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351 lines
13 KiB
C#
351 lines
13 KiB
C#
using System.Diagnostics;
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using System.Text;
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using AIStudio.Dialogs.Settings;
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using AIStudio.Tools.PluginSystem;
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using Microsoft.Extensions.FileProviders;
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using SharedTools;
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namespace AIStudio.Assistants.I18N;
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public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
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{
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public override Tools.Components Component => Tools.Components.I18N_ASSISTANT;
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protected override string Title => "Localization";
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protected override string Description =>
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"""
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Translate MindWork AI Studio text content into another language.
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""";
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protected override string SystemPrompt =>
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$"""
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# Assignment
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You are an expert in professional translations from English (US) to {this.SystemPromptLanguage()}.
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You translate the texts without adding any new information. When necessary, you correct
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spelling and grammar.
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# Context
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The texts to be translated come from the open source app "MindWork AI Studio". The goal
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is to localize the app so that it can be offered in other languages. You will always
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receive one text at a time. A text may be, for example, for a button, a label, or an
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explanation within the app. The app "AI Studio" is a desktop app for macOS, Linux,
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and Windows. Users can use Large Language Models (LLMs) in practical ways in their
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daily lives with it. The app offers the regular chat mode for which LLMs have become
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known. However, AI Studio also offers so-called assistants, where users no longer
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have to prompt.
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# Target Audience
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The app is intended for everyone, not just IT specialists or scientists. When translating,
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make sure the texts are easy for everyone to understand.
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""";
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protected override bool AllowProfiles => false;
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protected override bool ShowResult => false;
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protected override bool ShowCopyResult => false;
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protected override bool ShowSendTo => false;
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protected override IReadOnlyList<IButtonData> FooterButtons =>
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[
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new ButtonData
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{
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Text = "Copy Lua code to clipboard",
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Icon = Icons.Material.Filled.Extension,
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Color = Color.Default,
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AsyncAction = async () => await this.RustService.CopyText2Clipboard(this.Snackbar, this.finalLuaCode.ToString()),
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DisabledActionParam = () => this.finalLuaCode.Length == 0,
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},
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];
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protected override string SubmitText => "Localize AI Studio & generate the Lua code";
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protected override Func<Task> SubmitAction => this.LocalizeTextContent;
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protected override bool SubmitDisabled => !this.localizationPossible;
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protected override bool ShowDedicatedProgress => true;
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protected override void ResetForm()
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{
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if (!this.MightPreselectValues())
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{
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this.selectedLanguagePluginId = InternalPlugin.LANGUAGE_EN_US.MetaData().Id;
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this.selectedTargetLanguage = CommonLanguages.AS_IS;
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this.customTargetLanguage = string.Empty;
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}
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_ = this.OnChangedLanguage();
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}
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protected override bool MightPreselectValues()
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{
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if (this.SettingsManager.ConfigurationData.I18N.PreselectOptions)
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{
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this.selectedLanguagePluginId = this.SettingsManager.ConfigurationData.I18N.PreselectedLanguagePluginId;
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this.selectedTargetLanguage = this.SettingsManager.ConfigurationData.I18N.PreselectedTargetLanguage;
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this.customTargetLanguage = this.SettingsManager.ConfigurationData.I18N.PreselectOtherLanguage;
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return true;
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}
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return false;
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}
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private CommonLanguages selectedTargetLanguage;
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private string customTargetLanguage = string.Empty;
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private bool isLoading = true;
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private string loadingIssue = string.Empty;
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private bool localizationPossible;
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private string searchString = string.Empty;
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private Guid selectedLanguagePluginId;
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private ILanguagePlugin? selectedLanguagePlugin;
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private Dictionary<string, string> addedContent = [];
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private Dictionary<string, string> removedContent = [];
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private Dictionary<string, string> localizedContent = [];
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private StringBuilder finalLuaCode = new();
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#region Overrides of AssistantBase<SettingsDialogI18N>
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protected override async Task OnInitializedAsync()
