AI-Studio/app/MindWork AI Studio/Chat/ChatThread.cs

141 lines
5.5 KiB
C#

using AIStudio.Settings;
namespace AIStudio.Chat;
/// <summary>
/// Data structure for a chat thread.
/// </summary>
public sealed record ChatThread
{
/// <summary>
/// The unique identifier of the chat thread.
/// </summary>
public Guid ChatId { get; init; }
/// <summary>
/// The unique identifier of the workspace.
/// </summary>
public Guid WorkspaceId { get; set; }
/// <summary>
/// Specifies the provider selected for the chat thread.
/// </summary>
public string SelectedProvider { get; set; } = string.Empty;
/// <summary>
/// Specifies the profile selected for the chat thread.
/// </summary>
public string SelectedProfile { get; set; } = string.Empty;
/// <summary>
/// The name of the chat thread. Usually generated by an AI model or manually edited by the user.
/// </summary>
public string Name { get; set; } = string.Empty;
/// <summary>
/// The seed for the chat thread. Some providers use this to generate deterministic results.
/// </summary>
public int Seed { get; init; }
/// <summary>
/// The current system prompt for the chat thread.
/// </summary>
public string SystemPrompt { get; init; } = string.Empty;
/// <summary>
/// The content blocks of the chat thread.
/// </summary>
public List<ContentBlock> Blocks { get; init; } = [];
/// <summary>
/// Prepares the system prompt for the chat thread.
/// </summary>
/// <remarks>
/// The actual system prompt depends on the selected profile. If no profile is selected,
/// the system prompt is returned as is. When a profile is selected, the system prompt
/// is extended with the profile chosen.
/// </remarks>
/// <param name="settingsManager">The settings manager instance to use.</param>
/// <param name="chatThread">The chat thread to prepare the system prompt for.</param>
/// <param name="logger">The logger instance to use.</param>
/// <returns>The prepared system prompt.</returns>
public string PrepareSystemPrompt(SettingsManager settingsManager, ChatThread chatThread, ILogger logger)
{
//
// Prepare the system prompt:
//
string systemPromptText;
var logMessage = $"Using no profile for chat thread '{chatThread.Name}'.";
if (string.IsNullOrWhiteSpace(chatThread.SelectedProfile))
systemPromptText = chatThread.SystemPrompt;
else
{
if(!Guid.TryParse(chatThread.SelectedProfile, out var profileId))
systemPromptText = chatThread.SystemPrompt;
else
{
if(chatThread.SelectedProfile == Profile.NO_PROFILE.Id || profileId == Guid.Empty)
systemPromptText = chatThread.SystemPrompt;
else
{
var profile = settingsManager.ConfigurationData.Profiles.FirstOrDefault(x => x.Id == chatThread.SelectedProfile);
if(profile == default)
systemPromptText = chatThread.SystemPrompt;
else
{
logMessage = $"Using profile '{profile.Name}' for chat thread '{chatThread.Name}'.";
systemPromptText = $"""
{chatThread.SystemPrompt}
{profile.ToSystemPrompt()}
""";
}
}
}
}
logger.LogInformation(logMessage);
return systemPromptText;
}
/// <summary>
/// Removes a content block from this chat thread.
/// </summary>
/// <param name="content">The content block to remove.</param>
/// <param name="removeForRegenerate">Indicates whether the content block is removed for
/// regeneration purposes. True, when the content block is removed for regeneration purposes,
/// which will not remove the previous user block if it is hidden from the user.</param>
public void Remove(IContent content, bool removeForRegenerate = false)
{
var block = this.Blocks.FirstOrDefault(x => x.Content == content);
if(block is null)
return;
//
// Remove the previous user block if it is hidden from the user. Otherwise,
// the experience might be confusing for the user.
//
// Explanation, using the ERI assistant as an example:
// - The ERI assistant generates for every file a hidden user prompt.
// - In the UI, the user can only see the AI's responses, not the hidden user prompts.
// - Now, the user removes one AI response
// - The hidden user prompt is still there, but the user can't see it.
// - Since the user prompt is hidden, neither is it possible to remove nor edit it.
// - This method solves this issue by removing the hidden user prompt when the AI response is removed.
//
if (block.Role is ChatRole.AI && !removeForRegenerate)
{
var sortedBlocks = this.Blocks.OrderBy(x => x.Time).ToList();
var index = sortedBlocks.IndexOf(block);
if (index > 0)
{
var previousBlock = sortedBlocks[index - 1];
if (previousBlock.Role is ChatRole.USER && previousBlock.HideFromUser)
this.Blocks.Remove(previousBlock);
}
}
// Remove the block from the chat thread:
this.Blocks.Remove(block);
}
}