using AIStudio.Tools.PluginSystem;
namespace AIStudio.Agents.AssistantAudit;
public static class AssistantAuditLevelExtensions
{
private static string TB(string fallbackEN) => I18N.I.T(fallbackEN, typeof(AssistantAuditLevelExtensions).Namespace, nameof(AssistantAuditLevelExtensions));
public static string GetName(this AssistantAuditLevel level) => level switch
{
AssistantAuditLevel.DANGEROUS => TB("Dangerous"),
AssistantAuditLevel.CAUTION => TB("Concerning"),
AssistantAuditLevel.SAFE => TB("Safe"),
_ => TB("Unknown"),
};
public static Severity GetSeverity(this AssistantAuditLevel level) => level switch
{
AssistantAuditLevel.DANGEROUS => Severity.Error,
AssistantAuditLevel.CAUTION => Severity.Warning,
AssistantAuditLevel.SAFE => Severity.Success,
_ => Severity.Info,
};
public static Color GetColor(this AssistantAuditLevel level) => level switch
{
AssistantAuditLevel.DANGEROUS => Color.Error,
AssistantAuditLevel.CAUTION => Color.Warning,
AssistantAuditLevel.SAFE => Color.Success,
_ => Color.Default,
};
public static string GetIcon(this AssistantAuditLevel level) => level switch
{
AssistantAuditLevel.DANGEROUS => Icons.Material.Filled.Dangerous,
AssistantAuditLevel.CAUTION => Icons.Material.Filled.Warning,
AssistantAuditLevel.SAFE => Icons.Material.Filled.Verified,
_ => Icons.Material.Filled.HelpOutline,
};
///
/// Parses an audit level string and falls back to when parsing fails.
///
/// The audit level text to parse.
/// The parsed audit level, or for null, empty, or invalid values.
public static AssistantAuditLevel Parse(string? value) => Enum.TryParse(value, true, out var level) ? level : AssistantAuditLevel.UNKNOWN;
}