using System.Globalization; namespace AIStudio.Tools.PluginSystem; public class I18N : ILang { public static readonly I18N I = new(); private static readonly ILogger LOG = Program.LOGGER_FACTORY.CreateLogger(); private ILanguagePlugin? language; private I18N() { } /// /// How the language in use writes its numbers, or the invariant culture while none is loaded. /// /// /// A number standing inside a translated sentence has to be written the way that language /// writes numbers. AI Studio's language is chosen in its own settings and never moves the /// thread's culture along with it, so a number formatted from the thread comes out with English /// separators inside a German sentence. It lives here because it is the same decision as the /// texts: whoever picked the language picked how its numbers look. /// /// Components which already hold the active plugin may keep deriving it themselves. This is for /// the code which has no plugin to ask -- a provider building an error message, say. /// public CultureInfo Culture { get; private set; } = CultureInfo.InvariantCulture; public static void Init(ILanguagePlugin language) { I.language = language; I.Culture = CommonTools.DeriveActiveCultureOrInvariant(language.IETFTag); } #region Implementation of ILang public string T(string fallbackEN) { LOG.LogWarning("Using I18N.I.T without namespace and type is probably wrong, because the I18N key collection process of the build system will not find those keys."); if(this.language is not null) return this.GetText(this.language, fallbackEN); return fallbackEN; } public string T(string fallbackEN, string? typeNamespace, string? typeName) { if(this.language is not null) return this.GetText(this.language, fallbackEN, typeNamespace, typeName); return fallbackEN; } #endregion }