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88 lines
1.7 KiB
C#
88 lines
1.7 KiB
C#
namespace AIStudio.Tools;
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/// <inheritdoc />
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public sealed class ThreadSafeRandom : Random
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{
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private static readonly Lock LOCK = new();
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#region Overrides of Random
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/// <inheritdoc />
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public override int Next()
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{
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lock (LOCK)
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return base.Next();
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}
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/// <inheritdoc />
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public override int Next(int maxValue)
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{
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lock (LOCK)
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return base.Next(maxValue);
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}
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/// <inheritdoc />
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public override int Next(int minValue, int maxValue)
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{
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lock (LOCK)
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return base.Next(minValue, maxValue);
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}
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/// <inheritdoc />
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public override void NextBytes(byte[] buffer)
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{
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lock (LOCK)
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base.NextBytes(buffer);
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}
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/// <inheritdoc />
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public override void NextBytes(Span<byte> buffer)
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{
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lock (LOCK)
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base.NextBytes(buffer);
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}
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/// <inheritdoc />
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public override double NextDouble()
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{
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lock (LOCK)
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return base.NextDouble();
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}
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/// <inheritdoc />
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public override long NextInt64()
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{
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lock (LOCK)
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return base.NextInt64();
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}
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/// <inheritdoc />
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public override long NextInt64(long maxValue)
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{
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lock (LOCK)
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return base.NextInt64(maxValue);
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}
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/// <inheritdoc />
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public override long NextInt64(long minValue, long maxValue)
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{
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lock (LOCK)
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return base.NextInt64(minValue, maxValue);
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}
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/// <inheritdoc />
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public override float NextSingle()
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{
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lock (LOCK)
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return base.NextSingle();
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}
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/// <inheritdoc />
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protected override double Sample()
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{
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lock (LOCK)
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return base.Sample();
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}
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#endregion
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} |