AI-Studio/app/MindWork AI Studio/Tools/Rust.cs

127 lines
4.5 KiB
C#

namespace AIStudio.Tools;
/// <summary>
/// Calling Rust functions.
/// </summary>
public sealed class Rust(string apiPort) : IDisposable
{
private readonly HttpClient http = new()
{
BaseAddress = new Uri($"http://127.0.0.1:{apiPort}"),
};
private ILogger<Rust>? logger;
public void SetLogger(ILogger<Rust> logService)
{
this.logger = logService;
}
public async Task<int> GetAppPort()
{
Console.WriteLine("Trying to get app port from Rust runtime...");
//
// Note I: In the production environment, the Rust runtime is already running
// and listening on the given port. In the development environment, the IDE
// starts the Rust runtime in parallel with the .NET runtime. Since the
// Rust runtime needs some time to start, we have to wait for it to be ready.
//
const int MAX_TRIES = 160;
var tris = 0;
var wait4Try = TimeSpan.FromMilliseconds(250);
var url = new Uri($"http://127.0.0.1:{apiPort}/system/dotnet/port");
while (tris++ < MAX_TRIES)
{
//
// Note II: We use a new HttpClient instance for each try to avoid
// .NET is caching the result. When we use the same HttpClient
// instance, we would always get the same result (403 forbidden),
// without even trying to connect to the Rust server.
//
using var initialHttp = new HttpClient();
var response = await initialHttp.GetAsync(url);
if (!response.IsSuccessStatusCode)
{
Console.WriteLine($"Try {tris}/{MAX_TRIES} to get the app port from Rust runtime");
await Task.Delay(wait4Try);
continue;
}
var appPortContent = await response.Content.ReadAsStringAsync();
var appPort = int.Parse(appPortContent);
Console.WriteLine($"Received app port from Rust runtime: '{appPort}'");
return appPort;
}
Console.WriteLine("Failed to receive the app port from Rust runtime.");
return 0;
}
public async Task AppIsReady()
{
const string URL = "/system/dotnet/ready";
this.logger!.LogInformation("Notifying Rust runtime that the app is ready.");
var response = await this.http.PostAsync(URL, new StringContent(string.Empty));
if (!response.IsSuccessStatusCode)
{
this.logger!.LogError($"Failed to notify Rust runtime that the app is ready: '{response.StatusCode}'");
}
}
/// <summary>
/// Tries to copy the given text to the clipboard.
/// </summary>
/// <param name="jsRuntime">The JS runtime to access the Rust code.</param>
/// <param name="snackbar">The snackbar to show the result.</param>
/// <param name="text">The text to copy to the clipboard.</param>
public async Task CopyText2Clipboard(IJSRuntime jsRuntime, ISnackbar snackbar, string text)
{
var response = await jsRuntime.InvokeAsync<SetClipboardResponse>("window.__TAURI__.invoke", "set_clipboard", new SetClipboardText(text));
var msg = response.Success switch
{
true => "Successfully copied text to clipboard!",
false => $"Failed to copy text to clipboard: {response.Issue}",
};
var severity = response.Success switch
{
true => Severity.Success,
false => Severity.Error,
};
snackbar.Add(msg, severity, config =>
{
config.Icon = Icons.Material.Filled.ContentCopy;
config.IconSize = Size.Large;
config.IconColor = severity switch
{
Severity.Success => Color.Success,
Severity.Error => Color.Error,
_ => Color.Default,
};
});
}
public async Task<UpdateResponse> CheckForUpdate(IJSRuntime jsRuntime)
{
var cts = new CancellationTokenSource(TimeSpan.FromSeconds(16));
return await jsRuntime.InvokeAsync<UpdateResponse>("window.__TAURI__.invoke", cts.Token, "check_for_update");
}
public async Task InstallUpdate(IJSRuntime jsRuntime)
{
var cts = new CancellationTokenSource();
await jsRuntime.InvokeVoidAsync("window.__TAURI__.invoke", cts.Token, "install_update");
}
#region IDisposable
public void Dispose()
{
this.http.Dispose();
}
#endregion
}