AI-Studio/app/MindWork AI Studio/Tools/PluginSystem/PluginFactory.cs
Thorsten Sommer 3fc15d9789
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Configure language & start language plugins (#400)
2025-04-12 21:13:33 +02:00

272 lines
12 KiB
C#

using System.Text;
using AIStudio.Settings;
using Lua;
using Lua.Standard;
namespace AIStudio.Tools.PluginSystem;
public static partial class PluginFactory
{
private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger(nameof(PluginFactory));
private static readonly SettingsManager SETTINGS_MANAGER = Program.SERVICE_PROVIDER.GetRequiredService<SettingsManager>();
private static readonly List<IAvailablePlugin> AVAILABLE_PLUGINS = [];
private static readonly List<PluginBase> RUNNING_PLUGINS = [];
private static bool IS_INITIALIZED;
private static string DATA_DIR = string.Empty;
private static string PLUGINS_ROOT = string.Empty;
private static string INTERNAL_PLUGINS_ROOT = string.Empty;
private static FileSystemWatcher HOT_RELOAD_WATCHER = null!;
private static ILanguagePlugin BASE_LANGUAGE_PLUGIN = NoPluginLanguage.INSTANCE;
/// <summary>
/// A list of all available plugins.
/// </summary>
public static IReadOnlyCollection<IPluginMetadata> AvailablePlugins => AVAILABLE_PLUGINS;
/// <summary>
/// A list of all running plugins.
/// </summary>
public static IReadOnlyCollection<PluginBase> RunningPlugins => RUNNING_PLUGINS;
public static ILanguagePlugin BaseLanguage => BASE_LANGUAGE_PLUGIN;
/// <summary>
/// Set up the plugin factory. We will read the data directory from the settings manager.
/// Afterward, we will create the plugins directory and the internal plugin directory.
/// </summary>
public static void Setup()
{
DATA_DIR = SettingsManager.DataDirectory!;
PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
if (!Directory.Exists(PLUGINS_ROOT))
Directory.CreateDirectory(PLUGINS_ROOT);
HOT_RELOAD_WATCHER = new(PLUGINS_ROOT);
IS_INITIALIZED = true;
}
/// <summary>
/// Try to load all plugins from the plugins directory.
/// </summary>
/// <remarks>
/// Loading plugins means:<br/>
/// - Parsing and checking the plugin code<br/>
/// - Check for forbidden plugins<br/>
/// - Creating a new instance of the allowed plugin<br/>
/// - Read the plugin metadata<br/>
/// <br/>
/// Loading a plugin does not mean to start the plugin, though.
/// </remarks>
public static async Task LoadAll(CancellationToken cancellationToken = default)
{
if (!IS_INITIALIZED)
{
LOG.LogError("PluginFactory is not initialized. Please call Setup() before using it.");
return;
}
LOG.LogInformation("Start loading plugins.");
if (!Directory.Exists(PLUGINS_ROOT))
{
LOG.LogInformation("No plugins found.");
return;
}
AVAILABLE_PLUGINS.Clear();
//
// The easiest way to load all plugins is to find all `plugin.lua` files and load them.
// By convention, each plugin is enforced to have a `plugin.lua` file.
//
var pluginMainFiles = Directory.EnumerateFiles(PLUGINS_ROOT, "plugin.lua", SearchOption.AllDirectories);
foreach (var pluginMainFile in pluginMainFiles)
{
if (cancellationToken.IsCancellationRequested)
break;
LOG.LogInformation($"Try to load plugin: {pluginMainFile}");
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
var pluginPath = Path.GetDirectoryName(pluginMainFile)!;
var plugin = await Load(pluginPath, code, cancellationToken);
switch (plugin)
{
case NoPlugin noPlugin when noPlugin.Issues.Any():
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: {noPlugin.Issues.First()}");
continue;
case NoPlugin:
LOG.LogError($"Was not able to load plugin: '{pluginMainFile}'. Reason: Unknown.");
continue;
case { IsValid: false }:
LOG.LogError($"Was not able to load plugin '{pluginMainFile}', because the Lua code is not a valid AI Studio plugin. There are {plugin.Issues.Count()} issues to fix.");
#if DEBUG
foreach (var pluginIssue in plugin.Issues)
LOG.LogError($"Plugin issue: {pluginIssue}");
#endif
continue;
case { IsMaintained: false }:
LOG.LogWarning($"The plugin '{pluginMainFile}' is not maintained anymore. Please consider to disable it.");
break;
}
LOG.LogInformation($"Successfully loaded plugin: '{pluginMainFile}' (Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}', Authors='{string.Join(", ", plugin.Authors)}')");
AVAILABLE_PLUGINS.Add(new PluginMetadata(plugin, pluginPath));
}
// Start or restart all plugins:
await RestartAllPlugins(cancellationToken);
}
private static async Task<PluginBase> Load(string pluginPath, string code, CancellationToken cancellationToken = default)
{
if(ForbiddenPlugins.Check(code) is { IsForbidden: true } forbiddenState)
return new NoPlugin($"This plugin is forbidden: {forbiddenState.Message}");
var state = LuaState.Create();
// Add the module loader so that the plugin can load other Lua modules:
state.ModuleLoader = new PluginLoader(pluginPath);
// Add some useful libraries:
state.OpenModuleLibrary();
state.OpenStringLibrary();
state.OpenTableLibrary();
state.OpenMathLibrary();
state.OpenBitwiseLibrary();
state.OpenCoroutineLibrary();
try
{
await state.DoStringAsync(code, cancellationToken: cancellationToken);
}
catch (LuaParseException e)
{
return new NoPlugin($"Was not able to parse the plugin: {e.Message}");
}
catch (LuaRuntimeException e)
{
return new NoPlugin($"Was not able to run the plugin: {e.Message}");
}
if (!state.Environment["TYPE"].TryRead<string>(out var typeText))
return new NoPlugin("TYPE does not exist or is not a valid string.");
if (!Enum.TryParse<PluginType>(typeText, out var type))
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
if(type is PluginType.NONE)
return new NoPlugin($"TYPE is not a valid plugin type. Valid types are: {CommonTools.GetAllEnumValues<PluginType>()}");
var isInternal = pluginPath.StartsWith(INTERNAL_PLUGINS_ROOT, StringComparison.OrdinalIgnoreCase);
return type switch
{
PluginType.LANGUAGE => new PluginLanguage(isInternal, state, type),
_ => new NoPlugin("This plugin type is not supported yet. Please try again with a future version of AI Studio.")
