
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{
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this.countedProviderId = this.Provider.Id;
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if (this.conversation is not { Thread: { } thread, IsRunning: false } || this.ProviderIssue is not null)
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{
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this.tokens = ConversationTokens.UNAVAILABLE;
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return;
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}
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try
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{
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var systemPrompt = await this.ConversationService.ComposeSystemPromptAsync(this.Location, this.Provider);
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var parts = ConversationParts.Of(thread, systemPrompt, string.Empty, null, false, null);
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this.tokens = await this.TokenCounter.CountAsync(this.Provider, parts, thread.ReportedHistoryFor(this.Provider.Model), this.countToken);
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}
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catch (OperationCanceledException)
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{
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// The component went away.
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}
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catch (Exception exception) when (exception is IOException or UnauthorizedAccessException or FormatException)
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{
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// Sending reports the same problem; the count only stays unknown:
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this.Logger.LogDebug(exception, "Could not count the tokens of a chat in the BeyondFacts Lab.");
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this.tokens = ConversationTokens.UNAVAILABLE;
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}
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}
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/// <summary>
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/// Gets how full the context of the model is, or null when nothing could be counted.
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/// </summary>
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private string? TokenBudgetText
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{
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get
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{
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if (!this.tokens.IsKnown)
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return null;
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var culture = Tools.PluginSystem.I18N.I.Culture;
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var counted = TokenAmount.Format(this.tokens.Tokens, culture);
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if (!this.tokens.Window.IsKnown)
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return string.Format(T("approx. {0} tokens; the context window of this model is unknown"), counted);
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var window = TokenAmount.Format(this.tokens.Window.DefaultTokens, culture);
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var budget = string.Format(this.tokens.IsEstimate && !this.tokens.HistoryIsReported ? T("approx. {0} of {1} tokens") : T("{0} of {1} tokens"), counted, window);
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return this.Budget switch
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{
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BflTokenBudgetState.FULL => $"{budget}. {TA("This conversation fills the context window of the model. Start it over, or choose a provider whose model reads more at once.")}",
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BflTokenBudgetState.WARNING => $"{budget}. {TA("This conversation fills most of the context window of the model. Soon, you will have to start it over.")}",
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_ => budget
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};
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}
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}
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/// <summary>
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/// Gets the classes of the message field; like on the chat page, they colour its helper text with the tokens.
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/// </summary>
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private string InputClass => this.Budget switch
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{
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BflTokenBudgetState.FULL => "mt-2 token-budget-exceeded",
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BflTokenBudgetState.WARNING => "mt-2 token-budget-nearly-full",
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_ => "mt-2"
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};
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/// <summary>
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/// Lets the model open the conversation.
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/// </summary>
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private async Task StartAsync()
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{
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if (this.CanSend)
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await this.ConversationService.StartAsync(this.Location, this.Provider);
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}
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/// <summary>
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/// Sends the message of the person.
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/// </summary>
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private async Task SendAsync()
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{
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if (!this.CanSendMessage)
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return;
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var text = this.userInput.Trim();
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this.userInput = string.Empty;
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await this.ConversationService.SendAsync(this.Location, this.Provider, text);
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}
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/// <summary>
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/// Sends the message when the person releases the shortcut they chose for the chat.
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/// </summary>
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/// <param name="keyEvent">The key released.</param>
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private async Task InputKeyEventAsync(KeyboardEventArgs keyEvent)
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{
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if (this.SettingsManager.ConfigurationData.Chat.ShortcutSendBehavior.IsSendShortcut(keyEvent))
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await this.SendAsync();
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}
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/// <summary>
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/// Stops the answer the model writes.
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/// </summary>
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private Task CancelAsync() => this.ConversationService.CancelAsync(this.Location);
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/// <summary>
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/// Deletes the conversation after asking, so that it starts over.
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/// </summary>
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private async Task ResetAsync()
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{
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var parameters = new DialogParameters<ConfirmDialog>
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{
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{ dialog => dialog.Message, this.ResetQuestion }
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};
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var reference = await this.DialogService.ShowAsync<ConfirmDialog>(T("Start over"), parameters, DialogOptions.FULLSCREEN);
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var result = await reference.Result;
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if (result is null || result.Canceled)
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return;
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try
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{
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await this.ConversationService.ResetAsync(this.Location);
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}
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catch (Exception exception) when (exception is IOException or UnauthorizedAccessException)
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{
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this.Logger.LogError(exception, "Could not delete the chat '{Location}' of the BeyondFacts Lab.", this.Location.Key);
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await this.MessageBus.SendError(new(Icons.Material.Filled.DeleteForever, TA("AI Studio could not delete this conversation. Please try again.")));
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}
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}
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} |