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{
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await base.OnInitializedAsync();
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await this.OnLanguagePluginChanged(this.selectedLanguagePluginId);
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await this.LoadData();
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}
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#endregion
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private string SystemPromptLanguage() => this.selectedTargetLanguage switch
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{
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CommonLanguages.OTHER => this.customTargetLanguage,
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_ => $"{this.selectedTargetLanguage.Name()}",
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};
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private async Task OnLanguagePluginChanged(Guid pluginId)
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{
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this.selectedLanguagePluginId = pluginId;
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await this.OnChangedLanguage();
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}
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private async Task OnChangedLanguage()
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{
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this.finalLuaCode.Clear();
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this.localizedContent.Clear();
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this.localizationPossible = false;
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if (PluginFactory.RunningPlugins.FirstOrDefault(n => n is PluginLanguage && n.Id == this.selectedLanguagePluginId) is not PluginLanguage comparisonPlugin)
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{
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this.loadingIssue = $"Was not able to load the language plugin for comparison ({this.selectedLanguagePluginId}). Please select a valid, loaded & running language plugin.";
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this.selectedLanguagePlugin = null;
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}
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else if (comparisonPlugin.IETFTag != this.selectedTargetLanguage.ToIETFTag())
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{
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this.loadingIssue = $"The selected language plugin for comparison uses the IETF tag '{comparisonPlugin.IETFTag}' which does not match the selected target language '{this.selectedTargetLanguage.ToIETFTag()}'. Please select a valid, loaded & running language plugin which matches the target language.";
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this.selectedLanguagePlugin = null;
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}
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else
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{
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this.selectedLanguagePlugin = comparisonPlugin;
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this.loadingIssue = string.Empty;
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await this.LoadData();
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}
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this.StateHasChanged();
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}
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private async Task LoadData()
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{
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if (this.selectedLanguagePlugin is null)
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{
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this.loadingIssue = "Please select a language plugin for comparison.";
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this.localizationPossible = false;
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this.isLoading = false;
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this.StateHasChanged();
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return;
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}
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this.isLoading = true;
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this.StateHasChanged();
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//
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// Read the file `Assistants\I18N\allTexts.lua`:
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//
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#if DEBUG
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var filePath = Path.Join(Environment.CurrentDirectory, "Assistants", "I18N");
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var resourceFileProvider = new PhysicalFileProvider(filePath);
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#else
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var resourceFileProvider = new ManifestEmbeddedFileProvider(Assembly.GetAssembly(type: typeof(Program))!, "Assistants.I18N");
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#endif
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var file = resourceFileProvider.GetFileInfo("allTexts.lua");
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await using var fileStream = file.CreateReadStream();
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using var reader = new StreamReader(fileStream);
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var newI18NDataLuaCode = await reader.ReadToEndAsync();
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//
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// Next, we try to load the text as a language plugin -- without
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// actually starting the plugin:
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//
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var newI18NPlugin = await PluginFactory.Load(null, newI18NDataLuaCode);
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switch (newI18NPlugin)
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{
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case NoPlugin noPlugin when noPlugin.Issues.Any():
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this.loadingIssue = noPlugin.Issues.First();
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break;
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case NoPlugin:
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this.loadingIssue = "Was not able to load the I18N plugin. Please check the plugin code.";
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break;
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case { IsValid: false } plugin when plugin.Issues.Any():
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this.loadingIssue = plugin.Issues.First();
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break;
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case PluginLanguage pluginLanguage:
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this.loadingIssue = string.Empty;
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var newI18NContent = pluginLanguage.Content;
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var currentI18NContent = this.selectedLanguagePlugin.Content;
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this.addedContent = newI18NContent.ExceptBy(currentI18NContent.Keys, n => n.Key).ToDictionary();
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this.removedContent = currentI18NContent.ExceptBy(newI18NContent.Keys, n => n.Key).ToDictionary();
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this.localizationPossible = true;
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break;
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}
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this.isLoading = false;
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this.StateHasChanged();
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}
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private bool FilterFunc(KeyValuePair<string, string> element)
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{
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if (string.IsNullOrWhiteSpace(this.searchString))
