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198 lines
7.3 KiB
C#
198 lines
7.3 KiB
C#
using AIStudio.Settings;
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namespace AIStudio.Tools.Services.Indexing;
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/// <summary>
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/// Asks for a run of each tracked data source at a fixed interval, and soon again for one whose
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/// server was out of reach.
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/// </summary>
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/// <remarks>
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/// For a kind of data source whose changes nothing reports, e.g. a mailbox on a server, so an indexer
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/// has to look again from time to time. The indexer hands its tracking over to this, and the
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/// embedding service decides as for every indexer whether anything is tracked at all.
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///
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/// One timer serves all data sources of an indexer, and they come round together. The queue works
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/// through them one after the other anyway. Which data sources are tracked never moves the rounds,
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/// so editing the data sources cannot keep putting them off. One added later joins the next round;
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/// whoever adds it queues it right away regardless.
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///
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/// The first round comes shortly after tracking starts rather than a whole interval later, so the
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/// index is not that much behind after AI Studio started. Whether a round or a retry is due goes by
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/// the clock, cf. IntervalRunSchedule; the timer only asks once per check period. A timer alone
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/// would count only the time the computer is awake.
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/// </remarks>
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/// <param name="interval">The time between two rounds.</param>
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/// <param name="firstRoundDelay">The time from the start of the tracking to the first round.</param>
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/// <param name="refreshMode">Why the runs are asked for, as the embedding service gets to know.</param>
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/// <param name="logger">The logger of the embedding service.</param>
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internal sealed class IntervalRunRequester(TimeSpan interval, TimeSpan firstRoundDelay, DataSourceEmbeddingRefreshMode refreshMode, ILogger logger) : IDisposable
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{
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/// <summary>
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/// How often the timer asks what is due. After the computer woke up, a round comes no later than this.
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/// </summary>
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private static readonly TimeSpan CHECK_PERIOD = TimeSpan.FromMinutes(1);
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private readonly Lock stateLock = new();
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private readonly IntervalRunSchedule schedule = new(interval, firstRoundDelay, CHECK_PERIOD);
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private Func<string, DataSourceEmbeddingRefreshMode, Task>? requestRun;
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private Timer? timer;
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/// <summary>
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/// Tracks exactly the given data sources from now on.
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/// </summary>
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/// <param name="dataSources">The data sources to track.</param>
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/// <param name="requestRunCallback">Asks the embedding service for a run of the data source with the given id.</param>
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public void Track(IReadOnlyCollection<IIndexedDataSource> dataSources, Func<string, DataSourceEmbeddingRefreshMode, Task> requestRunCallback)
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{
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lock (this.stateLock)
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{
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this.schedule.Track(dataSources.Select(dataSource => dataSource.Id), DateTimeOffset.UtcNow);
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this.requestRun = requestRunCallback;
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if (!this.schedule.IsTrackingAny)
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{
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this.StopTimer();
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return;
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}
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//
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// The first check comes when the first round is due, and every further one a check
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// period later.
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//
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this.timer ??= new Timer(this.OnCheckDue, null, firstRoundDelay, CHECK_PERIOD);
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}
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}
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/// <summary>
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/// Stops tracking one data source.
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/// </summary>
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/// <param name="dataSourceId">The id of the data source.</param>
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public void Stop(string dataSourceId)
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{
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lock (this.stateLock)
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{
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this.schedule.Stop(dataSourceId);
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if (!this.schedule.IsTrackingAny)
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this.StopTimer();
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}
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}
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/// <summary>
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/// Stops tracking any data source.
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/// </summary>
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public void StopAll()
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{
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lock (this.stateLock)
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{
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this.schedule.StopAll();
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this.StopTimer();
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}
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}
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/// <summary>
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/// Notes that the server of a data source was out of reach, so it is tried again soon.
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/// </summary>
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/// <remarks>
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/// Only for a network which is down or a host out of reach. A server which answered, even with a
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/// refusal, is reached.
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/// </remarks>
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/// <param name="dataSourceId">The id of the data source.</param>
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public void RecordServerOutOfReach(string dataSourceId)
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{
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TimeSpan? delay;
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lock (this.stateLock)
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delay = this.schedule.RecordServerOutOfReach(dataSourceId, DateTimeOffset.UtcNow);
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if (delay is { } pause)
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logger.LogInformation("The server of data source '{DataSourceId}' was out of reach. It is tried again in {Minutes} minute(s).", dataSourceId, pause.TotalMinutes);
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else
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logger.LogDebug("The server of data source '{DataSourceId}' was out of reach. No earlier retry is planned for it.", dataSourceId);
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}
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/// <summary>
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/// Notes that the server of a data source could be reached.
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/// </summary>
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/// <param name="dataSourceId">The id of the data source.</param>
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public void RecordServerReached(string dataSourceId)
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{
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lock (this.stateLock)
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this.schedule.RecordServerReached(dataSourceId);
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}
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/// <summary>
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/// Asks for a run of every tracked data source, which is what one round does.
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/// </summary>
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internal async Task RequestRunsAsync()
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{
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string[] ids;
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Func<string, DataSourceEmbeddingRefreshMode, Task>? callback;
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lock (this.stateLock)
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{
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ids = [..this.schedule.DataSourceIds];
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callback = this.requestRun;
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}
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await this.RequestAsync(ids, callback);
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}
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/// <summary>
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/// Asks for the runs which are due now: a round, or the retries of servers which were out of reach.
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/// </summary>
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private async Task RequestDueRunsAsync()
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{
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(bool IsRound, IReadOnlyList<string> DataSourceIds) due;
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Func<string, DataSourceEmbeddingRefreshMode, Task>? callback;
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lock (this.stateLock)
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{
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due = this.schedule.TakeDue(DateTimeOffset.UtcNow);
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callback = this.requestRun;
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}
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if (!due.IsRound)
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foreach (var id in due.DataSourceIds)
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logger.LogInformation("Asking again for a run of data source '{DataSourceId}', since its server was out of reach.", id);
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await this.RequestAsync(due.DataSourceIds, callback);
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}
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/// <summary>
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/// Asks for a run of each of the given data sources.
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/// </summary>
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/// <remarks>
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/// A request which fails costs only its own data source the run.
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/// </remarks>
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private async Task RequestAsync(IReadOnlyList<string> ids, Func<string, DataSourceEmbeddingRefreshMode, Task>? callback)
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{
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if (callback is null)
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return;
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foreach (var id in ids)
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{
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try
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{
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await callback(id, refreshMode);
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}
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catch (Exception exception)
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{
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logger.LogWarning(exception, "Could not queue the data source '{DataSourceId}' for its regular run.", id);
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}
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}
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}
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/// <summary>
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/// Asks for what is due when the timer elapses. RequestAsync catches every failure itself.
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/// </summary>
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private void OnCheckDue(object? state) => _ = this.RequestDueRunsAsync();
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private void StopTimer()
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{
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this.timer?.Dispose();
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this.timer = null;
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}
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#region Implementation of IDisposable
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public void Dispose() => this.StopAll();
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#endregion
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} |