AI-Studio/app/MindWork AI Studio/Assistants/I18N/AssistantI18N.razor.cs

204 lines
7.4 KiB
C#

using AIStudio.Dialogs.Settings;
using AIStudio.Tools.PluginSystem;
using Microsoft.Extensions.FileProviders;
namespace AIStudio.Assistants.I18N;
public partial class AssistantI18N : AssistantBaseCore<SettingsDialogI18N>
{
public override Tools.Components Component => Tools.Components.I18N_ASSISTANT;
protected override string Title => "Localization";
protected override string Description =>
"""
Translate MindWork AI Studio text content into another language.
""";
protected override string SystemPrompt =>
"""
TODO
""";
protected override bool AllowProfiles => false;
protected override bool ShowResult => false;
protected override IReadOnlyList<IButtonData> FooterButtons => [];
protected override string SubmitText => "Localize AI Studio & generate the Lua code";
protected override Func<Task> SubmitAction => this.LocalizeText;
protected override bool SubmitDisabled => !this.localizationPossible;
protected override void ResetForm()
{
if (!this.MightPreselectValues())
{
this.selectedLanguagePluginId = InternalPlugin.LANGUAGE_EN_US.MetaData().Id;
this.selectedTargetLanguage = CommonLanguages.AS_IS;
this.customTargetLanguage = string.Empty;
}
_ = this.OnChangedLanguage();
}
protected override bool MightPreselectValues()
{
if (this.SettingsManager.ConfigurationData.I18N.PreselectOptions)
{
this.selectedLanguagePluginId = this.SettingsManager.ConfigurationData.I18N.PreselectedLanguagePluginId;
this.selectedTargetLanguage = this.SettingsManager.ConfigurationData.I18N.PreselectedTargetLanguage;
this.customTargetLanguage = this.SettingsManager.ConfigurationData.I18N.PreselectOtherLanguage;
return true;
}
return false;
}
private CommonLanguages selectedTargetLanguage;
private string customTargetLanguage = string.Empty;
private bool isLoading = true;
private string loadingIssue = string.Empty;
private bool localizationPossible;
private string searchString = string.Empty;
private Guid selectedLanguagePluginId;
private ILanguagePlugin? selectedLanguagePlugin;
private bool isTranslationNeeded;
private Dictionary<string, string> addedKeys = [];
private Dictionary<string, string> removedKeys = [];
#region Overrides of AssistantBase<SettingsDialogI18N>
protected override async Task OnInitializedAsync()
{
await base.OnInitializedAsync();
await this.OnLanguagePluginChanged(this.selectedLanguagePluginId);
await this.LoadData();
}
#endregion
private async Task OnLanguagePluginChanged(Guid pluginId)
{
this.selectedLanguagePluginId = pluginId;
await this.OnChangedLanguage();
}
private async Task OnChangedLanguage()
{
if (PluginFactory.RunningPlugins.FirstOrDefault(n => n is PluginLanguage && n.Id == this.selectedLanguagePluginId) is not PluginLanguage comparisonPlugin)
this.loadingIssue = $"Was not able to load the language plugin for comparison ({this.selectedLanguagePluginId}). Please select a valid, loaded & running language plugin.";
else if (comparisonPlugin.IETFTag != this.selectedTargetLanguage.ToIETFTag())
this.loadingIssue = $"The selected language plugin for comparison uses the IETF tag '{comparisonPlugin.IETFTag}' which does not match the selected target language '{this.selectedTargetLanguage.ToIETFTag()}'. Please select a valid, loaded & running language plugin which matches the target language.";
else
{
this.selectedLanguagePlugin = comparisonPlugin;
this.loadingIssue = string.Empty;
await this.LoadData();
}
this.StateHasChanged();
}
private async Task LoadData()
{
if (this.selectedLanguagePlugin is null)
{
this.loadingIssue = "Please select a language plugin for comparison.";
this.localizationPossible = false;
this.isLoading = false;
this.StateHasChanged();
return;
}
this.isLoading = true;
this.StateHasChanged();
//
// Read the file `Assistants\I18N\allTexts.lua`:
//
#if DEBUG
var filePath = Path.Join(Environment.CurrentDirectory, "Assistants", "I18N");
var resourceFileProvider = new PhysicalFileProvider(filePath);
#else
var resourceFileProvider = new ManifestEmbeddedFileProvider(Assembly.GetAssembly(type: typeof(Program))!, "Assistants.I18N");
#endif
var file = resourceFileProvider.GetFileInfo("allTexts.lua");
await using var fileStream = file.CreateReadStream();
using var reader = new StreamReader(fileStream);
var newI18NDataLuaCode = await reader.ReadToEndAsync();
//
// Next, we try to load the text as a language plugin -- without
// actually starting the plugin:
//
var newI18NPlugin = await PluginFactory.Load(null, newI18NDataLuaCode);
switch (newI18NPlugin)
{
case NoPlugin noPlugin when noPlugin.Issues.Any():
this.loadingIssue = noPlugin.Issues.First();
break;
case NoPlugin:
this.loadingIssue = "Was not able to load the I18N plugin. Please check the plugin code.";
break;
case { IsValid: false } plugin when plugin.Issues.Any():
this.loadingIssue = plugin.Issues.First();
break;
case PluginLanguage pluginLanguage:
this.loadingIssue = string.Empty;
var newI18NContent = pluginLanguage.Content;
var currentI18NContent = this.selectedLanguagePlugin.Content;
this.addedKeys = newI18NContent.ExceptBy(currentI18NContent.Keys, n => n.Key).ToDictionary();
this.removedKeys = currentI18NContent.ExceptBy(newI18NContent.Keys, n => n.Key).ToDictionary();
this.localizationPossible = true;
this.isTranslationNeeded = this.selectedTargetLanguage is not CommonLanguages.EN_US;
break;
}
this.isLoading = false;
this.StateHasChanged();
}
private bool FilterFunc(KeyValuePair<string, string> element)
{
if (string.IsNullOrWhiteSpace(this.searchString))
return true;
if (element.Key.Contains(this.searchString, StringComparison.OrdinalIgnoreCase))
return true;
if (element.Value.Contains(this.searchString, StringComparison.OrdinalIgnoreCase))
return true;
return false;
}
private string? ValidatingTargetLanguage(CommonLanguages language)
{
if(language == CommonLanguages.AS_IS)
return "Please select a target language.";
return null;
}
private string? ValidateCustomLanguage(string language)
{
if(this.selectedTargetLanguage == CommonLanguages.OTHER && string.IsNullOrWhiteSpace(language))
return "Please provide a custom language.";
return null;
}
private async Task LocalizeText()
{
}
}