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return true;
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if (element.Key.Contains(this.searchString, StringComparison.OrdinalIgnoreCase))
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return true;
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if (element.Value.Contains(this.searchString, StringComparison.OrdinalIgnoreCase))
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return true;
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return false;
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}
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private string? ValidatingTargetLanguage(CommonLanguages language)
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{
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if(language == CommonLanguages.AS_IS)
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return "Please select a target language.";
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return null;
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}
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private string? ValidateCustomLanguage(string language)
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{
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if(this.selectedTargetLanguage == CommonLanguages.OTHER && string.IsNullOrWhiteSpace(language))
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return "Please provide a custom language.";
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return null;
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}
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private int NumTotalItems => (this.selectedLanguagePlugin?.Content.Count ?? 0) + this.addedContent.Count - this.removedContent.Count;
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private async Task LocalizeTextContent()
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{
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await this.form!.Validate();
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if (!this.inputIsValid)
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return;
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if(this.selectedLanguagePlugin is null)
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return;
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if (this.selectedLanguagePlugin.IETFTag != this.selectedTargetLanguage.ToIETFTag())
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return;
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this.localizedContent.Clear();
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if (this.selectedTargetLanguage is not CommonLanguages.EN_US)
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{
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// Phase 1: Translate added content
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await this.Phase1TranslateAddedContent();
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}
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else
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{
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// Case: no translation needed
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this.localizedContent = this.addedContent.ToDictionary();
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}
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if(this.cancellationTokenSource!.IsCancellationRequested)
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return;
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//
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// Now, we have localized the added content. Next, we must merge
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// the localized content with the existing content. However, we
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// must skip the removed content. We use the localizedContent
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// dictionary for the final result:
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//
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foreach (var keyValuePair in this.selectedLanguagePlugin.Content)
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{
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if (this.cancellationTokenSource!.IsCancellationRequested)
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break;
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if (this.localizedContent.ContainsKey(keyValuePair.Key))
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continue;
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if (this.removedContent.ContainsKey(keyValuePair.Key))
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continue;
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this.localizedContent.Add(keyValuePair.Key, keyValuePair.Value);
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}
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if(this.cancellationTokenSource!.IsCancellationRequested)
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return;
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// Phase 2: Create the Lua code
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this.Phase2CreateLuaCode();
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}
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private async Task Phase1TranslateAddedContent()
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{
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var stopwatch = new Stopwatch();
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var minimumTime = TimeSpan.FromMilliseconds(500);
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foreach (var keyValuePair in this.addedContent)
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{
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if(this.cancellationTokenSource!.IsCancellationRequested)
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break;
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//
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// We measure the time for each translation.
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// We do not want to make more than 120 requests
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// per minute, i.e., 2 requests per second.
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//
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stopwatch.Reset();
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stopwatch.Start();
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//
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// Translate one text at a time:
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//
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this.CreateChatThread();
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var time = this.AddUserRequest(keyValuePair.Value);
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this.localizedContent.Add(keyValuePair.Key, await this.AddAIResponseAsync(time));
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if (this.cancellationTokenSource!.IsCancellationRequested)
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break;
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//
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// Ensure that we do not exceed the rate limit of 2 requests per second:
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//
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stopwatch.Stop();
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if (stopwatch.Elapsed < minimumTime)
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await Task.Delay(minimumTime - stopwatch.Elapsed);
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}
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}
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private void Phase2CreateLuaCode()
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{
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this.finalLuaCode.Clear();
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var commentContent = this.addedContent.Concat(PluginFactory.BaseLanguage.Content).ToDictionary();
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LuaTable.Create(ref this.finalLuaCode, "UI_TEXT_CONTENT", this.localizedContent, commentContent, this.cancellationTokenSource!.Token);
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}
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} |