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107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
using System.Text.Json.Serialization;
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using AIStudio.Provider;
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using AIStudio.Settings;
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namespace AIStudio.Chat;
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/// <summary>
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/// Text content in the chat.
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/// </summary>
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public sealed class ContentText : IContent
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{
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/// <summary>
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/// The minimum time between two streaming events, when the user
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/// enables the energy saving mode.
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/// </summary>
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private static readonly TimeSpan MIN_TIME = TimeSpan.FromSeconds(3);
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#region Implementation of IContent
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/// <inheritdoc />
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[JsonIgnore]
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public bool InitialRemoteWait { get; set; }
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/// <inheritdoc />
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// [JsonIgnore]
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public bool IsStreaming { get; set; }
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/// <inheritdoc />
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[JsonIgnore]
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public Func<Task> StreamingDone { get; set; } = () => Task.CompletedTask;
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/// <inheritdoc />
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[JsonIgnore]
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public Func<Task> StreamingEvent { get; set; } = () => Task.CompletedTask;
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/// <inheritdoc />
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public async Task CreateFromProviderAsync(IProvider provider, SettingsManager settings, Model chatModel, ChatThread? chatThread, CancellationToken token = default)
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{
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if(chatThread is null)
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return;
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// Store the last time we got a response. We use this later
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// to determine whether we should notify the UI about the
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// new content or not. Depends on the energy saving mode
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// the user chose.
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var last = DateTimeOffset.Now;
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// Start another thread by using a task to uncouple
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// the UI thread from the AI processing:
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await Task.Run(async () =>
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{
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// We show the waiting animation until we get the first response:
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this.InitialRemoteWait = true;
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// Iterate over the responses from the AI:
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await foreach (var deltaText in provider.StreamChatCompletion(chatModel, chatThread, token))
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{
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// When the user cancels the request, we stop the loop:
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if (token.IsCancellationRequested)
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break;
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// Stop the waiting animation:
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this.InitialRemoteWait = false;
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this.IsStreaming = true;
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// Add the response to the text:
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this.Text += deltaText;
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// Notify the UI that the content has changed,
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// depending on the energy saving mode:
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var now = DateTimeOffset.Now;
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switch (settings.ConfigurationData.App.IsSavingEnergy)
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{
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// Energy saving mode is off. We notify the UI
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// as fast as possible -- no matter the odds:
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case false:
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await this.StreamingEvent();
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break;
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// Energy saving mode is on. We notify the UI
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// only when the time between two events is
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// greater than the minimum time:
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case true when now - last > MIN_TIME:
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last = now;
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await this.StreamingEvent();
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break;
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}
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}
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// Stop the waiting animation (in case the loop
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// was stopped, or no content was received):
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this.InitialRemoteWait = false;
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this.IsStreaming = false;
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}, token);
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// Inform the UI that the streaming is done:
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await this.StreamingDone();
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}
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#endregion
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/// <summary>
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/// The text content.
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/// </summary>
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public string Text { get; set; } = string.Empty;
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} |