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24 lines
958 B
C#
24 lines
958 B
C#
using AIStudio.Settings;
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namespace AIStudio.Components;
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/// <summary>
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/// A data structure to map a name to a value.
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/// </summary>
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/// <param name="Name">The name of the value, to be displayed in the UI.</param>
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/// <param name="Value">The value to be stored.</param>
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/// <typeparam name="T">The type of the value to store.</typeparam>
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public readonly record struct ConfigurationSelectData<T>(string Name, T Value);
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/// <summary>
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/// A static factory class to get the lists of selectable values.
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/// </summary>
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public static class ConfigurationSelectDataFactory
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{
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public static IEnumerable<ConfigurationSelectData<SendBehavior>> GetSendBehaviorData()
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{
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yield return new("No key is sending the input", SendBehavior.NO_KEY_IS_SENDING);
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yield return new("Modifier key + enter is sending the input", SendBehavior.MODIFER_ENTER_IS_SENDING);
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yield return new("Enter is sending the input", SendBehavior.ENTER_IS_SENDING);
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}
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} |