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181 lines
7.9 KiB
C#
181 lines
7.9 KiB
C#
using AIStudio.Chat;
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using AIStudio.Components;
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using AIStudio.Tools.PluginSystem;
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using Microsoft.AspNetCore.Components;
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namespace AIStudio.Dialogs;
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public partial class ReviewAttachmentsDialog : MSGComponentBase
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{
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private static string TB(string fallbackEN) => I18N.I.T(fallbackEN, typeof(ReviewAttachmentsDialog).Namespace, nameof(ReviewAttachmentsDialog));
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[CascadingParameter]
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private IMudDialogInstance MudDialog { get; set; } = null!;
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[Parameter]
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public HashSet<FileAttachment> DocumentPaths { get; set; } = new();
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/// <summary>
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/// Attaches the files the user drops onto this dialog, and answers which of them it attached.
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/// </summary>
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/// <remarks>
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/// Null when this dialog only shows attachments, which is the case for a message that was
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/// already sent: there is nothing left to attach to. Without this, the dialog behaves as it
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/// always did and swallows every drop.
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/// </remarks>
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[Parameter]
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public Func<List<string>, Task<IReadOnlyList<FileAttachment>>>? AttachPaths { get; set; }
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/// <summary>
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/// Decides, at the moment a drop arrives, whether attaching is possible right now.
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/// </summary>
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/// <remarks>
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/// Asked rather than passed as a value, because the answer changes while this dialog is open:
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/// dropping a media file here starts a transcription, and nothing else may be attached until
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/// that one is through.
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/// </remarks>
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[Parameter]
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public Func<bool>? IsAttachingUnavailable { get; set; }
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[Inject]
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private IDialogService DialogService { get; set; } = null!;
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private void Close() => this.MudDialog.Close(DialogResult.Ok(this.DocumentPaths));
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/// <summary>Whether this dialog takes files at all, which decides what it says and shows.</summary>
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private bool CanAttach => this.AttachPaths is not null;
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private bool IsZoneDisabled() => this.IsAttachingUnavailable?.Invoke() ?? false;
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/// <summary>
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/// Binds the drop zone only when there is something to attach to. An area which reports a
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/// delegate claims the role of its own default target, and claiming it without being able to
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/// use it would swallow drops with no reason the user could see.
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/// </summary>
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private EventCallback<List<string>> DropCallback => this.AttachPaths is null
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? default
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: EventCallback.Factory.Create<List<string>>(this, this.PathsDropped);
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/// <summary>
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/// Marks the list of attachments while a file hovers over this dialog, so it is visible where
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/// the file would land. The frame keeps its width in both states; only its color changes, or
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/// the list would jump by a few pixels with every drag.
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/// </summary>
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/// <param name="isDropTarget">Whether this dialog is the target of the drop being aimed right now.</param>
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private string AttachmentListClass(bool isDropTarget)
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{
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if (!this.CanAttach)
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return "pa-2";
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return isDropTarget && !this.IsZoneDisabled()
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? "border-dashed border-2 rounded-lg pa-2 mud-border-primary"
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: "border-dashed border-2 rounded-lg pa-2 mud-border-lines-default";
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}
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/// <summary>
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/// The attachments, sorted by their folder and, within it, by their file name.
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/// </summary>
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/// <remarks>
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/// The list below starts a new heading whenever the folder changes from one attachment to the
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/// next, which names every folder exactly once -- but only as long as the attachments of a
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/// folder arrive together. The set behind them keeps no order of its own to guarantee that:
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/// removing one attachment already scrambles it, and one attached while this dialog is open
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/// lands at its end, giving its folder a second heading further down. Sorting here is what that
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/// list assumes anyway.
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/// </remarks>
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private IEnumerable<FileAttachment> OrderedAttachments => this.DocumentPaths
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.OrderBy(attachment => Path.GetDirectoryName(attachment.FilePath) ?? string.Empty, StringComparer.OrdinalIgnoreCase)
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.ThenBy(attachment => attachment.FileName, StringComparer.OrdinalIgnoreCase);
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/// <summary>
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/// Attaches what the user dropped onto this dialog and answers which files that became.
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/// </summary>
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/// <remarks>
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/// Every drop takes this way, the ones aimed at the document preview above this dialog
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/// included. That is why the list is refreshed here and nowhere else.
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/// </remarks>
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/// <param name="paths">The dropped paths, in the order the runtime delivered them.</param>
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/// <returns>The files which were attached, in the order they were dropped.</returns>
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private async Task<IReadOnlyList<FileAttachment>> AttachPathsAsync(List<string> paths)
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{
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if (this.AttachPaths is null)
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return [];
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var attached = await this.AttachPaths(paths);
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this.StateHasChanged();
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//
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// The list scrolls, so a newly attached file may well sit outside the visible part of it.
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// Saying so is cheaper than scrolling there, and the snackbar is skipped by the hit test,
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// so it never gets in the way of the next drop.
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//
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if (attached.Count > 0)
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await this.MessageBus.SendSuccess(new(Icons.Material.Filled.AttachFile, attached.Count is 1
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? string.Format(T("Attached {0}."), attached[0].FileName)
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: string.Format(T("Attached {0} files."), attached.Count)));
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return attached;
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}
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private async Task PathsDropped(List<string> paths) => await this.AttachPathsAsync(paths);
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public static async Task<HashSet<FileAttachment>> OpenDialogAsync(IDialogService dialogService, HashSet<FileAttachment> documentPaths, Func<List<string>, Task<IReadOnlyList<FileAttachment>>>? attachPaths = null, Func<bool>? isAttachingUnavailable = null)
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{
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var dialogParameters = new DialogParameters<ReviewAttachmentsDialog>
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{
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{ x => x.DocumentPaths, documentPaths }
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};
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if (attachPaths is not null)
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dialogParameters.Add(x => x.AttachPaths, attachPaths);
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if (isAttachingUnavailable is not null)
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dialogParameters.Add(x => x.IsAttachingUnavailable, isAttachingUnavailable);
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var dialogReference = await dialogService.ShowAsync<ReviewAttachmentsDialog>(TB("Your attached files"), dialogParameters, DialogOptions.FULLSCREEN);
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var dialogResult = await dialogReference.Result;
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if (dialogResult is null || dialogResult.Canceled)
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return documentPaths;
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if (dialogResult.Data is null)
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return documentPaths;
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return dialogResult.Data as HashSet<FileAttachment> ?? documentPaths;
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}
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private void DeleteAttachment(FileAttachment fileAttachment)
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{
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if (this.DocumentPaths.Remove(fileAttachment))
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{
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this.StateHasChanged();
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}
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}
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/// <summary>
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/// The user might want to check what we actually extract from his file and therefore give the LLM as an input.
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/// </summary>
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/// <param name="fileAttachment">The file to check.</param>
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private async Task InvestigateFile(FileAttachment fileAttachment)
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{
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var dialogParameters = new DialogParameters<DocumentCheckDialog>
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{
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{ x => x.Document, fileAttachment },
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};
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//
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// Give the preview our own way of attaching, so a file dropped onto it lands in this list
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// as well. Not when we cannot attach anything ourselves: the preview would then claim every
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// drop and do nothing with it.
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//
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if (this.CanAttach)
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{
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dialogParameters.Add(x => x.AttachPaths, this.AttachPathsAsync);
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if (this.IsAttachingUnavailable is not null)
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dialogParameters.Add(x => x.IsAttachingUnavailable, this.IsAttachingUnavailable);
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}
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await this.DialogService.ShowAsync<DocumentCheckDialog>(T("Document Preview"), dialogParameters, DialogOptions.FULLSCREEN);
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}
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} |