AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/PluginLanguage.cs
Thorsten Sommer 81030019c7
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Added I18N assistant for localization of AI Studio content (#422)
2025-04-26 18:55:23 +02:00

173 lines
7.1 KiB
C#

using Lua;
namespace AIStudio.Tools.PluginSystem;
public sealed class PluginLanguage : PluginBase, ILanguagePlugin
{
private static readonly ILogger<PluginLanguage> LOGGER = Program.LOGGER_FACTORY.CreateLogger<PluginLanguage>();
private readonly Dictionary<string, string> content = [];
private readonly List<ILanguagePlugin> otherLanguagePlugins = [];
private readonly string langCultureTag;
private readonly string langName;
private ILanguagePlugin? baseLanguage;
public PluginLanguage(bool isInternal, LuaState state, PluginType type) : base(isInternal, state, type)
{
if(!this.TryInitIETFTag(out var issue, out this.langCultureTag))
this.pluginIssues.Add(issue);
if(!this.TryInitLangName(out issue, out this.langName))
this.pluginIssues.Add(issue);
if (this.TryInitUITextContent(out issue, out var readContent))
this.content = readContent;
else
this.pluginIssues.Add(issue);
}
/// <summary>
/// Sets the base language plugin. This plugin will be used to fill in missing keys.
/// </summary>
/// <param name="baseLanguagePlugin">The base language plugin to use.</param>
public void SetBaseLanguage(ILanguagePlugin baseLanguagePlugin) => this.baseLanguage = baseLanguagePlugin;
/// <summary>
/// Add another language plugin. This plugin will be used to fill in missing keys.
/// </summary>
/// <remarks>
/// Use this method to add (i.e., register) an assistant plugin as a language plugin.
/// This is necessary because the assistant plugins need to serve their own texts.
/// </remarks>
/// <param name="languagePlugin">The language plugin to add.</param>
public void AddOtherLanguagePlugin(ILanguagePlugin languagePlugin) => this.otherLanguagePlugins.Add(languagePlugin);
/// <summary>
/// Tries to initialize the IETF tag.
/// </summary>
/// <param name="message">The error message, when the IETF tag could not be read.</param>
/// <param name="readLangCultureTag">The read IETF tag.</param>
/// <returns>True, when the IETF tag could be read, false otherwise.</returns>
private bool TryInitIETFTag(out string message, out string readLangCultureTag)
{
if (!this.state.Environment["IETF_TAG"].TryRead(out readLangCultureTag))
{
message = "The field IETF_TAG does not exist or is not a valid string.";
readLangCultureTag = string.Empty;
return false;
}
if (string.IsNullOrWhiteSpace(readLangCultureTag))
{
message = "The field IETF_TAG is empty. Use a valid IETF tag like 'en-US'. The first part is the language, the second part is the country code.";
readLangCultureTag = string.Empty;
return false;
}
if (readLangCultureTag.Length != 5)
{
message = "The field IETF_TAG is not a valid IETF tag. Use a valid IETF tag like 'en-US'. The first part is the language, the second part is the country code.";
readLangCultureTag = string.Empty;
return false;
}
if (readLangCultureTag[2] != '-')
{
message = "The field IETF_TAG is not a valid IETF tag. Use a valid IETF tag like 'en-US'. The first part is the language, the second part is the country code.";
readLangCultureTag = string.Empty;
return false;
}
// Check the first part consists of only lower case letters:
for (var i = 0; i < 2; i++)
if (!char.IsLower(readLangCultureTag[i]))
{
message = "The field IETF_TAG is not a valid IETF tag. Use a valid IETF tag like 'en-US'. The first part is the language, the second part is the country code.";
readLangCultureTag = string.Empty;
return false;
}
// Check the second part consists of only upper case letters:
for (var i = 3; i < 5; i++)
if (!char.IsUpper(readLangCultureTag[i]))
{
message = "The field IETF_TAG is not a valid IETF tag. Use a valid IETF tag like 'en-US'. The first part is the language, the second part is the country code.";
readLangCultureTag = string.Empty;
return false;
}
message = string.Empty;
return true;
}
private bool TryInitLangName(out string message, out string readLangName)
{
if (!this.state.Environment["LANG_NAME"].TryRead(out readLangName))
{
message = "The field LANG_NAME does not exist or is not a valid string.";
readLangName = string.Empty;
return false;
}
if (string.IsNullOrWhiteSpace(readLangName))
{
message = "The field LANG_NAME is empty. Use a valid language name.";
readLangName = string.Empty;
return false;
}
message = string.Empty;
return true;
}
#region Implementation of ILanguagePlugin
/// <summary>
/// Tries to get a text from the language plugin.
/// </summary>
/// <remarks>
/// When the key neither in the base language nor in this language exist,
/// the value will be an empty string. Please note that the key is case-sensitive.
/// Furthermore, the keys are in the format "root::key". That means that
/// the keys are hierarchical and separated by "::".
/// </remarks>
/// <param name="key">The key to use to get the text.</param>
/// <param name="value">The desired text.</param>
/// <param name="logWarning">When true, a warning will be logged if the key does not exist.</param>
/// <returns>True if the key exists, false otherwise.</returns>
public bool TryGetText(string key, out string value, bool logWarning = false)
{
// First, we check if the key is part of the main language pack:
if (this.content.TryGetValue(key, out value!))
return true;
// Second, we check if the key is part of the other language packs, such as the assistant plugins:
foreach (var otherLanguagePlugin in this.otherLanguagePlugins)
if(otherLanguagePlugin.TryGetText(key, out value))
return true;
// Finally, we check if the key is part of the base language pack. This is the case,
// when a language plugin does not cover all keys. In this case, the base language plugin
// will be used to fill in the missing keys:
if(this.baseLanguage is not null && this.baseLanguage.TryGetText(key, out value))
return true;
if(logWarning)
LOGGER.LogWarning($"Missing translation key '{key}'.");
value = string.Empty;
return false;
}
/// <inheritdoc />
public string IETFTag => this.langCultureTag;
/// <inheritdoc />
public string LangName => this.langName;
/// <inheritdoc />
public IReadOnlyDictionary<string, string> Content => this.content.AsReadOnly();
#endregion
}