};
}
private static async Task RestartAllPlugins(CancellationToken cancellationToken = default)
{
LOG.LogInformation("Try to start or restart all plugins.");
RUNNING_PLUGINS.Clear();
//
// Get the base language plugin. This is the plugin that will be used to fill in missing keys.
//
var baseLanguagePluginId = InternalPlugin.LANGUAGE_EN_US.MetaData().Id;
var baseLanguagePluginMetaData = AVAILABLE_PLUGINS.FirstOrDefault(p => p.Id == baseLanguagePluginId);
if (baseLanguagePluginMetaData is null)
{
LOG.LogError($"Was not able to find the base language plugin: Id='{baseLanguagePluginId}'. Please check your installation.");
return;
}
var startedBasePlugin = await Start(baseLanguagePluginMetaData, cancellationToken);
if (startedBasePlugin is NoPlugin noPlugin)
{
LOG.LogError($"Was not able to start the base language plugin: Id='{baseLanguagePluginId}'. Reason: {noPlugin.Issues.First()}");
return;
}
if (startedBasePlugin is PluginLanguage languagePlugin)
{
BASE_LANGUAGE_PLUGIN = languagePlugin;
RUNNING_PLUGINS.Add(languagePlugin);
LOG.LogInformation($"Successfully started the base language plugin: Id='{languagePlugin.Id}', Type='{languagePlugin.Type}', Name='{languagePlugin.Name}', Version='{languagePlugin.Version}'");
}
else
{
LOG.LogError($"Was not able to start the base language plugin: Id='{baseLanguagePluginId}'. Reason: {string.Join("; ", startedBasePlugin.Issues)}");
return;
}
//
// Iterate over all available plugins and try to start them.
//
foreach (var availablePlugin in AVAILABLE_PLUGINS)
{
if(cancellationToken.IsCancellationRequested)
break;
if (availablePlugin.Id == baseLanguagePluginId)
continue;
if (availablePlugin.IsInternal || SETTINGS_MANAGER.IsPluginEnabled(availablePlugin))
if(await Start(availablePlugin, cancellationToken) is { IsValid: true } plugin)
RUNNING_PLUGINS.Add(plugin);
// Inform all components that the plugins have been reloaded or started:
await MessageBus.INSTANCE.SendMessage<bool>(null, Event.PLUGINS_RELOADED);
}
}
private static async Task<PluginBase> Start(IAvailablePlugin meta, CancellationToken cancellationToken = default)
{
var pluginMainFile = Path.Join(meta.LocalPath, "plugin.lua");
if(!File.Exists(pluginMainFile))
{
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reason: The plugin file does not exist.");
return new NoPlugin($"The plugin file does not exist: {pluginMainFile}");
}
var code = await File.ReadAllTextAsync(pluginMainFile, Encoding.UTF8, cancellationToken);
var plugin = await Load(meta.LocalPath, code, cancellationToken);
if (plugin is NoPlugin noPlugin)
{
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reason: {noPlugin.Issues.First()}");
return noPlugin;
}
if (plugin.IsValid)
{
//
// When this is a language plugin, we need to set the base language plugin.
//
if (plugin is PluginLanguage languagePlugin && BASE_LANGUAGE_PLUGIN != NoPluginLanguage.INSTANCE)
languagePlugin.SetBaseLanguage(BASE_LANGUAGE_PLUGIN);
LOG.LogInformation($"Successfully started plugin: Id='{plugin.Id}', Type='{plugin.Type}', Name='{plugin.Name}', Version='{plugin.Version}'");
return plugin;
}
LOG.LogError($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reasons: {string.Join("; ", plugin.Issues)}");
return new NoPlugin($"Was not able to start plugin: Id='{meta.Id}', Type='{meta.Type}', Name='{meta.Name}', Version='{meta.Version}'. Reasons: {string.Join("; ", plugin.Issues)}");
}
public static void Dispose()
{
if(!IS_INITIALIZED)
return;
HOT_RELOAD_WATCHER.Dispose();
}
}