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112 lines
4.3 KiB
C#
112 lines
4.3 KiB
C#
using Microsoft.AspNetCore.Components;
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namespace AIStudio.Tools.Services;
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public sealed class RustAvailabilityMonitorService : BackgroundService, IMessageBusReceiver
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{
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private const int UNAVAILABLE_EVENT_THRESHOLD = 2;
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private readonly ILogger<RustAvailabilityMonitorService> logger;
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private readonly MessageBus messageBus;
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private readonly RustService rustService;
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private readonly IHostApplicationLifetime appLifetime;
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private int rustUnavailableCount;
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private int availabilityCheckTriggered;
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// To prevent multiple shutdown triggers. We use int instead of bool for Interlocked operations.
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private int shutdownTriggered;
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public RustAvailabilityMonitorService(
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ILogger<RustAvailabilityMonitorService> logger,
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MessageBus messageBus,
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RustService rustService,
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IHostApplicationLifetime appLifetime)
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{
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this.logger = logger;
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this.messageBus = messageBus;
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this.rustService = rustService;
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this.appLifetime = appLifetime;
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this.messageBus.RegisterComponent(this);
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this.ApplyFilters([], [Event.RUST_SERVICE_UNAVAILABLE]);
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}
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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{
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this.logger.LogInformation("The Rust availability monitor service was initialized.");
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await Task.Delay(Timeout.InfiniteTimeSpan, stoppingToken);
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}
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public override async Task StopAsync(CancellationToken cancellationToken)
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{
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this.messageBus.Unregister(this);
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await base.StopAsync(cancellationToken);
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}
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public Task ProcessMessage<T>(ComponentBase? sendingComponent, Event triggeredEvent, T? data)
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{
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if (triggeredEvent is not Event.RUST_SERVICE_UNAVAILABLE)
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return Task.CompletedTask;
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var reason = data switch
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{
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string s when !string.IsNullOrWhiteSpace(s) => s,
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_ => "unknown reason",
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};
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// Thread-safe incrementation of the unavailable count and check against the threshold:
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var numEvents = Interlocked.Increment(ref this.rustUnavailableCount);
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// On the first event, trigger some Rust availability checks to confirm.
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// Just fire and forget - we don't need to await this here.
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if (numEvents == 1 && Interlocked.Exchange(ref this.availabilityCheckTriggered, 1) == 0)
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{
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//
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// This is also useful to speed up the detection of Rust availability issues,
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// as it triggers two immediate checks instead of waiting for the next scheduled check.
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// Scheduled checks are typically every few minutes, which might be too long to wait
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// in case of critical Rust service failures.
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//
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// On the other hand, we cannot kill the .NET server on the first failure, as it might
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// be a transient issue.
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//
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_ = this.VerifyRustAvailability();
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_ = this.VerifyRustAvailability();
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}
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if (numEvents <= UNAVAILABLE_EVENT_THRESHOLD)
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{
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this.logger.LogWarning("Rust service unavailable (num repeats={NumRepeats}, threshold={Threshold}). Reason = '{Reason}'. Waiting for more occurrences before shutting down the server.", numEvents, UNAVAILABLE_EVENT_THRESHOLD, reason);
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return Task.CompletedTask;
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}
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// Ensure shutdown is only triggered once:
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if (Interlocked.Exchange(ref this.shutdownTriggered, 1) != 0)
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return Task.CompletedTask;
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this.logger.LogError("Rust service unavailable (num repeats={NumRepeats}, threshold={Threshold}). Reason = '{Reason}'. Shutting down the server.", numEvents, UNAVAILABLE_EVENT_THRESHOLD, reason);
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this.appLifetime.StopApplication();
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return Task.CompletedTask;
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}
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public Task<TResult?> ProcessMessageWithResult<TPayload, TResult>(ComponentBase? sendingComponent, Event triggeredEvent, TPayload? data)
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{
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return Task.FromResult<TResult?>(default);
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}
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private async Task VerifyRustAvailability()
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{
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try
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{
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await this.rustService.ReadUserLanguage();
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}
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catch (Exception e)
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{
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this.logger.LogWarning(e, "Rust availability check failed.");
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await this.messageBus.SendMessage(null, Event.RUST_SERVICE_UNAVAILABLE, "Rust availability check failed");
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}
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}
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}
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