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57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using System.Globalization;
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namespace AIStudio.Tools.PluginSystem;
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public class I18N : ILang
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{
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public static readonly I18N I = new();
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private static readonly ILogger<I18N> LOG = Program.LOGGER_FACTORY.CreateLogger<I18N>();
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private ILanguagePlugin? language;
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private I18N()
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{
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}
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/// <summary>
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/// How the language in use writes its numbers, or the invariant culture while none is loaded.
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/// </summary>
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/// <remarks>
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/// A number standing inside a translated sentence has to be written the way that language
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/// writes numbers. AI Studio's language is chosen in its own settings and never moves the
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/// thread's culture along with it, so a number formatted from the thread comes out with English
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/// separators inside a German sentence. It lives here because it is the same decision as the
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/// texts: whoever picked the language picked how its numbers look.
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///
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/// Components which already hold the active plugin may keep deriving it themselves. This is for
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/// the code which has no plugin to ask -- a provider building an error message, say.
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/// </remarks>
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public CultureInfo Culture { get; private set; } = CultureInfo.InvariantCulture;
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public static void Init(ILanguagePlugin language)
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{
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I.language = language;
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I.Culture = CommonTools.DeriveActiveCultureOrInvariant(language.IETFTag);
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}
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#region Implementation of ILang
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public string T(string fallbackEN)
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{
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LOG.LogWarning("Using I18N.I.T without namespace and type is probably wrong, because the I18N key collection process of the build system will not find those keys.");
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if(this.language is not null)
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return this.GetText(this.language, fallbackEN);
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return fallbackEN;
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}
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public string T(string fallbackEN, string? typeNamespace, string? typeName)
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{
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if(this.language is not null)
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return this.GetText(this.language, fallbackEN, typeNamespace, typeName);
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return fallbackEN;
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}
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#endregion
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} |