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121 lines
4.4 KiB
C#
121 lines
4.4 KiB
C#
using AIStudio.Settings;
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namespace AIStudio.Tools.PluginSystem;
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public static partial class PluginFactory
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{
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private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger(nameof(PluginFactory));
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private static readonly SettingsManager SETTINGS_MANAGER = Program.SERVICE_PROVIDER.GetRequiredService<SettingsManager>();
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private static bool IS_INITIALIZED;
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private static string DATA_DIR = string.Empty;
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private static string PLUGINS_ROOT = string.Empty;
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private static string INTERNAL_PLUGINS_ROOT = string.Empty;
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private static string CONFIGURATION_PLUGINS_ROOT = string.Empty;
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private static string HOT_RELOAD_LOCK_FILE = string.Empty;
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private static FileSystemWatcher HOT_RELOAD_WATCHER = null!;
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private static ILanguagePlugin BASE_LANGUAGE_PLUGIN = NoPluginLanguage.INSTANCE;
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public static ILanguagePlugin BaseLanguage => BASE_LANGUAGE_PLUGIN;
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/// <summary>
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/// Gets the enterprise encryption instance for decrypting API keys in configuration plugins.
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/// </summary>
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public static EnterpriseEncryption? EnterpriseEncryption { get; private set; }
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/// <summary>
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/// Initializes the enterprise encryption service by reading the encryption secret
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/// from the Windows Registry or environment variables.
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/// </summary>
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/// <param name="rustService">The Rust service to use for reading the encryption secret.</param>
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public static async Task InitializeEnterpriseEncryption(Services.RustService rustService)
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{
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LOG.LogInformation("Initializing enterprise encryption service...");
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var encryptionSecret = await rustService.EnterpriseEnvConfigEncryptionSecret();
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var enterpriseEncryptionLogger = Program.LOGGER_FACTORY.CreateLogger<EnterpriseEncryption>();
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EnterpriseEncryption = new EnterpriseEncryption(enterpriseEncryptionLogger, encryptionSecret);
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if (EnterpriseEncryption.IsAvailable)
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LOG.LogInformation("Enterprise encryption service is available.");
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else
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LOG.LogWarning("Enterprise encryption service is not available (no secret configured).");
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}
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/// <summary>
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/// Set up the plugin factory. We will read the data directory from the settings manager.
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/// Afterward, we will create the plugins directory and the internal plugin directory.
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/// </summary>
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public static bool Setup()
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{
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if(IS_INITIALIZED)
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return false;
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LOG.LogInformation("Initializing plugin factory...");
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DATA_DIR = SettingsManager.DataDirectory!;
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PLUGINS_ROOT = Path.Join(DATA_DIR, "plugins");
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HOT_RELOAD_LOCK_FILE = Path.Join(PLUGINS_ROOT, ".lock");
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INTERNAL_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".internal");
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CONFIGURATION_PLUGINS_ROOT = Path.Join(PLUGINS_ROOT, ".config");
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if (!Directory.Exists(PLUGINS_ROOT))
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Directory.CreateDirectory(PLUGINS_ROOT);
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HOT_RELOAD_WATCHER = new(PLUGINS_ROOT);
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IS_INITIALIZED = true;
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LOG.LogInformation("Plugin factory initialized successfully.");
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return true;
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}
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private static async Task LockHotReloadAsync()
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{
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if (!IS_INITIALIZED)
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{
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LOG.LogError("PluginFactory is not initialized.");
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return;
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}
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try
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{
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if (File.Exists(HOT_RELOAD_LOCK_FILE))
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{
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LOG.LogWarning("Hot reload lock file already exists.");
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return;
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}
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await File.WriteAllTextAsync(HOT_RELOAD_LOCK_FILE, DateTime.UtcNow.ToString("o"));
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}
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catch (Exception e)
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{
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LOG.LogError(e, "An error occurred while trying to lock hot reloading.");
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}
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}
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private static void UnlockHotReload()
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{
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if (!IS_INITIALIZED)
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{
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LOG.LogError("PluginFactory is not initialized.");
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return;
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}
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try
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{
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if(File.Exists(HOT_RELOAD_LOCK_FILE))
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File.Delete(HOT_RELOAD_LOCK_FILE);
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else
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LOG.LogWarning("Hot reload lock file does not exist. Nothing to unlock.");
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}
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catch (Exception e)
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{
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LOG.LogError(e, "An error occurred while trying to unlock hot reloading.");
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}
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}
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public static void Dispose()
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{
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if(!IS_INITIALIZED)
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return;
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HOT_RELOAD_WATCHER.Dispose();
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}
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} |