AI-Studio/app/MindWork AI Studio/Components/ChatTemplateSelection.razor
Thorsten Sommer 0bb5b81bd0
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Fixed small issues (#610)
2025-12-30 20:29:19 +01:00

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@using AIStudio.Settings
@inherits MSGComponentBase
<MudTooltip Placement="Placement.Top" Text="@T("Start a new chat with a chat template")">
<MudMenu AnchorOrigin="Origin.TopLeft" TransformOrigin="@Origin.BottomLeft" Class="@this.MarginClass">
<ActivatorContent>
@if (this.CurrentChatTemplate != ChatTemplate.NO_CHAT_TEMPLATE)
{
<MudButton IconSize="Size.Large" StartIcon="@Icons.Material.Filled.RateReview" IconColor="Color.Default">
@this.CurrentChatTemplate.Name
</MudButton>
}
else
{
<MudIconButton Icon="@Icons.Material.Filled.RateReview" />
}
</ActivatorContent>
<ChildContent>
<MudMenuItem Icon="@Icons.Material.Filled.Settings" Label="@T("Manage your templates")" OnClick="@(async () => await this.OpenSettingsDialog())" />
<MudDivider/>
<MudMenuItem Icon="@Icons.Material.Filled.AddComment" Label="@T("Create template from current chat")" OnClick="@(async () => await this.CreateNewChatTemplateFromChat())" Disabled="@(!this.CanChatThreadBeUsedForTemplate)"/>
<MudDivider/>
@foreach (var chatTemplate in this.SettingsManager.ConfigurationData.ChatTemplates.GetAllChatTemplates())
{
<MudMenuItem Icon="@Icons.Material.Filled.RateReview" OnClick="@(async () => await this.SelectionChanged(chatTemplate))">
@chatTemplate.GetSafeName()
</MudMenuItem>
}
</ChildContent>
</MudMenu>
</MudTooltip>