using AIStudio.Settings; namespace AIStudio.Chat; /// <summary> /// Data structure for a chat thread. /// </summary> public sealed record ChatThread { /// <summary> /// The unique identifier of the chat thread. /// </summary> public Guid ChatId { get; init; } /// <summary> /// The unique identifier of the workspace. /// </summary> public Guid WorkspaceId { get; set; } /// <summary> /// Specifies the provider selected for the chat thread. /// </summary> public string SelectedProvider { get; set; } = string.Empty; /// <summary> /// Specifies the profile selected for the chat thread. /// </summary> public string SelectedProfile { get; set; } = string.Empty; /// <summary> /// The name of the chat thread. Usually generated by an AI model or manually edited by the user. /// </summary> public string Name { get; set; } = string.Empty; /// <summary> /// The seed for the chat thread. Some providers use this to generate deterministic results. /// </summary> public int Seed { get; init; } /// <summary> /// The current system prompt for the chat thread. /// </summary> public string SystemPrompt { get; init; } = string.Empty; /// <summary> /// The content blocks of the chat thread. /// </summary> public List<ContentBlock> Blocks { get; init; } = []; /// <summary> /// Prepares the system prompt for the chat thread. /// </summary> /// <remarks> /// The actual system prompt depends on the selected profile. If no profile is selected, /// the system prompt is returned as is. When a profile is selected, the system prompt /// is extended with the profile chosen. /// </remarks> /// <param name="settingsManager">The settings manager instance to use.</param> /// <param name="chatThread">The chat thread to prepare the system prompt for.</param> /// <param name="logger">The logger instance to use.</param> /// <returns>The prepared system prompt.</returns> public string PrepareSystemPrompt(SettingsManager settingsManager, ChatThread chatThread, ILogger logger) { // // Prepare the system prompt: // string systemPromptText; var logMessage = $"Using no profile for chat thread '{chatThread.Name}'."; if (string.IsNullOrWhiteSpace(chatThread.SelectedProfile)) systemPromptText = chatThread.SystemPrompt; else { if(!Guid.TryParse(chatThread.SelectedProfile, out var profileId)) systemPromptText = chatThread.SystemPrompt; else { if(chatThread.SelectedProfile == Profile.NO_PROFILE.Id || profileId == Guid.Empty) systemPromptText = chatThread.SystemPrompt; else { var profile = settingsManager.ConfigurationData.Profiles.FirstOrDefault(x => x.Id == chatThread.SelectedProfile); if(profile == default) systemPromptText = chatThread.SystemPrompt; else { logMessage = $"Using profile '{profile.Name}' for chat thread '{chatThread.Name}'."; systemPromptText = $""" {chatThread.SystemPrompt} {profile.ToSystemPrompt()} """; } } } } logger.LogInformation(logMessage); return systemPromptText; } /// <summary> /// Removes a content block from this chat thread. /// </summary> /// <param name="content">The content block to remove.</param> /// <param name="removeForRegenerate">Indicates whether the content block is removed for /// regeneration purposes. True, when the content block is removed for regeneration purposes, /// which will not remove the previous user block if it is hidden from the user.</param> public void Remove(IContent content, bool removeForRegenerate = false) { var block = this.Blocks.FirstOrDefault(x => x.Content == content); if(block is null) return; // // Remove the previous user block if it is hidden from the user. Otherwise, // the experience might be confusing for the user. // // Explanation, using the ERI assistant as an example: // - The ERI assistant generates for every file a hidden user prompt. // - In the UI, the user can only see the AI's responses, not the hidden user prompts. // - Now, the user removes one AI response // - The hidden user prompt is still there, but the user can't see it. // - Since the user prompt is hidden, neither is it possible to remove nor edit it. // - This method solves this issue by removing the hidden user prompt when the AI response is removed. // if (block.Role is ChatRole.AI && !removeForRegenerate) { var sortedBlocks = this.Blocks.OrderBy(x => x.Time).ToList(); var index = sortedBlocks.IndexOf(block); if (index > 0) { var previousBlock = sortedBlocks[index - 1]; if (previousBlock.Role is ChatRole.USER && previousBlock.HideFromUser) this.Blocks.Remove(previousBlock); } } // Remove the block from the chat thread: this.Blocks.Remove(block); } }