using AIStudio.Tools.PluginSystem; namespace AIStudio.Provider; /// /// The data model for the model to use. /// /// The model's ID. /// The model's display name. public readonly record struct Model(string Id, string? DisplayName) { /// /// Special model ID used when the model is selected by the system/host /// and cannot be changed by the user (e.g., llama.cpp, whisper.cpp). /// private const string SYSTEM_MODEL_ID = "::system::"; /// /// Creates a system-configured model placeholder. /// public static readonly Model SYSTEM_MODEL = new(SYSTEM_MODEL_ID, null); /// /// Checks if this model is the system-configured placeholder. /// public bool IsSystemModel => this == SYSTEM_MODEL; private static string TB(string fallbackEN) => I18N.I.T(fallbackEN, typeof(Model).Namespace, nameof(Model)); #region Overrides of ValueType public override string ToString() { if(!string.IsNullOrWhiteSpace(this.DisplayName)) return this.DisplayName; if(!string.IsNullOrWhiteSpace(this.Id)) return this.Id; return TB("no model selected"); } #endregion #region Implementation of IEquatable public bool Equals(Model? other) { if(other is null) return false; return this.Id == other.Value.Id; } #endregion }