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53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
namespace AIStudio.Provider.Reasoning;
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/// <summary>
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/// The ways a request can be asked to think, one per way of writing it down.
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/// </summary>
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/// <remarks>
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/// Every provider speaks one or more of these, and which ones is stated in the dispatcher rather
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/// than worked out from anything. The order here is the order they are asked in: the answer does not
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/// depend on it -- a "no" wins wherever it stands -- but a report which named them in whatever order
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/// a container handed them over would read differently on another machine.
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/// </remarks>
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public enum ReasoningDialect
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{
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/// <summary>
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/// The nested "reasoning" object most OpenAI-compatible servers accept.
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/// </summary>
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OPEN_AI_COMPATIBLE,
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/// <summary>
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/// The top-level "reasoning_effort" parameter.
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/// </summary>
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REASONING_EFFORT,
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/// <summary>
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/// Anthropic's extended thinking, written as a "thinking" object.
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/// </summary>
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ANTHROPIC_THINKING,
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/// <summary>
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/// Google's thinking config, thinking level, and thought summaries.
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/// </summary>
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GOOGLE_THINKING,
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/// <summary>
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/// The "enable_thinking" switch Qwen introduced and other servers took over.
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/// </summary>
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QWEN_THINKING,
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/// <summary>
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/// Ollama's "think" parameter.
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/// </summary>
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OLLAMA_THINK,
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/// <summary>
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/// The reasoning mode and budget of the llama.cpp server.
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/// </summary>
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LLAMA_CPP,
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/// <summary>
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/// The thinking token budget and chat template kwargs of vLLM.
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/// </summary>
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VLLM,
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} |